[Add] Some stones to the tileset made by Moosader.
[Fix] Empty tiles causing game to crash.
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 26 KiB |
@ -4,11 +4,16 @@
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<property name="BGM" value="../Data/Music/journey_to_the_east_rocks.ogg"/>
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<property name="BGM" value="../Data/Music/journey_to_the_east_rocks.ogg"/>
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</properties>
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</properties>
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<tileset firstgid="1" name="AwesomeTileset" tilewidth="64" tileheight="64">
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<tileset firstgid="1" name="AwesomeTileset" tilewidth="64" tileheight="64">
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<image source="../Img/AwesomeTileset.png" width="256" height="64"/>
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<image source="../Img/AwesomeTileset.png" width="256" height="128"/>
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</tileset>
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</tileset>
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<layer name="Tile Layer 1" width="20" height="20">
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<layer name="Tile Layer 1" width="20" height="20">
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<data encoding="base64" compression="zlib">
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<data encoding="base64" compression="zlib">
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eJxjYWBgYMSCmdAwTJwFh3oQZsYjz4SDPRDmIWNi/ItNPcw8XHaRg2lhHjOa2aTS2NxHLTOHQviNmjdq3nAyj9oYABbJAjU=
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eJxjYWBgYMSCmdAwTJwFh3oQZsYjz4SDPRDmIWNi/ItNPcw8XHaRg2lhHjOa2aTS2NxHLTOHQviNmjdq3nAyj9oYABbJAjU=
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</data>
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</data>
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</layer>
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</layer>
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<layer name="Tile Layer 2" width="20" height="20">
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<data encoding="base64" compression="zlib">
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eJxjYKAdYEXjs5FpDrn6KDGfHDth/mXDIobOJtY9xOqhBFAjfOnhzlEwCkbB4AIAbfMASQ==
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</data>
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</layer>
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</map>
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</map>
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@ -33,7 +33,9 @@ void Layer::Draw(int xOffset, int yOffset) {
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for(int x = 0; x < _width; x++) {
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for(int x = 0; x < _width; x++) {
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for(int y = 0; y < _height; y++) {
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for(int y = 0; y < _height; y++) {
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MapTile& tile = GetTile(x, y);
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MapTile& tile = GetTile(x, y);
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tile.tileset->DrawTile(tile.id, Vec2((float)x * _tileWidth, (float)y * _tileHeight));
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if(tile.tileset != NULL) {
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tile.tileset->DrawTile(tile.id, Vec2((float)x * _tileWidth, (float)y * _tileHeight));
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}
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}
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}
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}
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}
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}
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}
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@ -73,9 +73,13 @@ bool Level::Load(const std::string& filename) {
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const Tmx::Tileset* tmxTileset = map.FindTileset(tmxTile.gid);
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const Tmx::Tileset* tmxTileset = map.FindTileset(tmxTile.gid);
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MapTile tile;
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MapTile tile;
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tile.id = tmxTile.gid - tmxTileset->GetFirstGid();
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if(tmxTile.gid != 0) {
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tile.tileset = tilesetMap.find(tmxTileset)->second;
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tile.id = tmxTile.gid - tmxTileset->GetFirstGid();
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tile.tileset = tilesetMap.find(tmxTileset)->second;
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} else {
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tile.id = 0;
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tile.tileset = NULL;
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}
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layer->SetTile(x, y, tile);
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layer->SetTile(x, y, tile);
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}
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}
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}
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}
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