#ifdef _WIN32 #include <windows.h> #endif #include <GL/gl.h> #include <GL/glu.h> #include "../Global/Globals.h" #include "../System/Debug.h" #include "../Sprite/Sprite.h" #include "../Texture/Texture.h" #include "Game.h" Game::Game(void) { _player = new Player(); //_rotationAngle = 0.0f; } Game::~Game(void) { } bool Game::Init(void) { glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); _player->Prepare(); // Return success. return true; } void Game::Prepare(float dt) { } void Game::Render(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 800.0, 600.0, 0.0, 0.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Render our shit.. _player->Render(); } void Game::Shutdown(void) { Debug::logger->message("\n ----- Cleaning Engine -----"); delete _player; } void Game::OnResize(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 800.0, 0.0, 600.0, 0.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); }