CONFIG -= qt LIBS += -L$$PWD/../Libs LIBS += -lGL \ -lSDL \ -lSDL_image \ -ltinyxml \ -lGLU \ -lz \ -ltinyxml \ -lSDL_mixer \ -lSDL_ttf \ -lminizip win32: { LIBS -= -lGL \ -lGLU LIBS += -lkernel32 \ -luser32 \ -lgdi32 \ -lopengl32 \ -lglu32 \ -lSDL_mixer \ -lminizip } HEADERS += ../src/Actor/Player.h \ ../src/Collision/AABB.h \ ../src/Global/Constants.h \ ../src/Global/Globals.h \ ../src/IO/Input.h \ ../src/Level/MapTile.h \ ../src/Level/Level.h \ ../src/Level/Layer.h \ ../src/Level/Tileset.h \ ../src/Level/AreaMap.h \ ../src/Main/Game.h \ ../src/Math/Timer.h \ ../src/Math/Rect.h \ ../src/Math/MathBox.h \ ../src/Math/FPS.h \ ../src/Math/Vec2.h \ ../src/Sprite/Sprite.h \ ../src/System/Debug.h \ ../src/System/ResourceManager.h \ ../src/System/Convert/str2int.h \ ../src/System/Convert/ConvertType.h \ ../src/Texture/Texture.h \ ../src/Sound/Music.h \ ../src/TMXParser/base64.h \ ../src/Collision/TileCollision.h \ ../src/Actor/NPC.h \ ../src/Sound/SoundEffect.h \ ../src/Actor/Actor.h \ ../src/Animation/AnimimationSequence.h \ ../src/Animation/AnimationSequence.h \ ../src/System/String.h \ ../src/Font/Font.h \ ../src/Animation/AnimatingSprite.h \ ../src/UI/Menu.h \ ../src/UI/Button.h \ ../src/Main/TitleScreen.h \ ../src/Level/Warp.h \ ../src/Math/Rect.h \ ../src/BattleSys/Slot.h \ ../src/TMXParser/TmxTile.h \ ../src/TMXParser/TmxPropertySet.h \ ../src/TMXParser/TmxPolyline.h \ ../src/TMXParser/TmxPolygon.h \ ../src/TMXParser/TmxPoint.h \ ../src/TMXParser/TmxObjectGroup.h \ ../src/TMXParser/TmxObject.h \ ../src/TMXParser/TmxMapTile.h \ ../src/TMXParser/TmxMap.h \ ../src/TMXParser/TmxLayer.h \ ../src/TMXParser/TmxImage.h \ ../src/TMXParser/Tmx.h \ ../src/TMXParser/base64/base64.h \ ../src/TMXParser/TmxUtil.h \ ../src/System/Filesystem/SCCopyFile.h SOURCES += ../src/Actor/Player.cpp \ ../src/Collision/AABB.cpp \ ../src/Global/Globals.cpp \ ../src/Global/Constants.cpp \ ../src/IO/Input.cpp \ ../src/Level/Tileset.cpp \ ../src/Level/Level.cpp \ ../src/Level/Layer.cpp \ ../src/Level/AreaMap.cpp \ ../src/Main/Game.cpp \ ../src/Main/main.cpp \ ../src/Math/Vec2.cpp \ ../src/Math/Timer.cpp \ ../src/Math/FPS.cpp \ ../src/Sprite/Sprite.cpp \ ../src/System/Debug.cpp \ ../src/System/Convert/str2int.cpp \ ../src/Texture/Texture.cpp \ ../src/Sound/Music.cpp \ ../src/Actor/NPC.cpp \ ../src/Sound/SoundEffect.cpp \ ../src/Actor/Actor.cpp \ ../src/Animation/AnimationSequence.cpp \ ../src/System/String.cpp \ ../src/Font/Font.cpp \ ../src/Animation/AnimatingSprite.cpp \ ../src/UI/Menu.cpp \ ../src/UI/Button.cpp \ ../src/Main/TitleScreen.cpp \ ../src/Level/Warp.cpp \ ../src/BattleSys/Slot.cpp \ ../src/TMXParser/TmxTileset.cpp \ ../src/TMXParser/TmxTile.cpp \ ../src/TMXParser/TmxPropertySet.cpp \ ../src/TMXParser/TmxPolyline.cpp \ ../src/TMXParser/TmxPolygon.cpp \ ../src/TMXParser/TmxObjectGroup.cpp \ ../src/TMXParser/TmxObject.cpp \ ../src/TMXParser/TmxMap.cpp \ ../src/TMXParser/TmxLayer.cpp \ ../src/TMXParser/TmxImage.cpp \ ../src/TMXParser/base64/base64.cpp \ ../src/TMXParser/TmxUtil.cpp QMAKE_CLEAN += LibD Debug.log