#include #include "InputStream.h" #include "OutputStream.h" namespace saracraft { namespace filesystem { struct MemoryStreamBufferData; class MemoryStreamBuffer : public IInputStreamBuffer, public IOutputStreamBuffer { boost::scoped_ptr _data; public: MemoryStreamBuffer(void); ~MemoryStreamBuffer(void); unsigned char PopByte(void); bool IsEof(void) const; int GetSize(void) const; void PutByte(unsigned char byte); void PopBytes(char* buffer, int bytes); }; } // Namespace filesystem. } // Namespace saracraft.