[Add] Added some input structures and methods.
[Fix/Clean] Makefiles are uh.. a bitch!
This commit is contained in:
parent
0bc96ae060
commit
8e17066be1
14
Bin/Makefile
14
Bin/Makefile
@ -14,19 +14,25 @@ all:
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$(MAKE) -C ../src/Math
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$(MAKE) -C ../src/System
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$(MAKE) -C ../src/Sprite
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$(MAKE) -C ../src/IO
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$(MAKE) -C ../src/Global
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$(CC) $(CFLAGS) -o LibD ../src/Main/main.cpp ../src/Main/*.o ../src/Texture/*.o \
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../src/Actor/*.o ../src/Math/*.o ../src/System/*.o ../src/Sprite/*.o $(LDADD)
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../src/Actor/*.o ../src/Math/*.o ../src/System/*.o ../src/Sprite/*.o \
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../src/IO/*.o ../src/Global/*.o $(LDADD)
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static:
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@echo -e "\033[1;31mThis is an experimental build, if it does not work, don't complain...\033[0m"
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@sleep 1
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$(MAKE) -C ../src/Main/ ../src/Main/*.o ../src/Texture/*.o \
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../src/Actor/*.o ../src/Math/*.o ../src/System/*.o ../src/Sprite/*.o
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../src/Actor/*.o ../src/Math/*.o ../src/System/*.o ../src/Sprite/*.o \
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../src/IO/*.o ../src/Global/*.o
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$(CC) $(CFLAGS) -o build/LibD-static ../src/Main/main.cpp ../src/Main/*.o \
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../src/Texture/*.o ../src/Actor/*.o ../src/Math/*.o \
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../src/System/*.o ../src/Sprite/*.o $(LDADDSTATIC)
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../src/System/*.o ../src/Sprite/*.o ../src/IO/*.o
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../src/Global/*.o \
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$(LDADDSTATIC)
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clean:
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$(MAKE) -C ../src/Main/ clean
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@ -35,4 +41,6 @@ clean:
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$(MAKE) -C ../src/Math/ clean
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$(MAKE) -C ../src/System/ clean
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$(MAKE) -C ../src/Sprite/ clean
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$(MAKE) -C ../src/IO/ clean
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$(MAKE) -C ../src/Global/ clean
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rm -f LibD
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@ -2,7 +2,7 @@ CC = g++
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_image
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objects = Player.o \
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objects = *.o \
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.PHONY: default all clean
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3
src/Global/Globals.cpp
Normal file
3
src/Global/Globals.cpp
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@ -0,0 +1,3 @@
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#include "Globals.h"
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SDL_Event event;
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4
src/Global/Globals.h
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4
src/Global/Globals.h
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@ -0,0 +1,4 @@
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#pragma once
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#include <SDL/SDL.h>
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extern SDL_Event event;
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20
src/Global/Makefile
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20
src/Global/Makefile
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@ -0,0 +1,20 @@
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CC = g++
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_image
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objects = *.o \
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.PHONY: default all clean
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default: all
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%.cpp: %.h
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%.o: %.cpp
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$(CC) $(CFLAGS) -c -o $@ $<
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all: $(objects)
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clean:
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rm -f $(objects)
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82
src/IO/Input.cpp
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82
src/IO/Input.cpp
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@ -0,0 +1,82 @@
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#include <string.h>
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#include "Input.h"
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static mouse_t mouse;
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static keyboard_t keyboard;
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bool _curr_key(int index) {
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return(keyboard.keys[index] != 0);
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}
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bool _old_key(int index) {
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return(keyboard.oldKeys[index] != 0);
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}
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bool _curr_mouse(int button) {
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return((mouse.buttons * SDL_BUTTON(button)) != 0);
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}
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bool _old_mouse(int button) {
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return((mouse.oldButtons & SDL_BUTTON(button)) != 0);
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}
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bool CreateInput(void) {
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memset(&keyboard, 0, sizeof(keyboard_t));
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memset(&mouse, 0, sizeof(mouse_t));
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SDL_PumpEvents();
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SDL_PumpEvents();
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unsigned char* tempKeys = SDL_GetKeyState(&keyboard.keycount);
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keyboard.keys = (unsigned char*)malloc(sizeof(char) * keyboard.keycount);
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keyboard.oldKeys = (unsigned char*)malloc(sizeof(char) * keyboard.keycount);
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memcpy(keyboard.keys, tempKeys, sizeof(char) * keyboard.keycount);
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mouse.buttons = SDL_GetMouseState(&mouse.dx, &mouse.dy);
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return true;
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}
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void UpdateInput(void) {
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SDL_PumpEvents();
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keyboard.lastChar = -1;
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mouse.oldx = mouse.dx;
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mouse.oldy = mouse.dy;
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mouse.oldButtons = SDL_GetMouseState(&mouse.dx, &mouse.dy);
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memcpy(keyboard.oldKeys, keyboard.keys, sizeof(char) * keyboard.keycount);
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unsigned char *tmp = SDL_GetKeyState(&keyboard.keycount);
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memcpy(keyboard.keys, tmp, sizeof(char) * keyboard.keycount);
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keyboard.mods = SDL_GetModState();
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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if(event.type == SDL_KEYDOWN) {
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keyboard.lastChar = event.key.keysym.sym;
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}
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}
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}
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char GetKey(void) {
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if(keyboard.lastChar != -1)
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return (char)keyboard.lastChar;
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return 0;
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}
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unsigned int GetX(void) { return mouse.dx; }
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unsigned int GetY(void) { return mouse.dy; }
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unsigned int GetOldX(void) { return mouse.oldx; }
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unsigned int GetOldY(void) { return mouse.oldy; }
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unsigned int GetMods(void) { return keyboard.mods; }
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bool KeyDown(int index) { return(_curr_key(index) && !_old_key(index)); }
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bool KeyStillDown(int index) { return(_curr_key(index) && _old_key(index)); }
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bool KeyUp(int index) { return(!_curr_key(index) && _old_key(index)); }
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bool KeyStillUp(int index) { return(!_curr_key(index) && !_old_key(index)); }
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bool MouseDown(int button) { return(_curr_mouse(button) && !_old_mouse(button)); }
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bool MouseStillDown(int button) { return(_curr_mouse(button) && _old_mouse(button)); }
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bool MouseUp(int button) { return(!_curr_mouse(button) && _old_mouse(button)); }
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bool MouseStillUp(int button) { return(!_curr_mouse(button) && !_old_mouse(button)); }
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void DestroyInput(void) {
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free(keyboard.keys);
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free(keyboard.oldKeys);
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}
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43
src/IO/Input.h
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43
src/IO/Input.h
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@ -0,0 +1,43 @@
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#pragma once
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#include <SDL/SDL.h>
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typedef struct mouse_s {
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int dx, dy;
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int oldx, oldy;
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unsigned int buttons;
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unsigned int oldButtons;
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} mouse_t;
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typedef struct keyboard_s {
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unsigned char *keys;
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unsigned char *oldKeys;
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int keycount;
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int lastChar;
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unsigned int mods;
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} keyboard_t;
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typedef struct input_s {
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mouse_t mouse;
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keyboard_t keyboard;
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} input_t;
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bool CreateInput(void);
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void UpdateInput(void);
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char GetKey(void);
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unsigned int GetX(void);
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unsigned int GetY(void);
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unsigned int GetOldX(void);
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unsigned int GetOldY(void);
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unsigned int GetMods(void);
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bool KeyDown(int index);
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bool KeyStillDown(int index);
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bool KeyUp(int index);
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bool KeyStillUp(int index);
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bool MouseDown(int button);
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bool MouseStillDown(int button);
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bool MouseUp(int button);
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bool MouseStillUp(int button);
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void DestroyInput(void);
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20
src/IO/Makefile
Normal file
20
src/IO/Makefile
Normal file
@ -0,0 +1,20 @@
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CC = g++
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_image
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objects = *.o \
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.PHONY: default all clean
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default: all
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%.cpp: %.h
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%.o: %.cpp
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$(CC) $(CFLAGS) -c -o $@ $<
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all: $(objects)
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clean:
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rm -f $(objects)
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@ -1,3 +1,4 @@
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#ifdef _WIN32_
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#include <ctime>
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#include <iostream>
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#include <Windows.h>
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@ -232,3 +233,5 @@ float GLWindow::GetElapsedSeconds(void) {
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_lastTime = currentTime;
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return seconds;
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}
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#endif
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#pragma once
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#ifdef _WIN32_ // Stop makefiles from complaining.
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#include <windows.h>
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#include <ctime>
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@ -39,3 +40,5 @@ private:
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HINSTANCE _hinstance; // Application instance.
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WNDCLASSEX _windowClass;
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};
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#endif
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@ -28,7 +28,7 @@ bool Game::Init(void) {
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_testSprite = new Sprite();
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_testSprite->SetTexture(testTexture);
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_testSprite->SetHandle(Vec2(800/2, 600/2));
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_testSprite->SetScale(Vec2(1.0f, 1.0f));
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_testSprite->SetScale(Vec2(5.0f, 5.0f));
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// Return success.
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return true;
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@ -35,7 +35,8 @@ LGLXWindow::LGLXWindow(void) :
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_width(0),
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_height(0),
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_bpp(0),
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_GL3Supported(false) {}
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_GL3Supported(false)
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{}
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LGLXWindow::~LGLXWindow(void) {
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@ -4,6 +4,7 @@
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#include <GL/glx.h>
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#include "../glx/glxext.h"
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#include "../IO/Input.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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@ -2,7 +2,7 @@ CC = g++
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_image
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objects = Timer.o FPS.o Vec2.o \
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objects = FPS.o Timer.o Vec2.o \
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.PHONY: default all clean
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@ -2,7 +2,7 @@ CC = g++
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_image
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objects = Sprite.o \
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objects = *.o \
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.PHONY: default all clean
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@ -2,7 +2,7 @@ CC = g++
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_image
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objects = Debug.o \
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objects = *.o \
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.PHONY: default all clean
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@ -2,7 +2,7 @@ CC = g++
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CFLAGS = -ansi -Wall -g
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LDADD = -lGL -lGLU -lSDL -lSDL_image
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objects = Texture.o \
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objects = *.o \
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.PHONY: default all clean
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