[Fix] Fixed Makefiles.
[Announcement] Tamir has joined the LibD development. :D
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13
Bin/Makefile
13
Bin/Makefile
@ -9,16 +9,23 @@ default: all
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all:
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all:
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$(MAKE) -C ../src/Main
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$(MAKE) -C ../src/Main
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$(MAKE) -C ../src/Texture
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$(MAKE) -C ../src/Actor
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$(CC) $(CFLAGS) -o LibD ../src/Main/main.cpp ../src/Main/*.o $(LDADD)
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$(CC) $(CFLAGS) -o LibD ../src/Main/main.cpp ../src/Main/*.o ../src/Texture/*.o \
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../src/Actor/*.o $(LDADD)
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static:
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static:
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@echo -e "\033[1;31mThis is an experimental build, if it does not work, don't complain...\033[0m"
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@echo -e "\033[1;31mThis is an experimental build, if it does not work, don't complain...\033[0m"
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@sleep 1
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@sleep 1
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$(MAKE) -C ../src/Main/
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$(MAKE) -C ../src/Main/ ../src/Main/*.o ../src/Texture/*.o \
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../src/Actor/*.o
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$(CC) $(CFLAGS) -o build/LibD-static ../src/Main/main.cpp ../src/Main/*.o $(LDADDSTATIC)
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$(CC) $(CFLAGS) -o build/LibD-static ../src/Main/main.cpp ../src/Main/*.o \
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../src/Texture/*.o ../src/Actor/*.o $(LDADDSTATIC)
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clean:
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clean:
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$(MAKE) -C ../src/Main/ clean
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$(MAKE) -C ../src/Main/ clean
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$(MAKE) -C ../src/Texture/ clean
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$(MAKE) -C ../src/Actor/ clean
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rm -f LibD
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rm -f LibD
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20
src/Actor/Makefile
Normal file
20
src/Actor/Makefile
Normal file
@ -0,0 +1,20 @@
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CC = g++
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_image
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objects = Player.o \
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.PHONY: default all clean
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default: all
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%.cpp: %.h
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%.o: %.cpp
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$(CC) $(CFLAGS) -c -o $@ $<
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all: $(objects)
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clean:
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rm -f $(objects)
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@ -38,7 +38,7 @@ void Game::Render(void) {
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glRotatef(_rotationAngle, 0, 0, 1);
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glRotatef(_rotationAngle, 0, 0, 1);
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
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glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
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glVertex3f(-1.0f, -0.5f, -4.0f);
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glVertex3f(-1.0f, -0.5f, -4.0f);
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glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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glVertex3f(1.0f, -0.5f, -4.0f);
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glVertex3f(1.0f, -0.5f, -4.0f);
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