22 lines
236 B
C++
22 lines
236 B
C++
#include "Actor.h"
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Actor::Actor(void) : VELOCITY(10.0f) {
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}
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Actor::~Actor(void) {
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}
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void Actor::LoadSprite(const char* filename, float w, float h) {
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}
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void Actor::Update(void) {
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}
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void Actor::Render(void) {
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_actor->Draw();
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}
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