#pragma once #include #include #include #include class Game; class GLWindow { public: GLWindow(void); virtual ~GLWindow(void); bool Create(int width, int hight, int bpp, bool fullscreen); void Destroy(void); void ProcessEvents(void); void AttachGame(Game* game) { _game = game; } bool IsRunning(void) { return _isRunning; } void SwapBuffers(void) { glxSwapBuffers(_display, _xWindow); } float GetElapsedSeconds(void); private: // A pointer to our game thingy.. Game* _game; // Check to see if the window is still running FFS. bool _isRunning; Game* GetAttachedGame(void) { return _game; } unsigned int _lastTime; Display _display; Window _xWindow; GLXContext _glContext; XF86VidModeInfo _XF86DeskMode; XSetWindowAttributes _XSetAttr; int _screenID; bool _isFullscreen; unsigned int _width; unsigned int _height; unsigned int _bpp; bool _GL3Supported; // I think that's about all I need for now.. FOR NOW!!! }