diff --git a/Bin/VC10/VC10.vcxproj b/Bin/VC10/VC10.vcxproj index 7223d26..8f8f235 100644 --- a/Bin/VC10/VC10.vcxproj +++ b/Bin/VC10/VC10.vcxproj @@ -109,6 +109,7 @@ + @@ -148,6 +149,7 @@ + diff --git a/Bin/VC10/VC10.vcxproj.filters b/Bin/VC10/VC10.vcxproj.filters index 629b8d9..29f0bce 100644 --- a/Bin/VC10/VC10.vcxproj.filters +++ b/Bin/VC10/VC10.vcxproj.filters @@ -171,6 +171,9 @@ System + + System + @@ -275,5 +278,8 @@ System + + System + \ No newline at end of file diff --git a/src/Main/Game.cpp b/src/Main/Game.cpp index 1a40b67..7e21ba5 100644 --- a/src/Main/Game.cpp +++ b/src/Main/Game.cpp @@ -74,7 +74,7 @@ void Game::Render(void) { if(xOffset > maxXOffset) xOffset = maxXOffset; if(yOffset > maxYOffset) yOffset = maxYOffset; - glTranslatef(-xOffset, -yOffset, 0.0f); + glTranslatef((int)-xOffset, (int)-yOffset, 0.0f); // Render our shit.. _level->Draw(xOffset, yOffset);