#include #include "Music.h" ResourceManager musicManager; Music::Music() : Resource() { _music = NULL; } Music::~Music() { if(_music) { Mix_FreeMusic(_music); _music = NULL; } } bool Music::Load(const std::string& filename) { _music = Mix_LoadMUS(filename.c_str()); return _music != NULL; } void Music::Play(Music* music, int loops) { Stop(); Mix_PlayMusic(music->_music, loops); } void Music::Stop() { Mix_HaltMusic(); } void Music::SetVolume(int volume) { Mix_VolumeMusic(volume); }