50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#pragma once
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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#endif
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#define GL_COMPRESSED_RGB 0x84ED
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#include <cstdlib>
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#include <cstdio>
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#include <string>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <SDL/SDL_image.h>
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typedef struct {
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unsigned char textureTypeCode;
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short int textureWidth;
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short int textureHeight;
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unsigned char bitCount;
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unsigned char* textureData;
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} TGAFILE;
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// Using SDL_image libs.
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int BuildTexture(const char* filename, GLuint* texID, GLint param, bool genMips);
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int LoadTGAFile(const char* filename, TGAFILE* tgaFile);
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int WriteTGAFile(const char* filename, short int width, short int height, unsigned char* textureData);
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void BindTexture(GLuint texID);
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#include "../System/ResourceManager.h"
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class Texture : public Resource {
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template<class T> friend class ResourceManager;
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public:
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Texture();
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~Texture();
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bool Load(const std::string& filename);
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GLuint GetTexID() const { return texID; }
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int GetWidth() const { return width; }
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int GetHeight() const { return height; }
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private:
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GLuint texID;
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int width;
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int height;
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};
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extern ResourceManager<Texture> textureManager;
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