61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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// TmxTile.h
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//
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// Copyright (c) 2010-2012, Tamir Atias
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: Tamir Atias
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//-----------------------------------------------------------------------------
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#pragma once
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#include "TmxPropertySet.h"
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namespace Tmx
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{
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//-------------------------------------------------------------------------
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// Class to contain information about every tile in the tileset/tiles
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// element.
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// It may expand if there are more elements or attributes added into the
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// the tile element.
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// This class also contains a property set.
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//-------------------------------------------------------------------------
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class Tile
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{
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public:
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Tile();
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~Tile();
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// Parse a tile node.
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void Parse(const TiXmlNode *tileNode);
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// Get the Id. (relative to the tilset)
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int GetId() const { return id; }
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// Get a set of properties regarding the tile.
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const PropertySet &GetProperties() const { return properties; }
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private:
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int id;
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PropertySet properties;
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};
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}; |