//----------------------------------------------------------------------------- // TmxTile.h // // Copyright (c) 2010-2012, Tamir Atias // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Author: Tamir Atias //----------------------------------------------------------------------------- #pragma once #include "TmxPropertySet.h" namespace Tmx { //------------------------------------------------------------------------- // Class to contain information about every tile in the tileset/tiles // element. // It may expand if there are more elements or attributes added into the // the tile element. // This class also contains a property set. //------------------------------------------------------------------------- class Tile { public: Tile(); ~Tile(); // Parse a tile node. void Parse(const TiXmlNode *tileNode); // Get the Id. (relative to the tilset) int GetId() const { return id; } // Get a set of properties regarding the tile. const PropertySet &GetProperties() const { return properties; } private: int id; PropertySet properties; }; };