//----------------------------------------------------------------------------- // TmxTileset.cpp // // Copyright (c) 2010-2012, Tamir Atias // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Author: Tamir Atias //----------------------------------------------------------------------------- #include #include "TmxTileset.h" #include "TmxImage.h" #include "TmxTile.h" using std::vector; using std::string; namespace Tmx { Tileset::Tileset() : first_gid(0) , name() , tile_width(0) , tile_height(0) , margin(0) , spacing(0) , image(NULL) , tiles() { } Tileset::~Tileset() { // Delete the image from memory if allocated. if (image) { delete image; image = NULL; } // Iterate through all of the tiles in the set and delete each of them. vector< Tile* >::iterator tIter; for (tIter = tiles.begin(); tIter != tiles.end(); ++tIter) { Tile *tile = (*tIter); if (tile) { delete tile; tile = NULL; } } } void Tileset::Parse(const TiXmlNode *tilesetNode) { const TiXmlElement *tilesetElem = tilesetNode->ToElement(); // Read all the attributes into local variables. tilesetElem->Attribute("firstgid", &first_gid); tilesetElem->Attribute("tilewidth", &tile_width); tilesetElem->Attribute("tileheight", &tile_height); tilesetElem->Attribute("margin", &margin); tilesetElem->Attribute("spacing", &spacing); name = tilesetElem->Attribute("name"); // Parse the image. const TiXmlNode *imageNode = tilesetNode->FirstChild("image"); if (imageNode) { image = new Image(); image->Parse(imageNode); } // Iterate through all of the tile elements and parse each. const TiXmlNode *tileNode = tilesetNode->FirstChild("tile"); while (tileNode) { // Allocate a new tile and parse it. Tile *tile = new Tile(); tile->Parse(tileNode); // Add the tile to the collection. tiles.push_back(tile); tileNode = tilesetNode->IterateChildren("tile", tileNode); } } const Tile *Tileset::GetTile(int index) const { for (unsigned int i = 0; i < tiles.size(); ++i) { if (tiles.at(i)->GetId() == index) { return tiles.at(i); } } return NULL; } };