[Change] Small amount of directory refactoring.
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Bin/LibD.pro
10
Bin/LibD.pro
@ -37,7 +37,7 @@ HEADERS += ../src/Actor/Player.h \
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../src/Sprite/Sprite.h \
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../src/System/Debug.h \
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../src/System/ResourceManager.h \
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../src/System/ConvertType.h \
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../src/System/Convert/ConvertType.h \
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../src/System/Filesystem/InputStream.h \
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../src/System/Filesystem/OutputStream.h \
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../src/System/Filesystem/EmptyBuffer.h \
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@ -48,8 +48,8 @@ HEADERS += ../src/Actor/Player.h \
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../src/System/Filesystem/FilePackageManager.h \
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../src/System/Filesystem/InputStreamWrapper.h \
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../src/System/Filesystem/MemoryStream.h \
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../src/System/SCCopyFile.cpp \
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../src/System/Checksum.h \
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../src/System/Filesystem/SCCopyFile.cpp \
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../src/System/Filesystem/Checksum.h \
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../src/Texture/Texture.h \
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../src/Sound/Music.h \
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../src/TMXParser/base64.h \
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@ -107,8 +107,8 @@ SOURCES += ../src/Actor/Player.cpp \
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../src/System/Filesystem/FilePackageManager.cpp \
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../src/System/Filesystem/InputStreamWrapper.cpp \
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../src/System/Filesystem/MemoryStream.cpp \
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../src/System/SCCopyFile.cpp \
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../src/System/Checksum.cpp \
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../src/System/Filesystem/SCCopyFile.cpp \
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../src/System/Filesystem/Checksum.cpp \
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../src/Texture/Texture.cpp \
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../src/Sound/Music.cpp \
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../src/Actor/NPC.cpp \
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@ -1,68 +0,0 @@
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#include "Checksum.h"
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#include "Filesystem/InputStreamWrapper.h"
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#include <assert.h>
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#include <stdio.h>
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using namespace saracraft;
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unsigned int Checksum::CountChecksumForFile(const char* filename) {
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unsigned int chksum = 0;
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int filesize = 0;
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bool success = CountChecksumForFileImpl(&chksum, &filesize, filename);
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if(success) {
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return chksum;
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} else {
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assert(0);
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return 0;
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}
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}
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bool Checksum::DoesChecksumAndSizeMatchFile(unsigned int checksum, int filesize, const char* filename) {
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unsigned int chksum = 0;
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int size = 0;
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bool success = CountChecksumForFileImpl(&chksum, &size, filename);
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if(success) {
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if(chksum == checksum && filesize == size)
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return true;
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else
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return false;
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} else {
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return false;
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}
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}
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bool Checksum::CountChecksumForFileImpl(unsigned int* checksum, int* filesize, const char* filename) {
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assert(filename != NULL);
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filesystem::FB_FILE* f = filesystem::fb_fopen(filename, "rb");
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if(f == NULL) {
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return false;
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}
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int size = filesystem::fb_fsize(f);
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char* buf = new char[size];
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bool success = true;
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int got = filesystem::fb_fread(buf, size, 1, f);
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if(got != 1) {
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success = false;
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} else {
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success = true;
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*filesize = size;
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unsigned int hashCode = 1327341033;
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int hashmult = 0;
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for(int i = 0; i < size; i++) {
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if((i % 73) == 0)
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hashCode += (buf[i] << hashmult);
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else
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hashCode ^= (buf[i] << hashmult);
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hashmult+=4;
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if(hashmult > 23) hashmult -= 23;
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}
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delete [] buf;
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filesystem::fb_fclose(f);
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return success;
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}
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}
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@ -1,12 +0,0 @@
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#pragma once
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class Checksum {
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public:
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static unsigned int CountChecksumForFile(const char* filename);
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static bool DoesChecksumAndSizeMatchFile(unsigned int checksum,
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int filesize, const char* filename);
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private:
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static bool CountChecksumForFileImpl(unsigned int* checksum,
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int* filesize, const char* filename);
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};
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@ -1,55 +0,0 @@
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#pragma once
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#ifndef INCLUDED_CASSERT
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#define INCLUSED_CASSERT
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#include <cassert>
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#endif
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namespace saracraft {
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namespace filesystem {
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template<class T>
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struct ConvertBase {
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enum { charCount = sizeof(T) };
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union Values {
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unsigned char c[charCount];
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T t;
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};
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Values value;
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int GetSize(void) const { return charCount; }
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};
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template<class T>
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struct ConvertFrom: private ConvertBase<T> {
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explicit ConvertFrom(const T& t) {
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this->value.t = t;
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}
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using ConvertBase<T>::GetSize;
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unsigned char GetByte(int index) const {
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assert((index >= 0) && (index < GetSize()));
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return this->value.c[index];
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}
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};
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template<class T>
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struct ConvertTo: private ConvertBase<T> {
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using ConvertBase<T>::GetSize;
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void SetByte(int index, unsigned char c) {
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assert((index >= 0) && (index < GetSize()));
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this->value.c[index] = c;
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}
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const T& GetValue(void) const {
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return this->value.t;
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}
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};
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typedef unsigned short uint16_t;
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} // Namespaces....
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}
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@ -1,6 +1,6 @@
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#include <boost/static_assert.hpp>
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#include "../ConvertType.h"
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#include "../Convert/ConvertType.h"
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#include <limits.h>
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#include "InputStream.h"
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@ -1,6 +1,6 @@
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#include <boost/static_assert.hpp>
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#include "../ConvertType.h"
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#include "../Convert/ConvertType.h"
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#include <limits.h>
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#include "OutputStream.h"
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@ -1,23 +0,0 @@
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#include <fstream>
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#include <string>
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#include "Filesystem/InputStream.h"
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#include "Filesystem/FilePackageManager.h"
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#include "SCCopyFile.h"
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namespace util {
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void SCCopyFile::CopyFile(const std::string& from, const std::string& to) {
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std::fstream out(to.c_str(), std::ios::out);
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saracraft::filesystem::InputStream in = saracraft::filesystem::FilePackageManager::GetInstance().GetFile(from);
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std::string temp;
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temp.resize(in.GetSize());
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in.Read((unsigned char*)&temp[0], in.GetSize());
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out << temp << std::endl;
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out.close();
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}
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} // Namespace util.
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@ -1,16 +0,0 @@
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#pragma once
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namespace util {
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class SCCopyFile {
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public:
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// TODO: This will currently only handle smallish text files
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// propperly.
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/*** DON'T USE FOR BINARY FILES!!!! ***/
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static void CopyFile(const std::string& from, const std::string& to);
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};
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} // Namespace util.
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