133 lines
4.4 KiB
C++
133 lines
4.4 KiB
C++
//-----------------------------------------------------------------------------
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// TmxLayer.h
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//
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// Copyright (c) 2010-2012, Tamir Atias
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: Tamir Atias
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//-----------------------------------------------------------------------------
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#pragma once
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#include <string>
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#include "TmxPropertySet.h"
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#include "TmxMapTile.h"
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class TiXmlNode;
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namespace Tmx
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{
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//-------------------------------------------------------------------------
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// Type used for the encoding of the layer data.
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//-------------------------------------------------------------------------
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enum LayerEncodingType
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{
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TMX_ENCODING_XML,
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TMX_ENCODING_BASE64,
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TMX_ENCODING_CSV
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};
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//-------------------------------------------------------------------------
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// Type used for the compression of the layer data.
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//-------------------------------------------------------------------------
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enum LayerCompressionType
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{
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TMX_COMPRESSION_NONE,
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TMX_COMPRESSION_ZLIB,
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TMX_COMPRESSION_GZIP
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};
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//-------------------------------------------------------------------------
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// Used for storing information about the tile ids for every layer.
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// This class also have a property set.
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//-------------------------------------------------------------------------
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class Layer
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{
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public:
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Layer();
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~Layer();
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// Parse a layer node.
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void Parse(const TiXmlNode *layerNode);
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// Get the name of the layer.
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const std::string &GetName() const { return name; }
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// Get the width of the layer, in tiles.
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int GetWidth() const { return width; }
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// Get the height of the layer, in tiles.
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int GetHeight() const { return height; }
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// Get the visibility of the layer
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bool IsVisible() const { return visible; }
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// Get the property set.
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const PropertySet &GetProperties() const { return properties; }
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// Pick a specific tile from the list.
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unsigned GetTileGid(int x, int y) const { return tile_map[y * width + x].gid; }
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// Get whether the tile is flipped horizontally.
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bool IsTileFlippedHorizontally(int x, int y) const
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{ return tile_map[y * width + x].flippedHorizontally; }
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// Get whether the tile is flipped vertically.
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bool IsTileFlippedVertically(int x, int y) const
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{ return tile_map[y * width + x].flippedVertically; }
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// Get whether the tile is flipped diagonally.
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bool IsTileFlippedDiagonally(int x, int y) const
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{ return tile_map[y * width + x].flippedDiagonally; }
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// Get the tile specific to the map.
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MapTile GetTile(int x, int y) const { return tile_map[y * width + x]; }
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// Get the type of encoding that was used for parsing the layer data.
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// See: LayerEncodingType
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LayerEncodingType GetEncoding() const { return encoding; }
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// Get the type of compression that was used for parsing the layer data.
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// See: LayerCompressionType
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LayerCompressionType GetCompression() const { return compression; }
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private:
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void ParseXML(const TiXmlNode *dataNode);
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void ParseBase64(const std::string &innerText);
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void ParseCSV(const std::string &innerText);
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std::string name;
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int width;
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int height;
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float opacity;
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bool visible;
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PropertySet properties;
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MapTile *tile_map;
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LayerEncodingType encoding;
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LayerCompressionType compression;
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};
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}; |