#include "TitleScreen.h" #include "../Font/Font.h" #include "../UI/Button.h" #include "../Global/Globals.h" TitleScreen::TitleScreen(void) { _alive = true; _result = TitleScreen::QUIT; _font = new Font(); _font->Load("../Data/Font/Fairydust.ttf", 24); Button* newGameButton = new Button(); Button* loadGameButton = new Button(); Button* quitButton = new Button(); newGameButton->SetFont(_font); loadGameButton->SetFont(_font); quitButton->SetFont(_font); newGameButton->SetText("New Game"); loadGameButton->SetText("Load Game"); quitButton->SetText("Quit"); _menu.AddButton(newGameButton); _menu.AddButton(loadGameButton); _menu.AddButton(quitButton); _menu.AlignButtons(Menu::ALIGN_VERTICALLY); } TitleScreen::~TitleScreen(void) { if(_font) { delete _font; _font = NULL; } } void TitleScreen::Update(float dt) { _menu.Update(); switch(_menu.GetTriggeredButton()) { case 0: _alive = false; _result = TitleScreen::NEW_GAME; break; case 1: _alive = false; _result = TitleScreen::LOAD_GAME; break; case 2: _alive = false; _result = TitleScreen::QUIT; break; } } void TitleScreen::Render(void) { _menu.SetXY(32, windowHeight - 128); _menu.Render(); }