98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
//-----------------------------------------------------------------------------
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// TmxObject.h
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//
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// Copyright (c) 2010-2012, Tamir Atias
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: Tamir Atias
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//-----------------------------------------------------------------------------
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#pragma once
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#include <string>
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#include "TmxPropertySet.h"
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class TiXmlNode;
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namespace Tmx
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{
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class Polygon;
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class Polyline;
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//-------------------------------------------------------------------------
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// Class used for representing a single object from the objectgroup.
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//-------------------------------------------------------------------------
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class Object
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{
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public:
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Object();
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~Object();
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// Parse an object node.
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void Parse(const TiXmlNode *objectNode);
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// Get the name of the object.
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const std::string &GetName() const { return name; }
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// Get the type of the object.
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const std::string &GetType() const { return type; }
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// Get the left side of the object, in pixels.
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int GetX() const { return x; }
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// Get the top side of the object, in pixels.
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int GetY() const { return y; }
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// Get the width of the object, in pixels.
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int GetWidth() const { return width; }
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// Get the height of the object, in pixels.
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int GetHeight() const { return height; }
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// Get the Global ID of the tile associated with this object.
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int GetGid() const { return gid; }
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// Get the Polygon.
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const Polygon *GetPolygon() const { return polygon; }
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// Get the Polyline.
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const Polyline *GetPolyline() const { return polyline; }
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// Get the property set.
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const PropertySet &GetProperties() const { return properties; }
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private:
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std::string name;
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std::string type;
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int x;
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int y;
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int width;
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int height;
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int gid;
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Polygon *polygon;
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Polyline *polyline;
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PropertySet properties;
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};
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}; |