LibD/src/TMXParser/TmxTile.h
2012-04-12 00:59:30 +03:00

61 lines
2.3 KiB
C++

//-----------------------------------------------------------------------------
// TmxTile.h
//
// Copyright (c) 2010-2012, Tamir Atias
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: Tamir Atias
//-----------------------------------------------------------------------------
#pragma once
#include "TmxPropertySet.h"
namespace Tmx
{
//-------------------------------------------------------------------------
// Class to contain information about every tile in the tileset/tiles
// element.
// It may expand if there are more elements or attributes added into the
// the tile element.
// This class also contains a property set.
//-------------------------------------------------------------------------
class Tile
{
public:
Tile();
~Tile();
// Parse a tile node.
void Parse(const TiXmlNode *tileNode);
// Get the Id. (relative to the tilset)
int GetId() const { return id; }
// Get a set of properties regarding the tile.
const PropertySet &GetProperties() const { return properties; }
private:
int id;
PropertySet properties;
};
};