#pragma once #include "../Math/Vec2.h" #include "../System/Debug.h" #include "../Global/Globals.h" #include "../UI/Button.h" #include "../IO/Input.h" #define MAX_SLOTS 15 class Slot { public: Slot(void); ~Slot(void); void PrepareSlot(void); void Render(void); void Render(float x, float y); void ProcessEvents(void); bool IsSelected(void) const { return _selected; } void SetSelected(bool selected) { _selected = selected; } bool Triggered(void) const { return _triggered; } int GetX(void) { return x; } int GetY(void) { return y; } void SetX(int x) { this->x = x; } void SetY(int y) { this->y = y; } void SetXY(int x, int y) { SetX(x); SetY(y); } int GetWidth(void) { return w; } int GetHeight(void) { return h; } private: //Button* _slot; Button* _slotArray[MAX_SLOTS]; int _index; bool _selected; bool _triggered; int x,y,w,h; };