117 lines
3.2 KiB
Prolog
117 lines
3.2 KiB
Prolog
CONFIG -= qt
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LIBS += -lGL \
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-lSDL \
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-lSDL_image \
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-ltinyxml \
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-lGLU \
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-lz \
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-ltinyxml \
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-lSDL_mixer \
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-lSDL_ttf
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win32: {
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LIBS -= -lGL \
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-lGLU
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LIBS += -lkernel32 \
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-luser32 \
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-lgdi32 \
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-lopengl32 \
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-lglu32 \
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-lSDL_mixer
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}
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HEADERS += ../src/Actor/Player.h \
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../src/Collision/AABB.h \
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../src/Global/Constants.h \
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../src/Global/Globals.h \
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../src/IO/Input.h \
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../src/Level/MapTile.h \
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../src/Level/Level.h \
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../src/Level/Layer.h \
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../src/Level/Tileset.h \
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../src/Main/Game.h \
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../src/Math/Timer.h \
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../src/Math/Rect.h \
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../src/Math/MathBox.h \
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../src/Math/FPS.h \
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../src/Math/Vec2.h \
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../src/Sprite/Sprite.h \
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../src/System/Debug.h \
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../src/System/ResourceManager.h \
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../src/Texture/Texture.h \
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../src/Sound/Music.h \
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../src/TMXParser/TmxUtil.h \
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../src/TMXParser/TmxTileset.h \
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../src/TMXParser/TmxTile.h \
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../src/TMXParser/TmxPropertySet.h \
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../src/TMXParser/TmxPolyline.h \
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../src/TMXParser/TmxPolygon.h \
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../src/TMXParser/TmxObjectGroup.h \
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../src/TMXParser/TmxObject.h \
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../src/TMXParser/TmxMapTile.h \
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../src/TMXParser/TmxImage.h \
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../src/TMXParser/TmxPoint.h \
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../src/TMXParser/TmxMap.h \
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../src/TMXParser/TmxLayer.h \
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../src/TMXParser/Tmx.h \
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../src/TMXParser/base64.h \
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../src/Collision/TileCollision.h \
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../src/Actor/NPC.h \
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../src/Sound/SoundEffect.h \
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../src/Actor/Actor.h \
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../src/Animation/AnimimationSequence.h \
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../src/System/FileReader.h \
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../src/Animation/AnimationSequence.h \
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../src/System/String.h \
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../src/Font/Font.h \
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../src/Animation/AnimatingSprite.h \
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../src/UI/Menu.h \
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../src/UI/Button.h \
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../src/Main/TitleScreen.h \
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../src/Level/Warp.h \
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../src/Math/Rect.h \
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../src/BattleSys/Slot.h
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SOURCES += ../src/Actor/Player.cpp \
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../src/Collision/AABB.cpp \
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../src/Global/Globals.cpp \
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../src/Global/Constants.cpp \
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../src/IO/Input.cpp \
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../src/Level/Tileset.cpp \
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../src/Level/Level.cpp \
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../src/Level/Layer.cpp \
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../src/Main/Game.cpp \
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../src/Main/main.cpp \
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../src/Math/Vec2.cpp \
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../src/Math/Timer.cpp \
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../src/Math/FPS.cpp \
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../src/Sprite/Sprite.cpp \
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../src/System/Debug.cpp \
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../src/Texture/Texture.cpp \
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../src/Sound/Music.cpp \
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../src/TMXParser/TmxUtil.cpp \
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../src/TMXParser/TmxTileset.cpp \
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../src/TMXParser/TmxTile.cpp \
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../src/TMXParser/TmxPropertySet.cpp \
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../src/TMXParser/TmxPolyline.cpp \
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../src/TMXParser/TmxPolygon.cpp \
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../src/TMXParser/TmxObjectGroup.cpp \
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../src/TMXParser/TmxObject.cpp \
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../src/TMXParser/TmxMap.cpp \
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../src/TMXParser/TmxLayer.cpp \
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../src/TMXParser/TmxImage.cpp \
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../src/TMXParser/base64.cpp \
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../src/Actor/NPC.cpp \
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../src/Sound/SoundEffect.cpp \
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../src/Actor/Actor.cpp \
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../src/System/FileReader.cpp \
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../src/Animation/AnimationSequence.cpp \
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../src/System/String.cpp \
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../src/Font/Font.cpp \
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../src/Animation/AnimatingSprite.cpp \
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../src/UI/Menu.cpp \
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../src/UI/Button.cpp \
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../src/Main/TitleScreen.cpp \
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../src/Level/Warp.cpp \
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../src/BattleSys/Slot.cpp
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QMAKE_CLEAN += LibD Debug.log
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