LibD/src/TMXParser/TmxObject.h
2012-04-12 00:59:30 +03:00

98 lines
3.0 KiB
C++

//-----------------------------------------------------------------------------
// TmxObject.h
//
// Copyright (c) 2010-2012, Tamir Atias
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: Tamir Atias
//-----------------------------------------------------------------------------
#pragma once
#include <string>
#include "TmxPropertySet.h"
class TiXmlNode;
namespace Tmx
{
class Polygon;
class Polyline;
//-------------------------------------------------------------------------
// Class used for representing a single object from the objectgroup.
//-------------------------------------------------------------------------
class Object
{
public:
Object();
~Object();
// Parse an object node.
void Parse(const TiXmlNode *objectNode);
// Get the name of the object.
const std::string &GetName() const { return name; }
// Get the type of the object.
const std::string &GetType() const { return type; }
// Get the left side of the object, in pixels.
int GetX() const { return x; }
// Get the top side of the object, in pixels.
int GetY() const { return y; }
// Get the width of the object, in pixels.
int GetWidth() const { return width; }
// Get the height of the object, in pixels.
int GetHeight() const { return height; }
// Get the Global ID of the tile associated with this object.
int GetGid() const { return gid; }
// Get the Polygon.
const Polygon *GetPolygon() const { return polygon; }
// Get the Polyline.
const Polyline *GetPolyline() const { return polyline; }
// Get the property set.
const PropertySet &GetProperties() const { return properties; }
private:
std::string name;
std::string type;
int x;
int y;
int width;
int height;
int gid;
Polygon *polygon;
Polyline *polyline;
PropertySet properties;
};
};