#include #include "SoundEffect.h" ResourceManager sfxManager; SoundEffect::SoundEffect() { _chunk = NULL; } SoundEffect::~SoundEffect() { if(_chunk) { Mix_FreeChunk(_chunk); _chunk = NULL; } } bool SoundEffect::Load(const std::string& filename) { _chunk = Mix_LoadWAV(filename.c_str()); return _chunk != NULL; } void SoundEffect::Play(SoundEffect* effect, int channel, int loops) { Mix_PlayChannel(channel, effect->_chunk, loops); } void SoundEffect::Stop(int channel) { Mix_HaltChannel(channel); } bool SoundEffect::IsPlaying(int channel) { return Mix_Playing(channel); }