LibD/src/Actor/Actor.cpp

22 lines
236 B
C++

#include "Actor.h"
Actor::Actor(void) : VELOCITY(10.0f) {
}
Actor::~Actor(void) {
}
void Actor::LoadSprite(const char* filename, float w, float h) {
}
void Actor::Update(void) {
}
void Actor::Render(void) {
_actor->Draw();
}