[Fix] Fixed Qt's project file.
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abd57fcf78
commit
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@ -9,11 +9,19 @@ LIBS += -lGL \
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-lz \
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-lz \
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-ltinyxml
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-ltinyxml
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HEADERS += ../src/Actor/Player.h \
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HEADERS += ../src/Actor/Player.h \
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../src/Collision/AABB.h \
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../src/Global/Constants.h \
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../src/Global/Globals.h \
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../src/Global/Globals.h \
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../src/IO/Input.h \
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../src/IO/Input.h \
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../src/Main/Game.h \
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../src/Level/MapTile.h \
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../src/Level/Level.h \
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../src/Level/Layer.h \
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../src/Level/Tileset.h \
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../src/Main/LGLXWindow.h \
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../src/Main/LGLXWindow.h \
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../src/Main/GLWindow.h \
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../src/Main/Game.h \
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../src/Math/Timer.h \
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../src/Math/Timer.h \
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../src/Math/Rect.h \
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../src/Math/MathBox.h \
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../src/Math/MathBox.h \
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../src/Math/FPS.h \
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../src/Math/FPS.h \
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../src/Math/Vec2.h \
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../src/Math/Vec2.h \
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@ -21,59 +29,48 @@ HEADERS += ../src/Actor/Player.h \
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../src/System/Debug.h \
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../src/System/Debug.h \
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../src/System/ResourceManager.h \
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../src/System/ResourceManager.h \
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../src/Texture/Texture.h \
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../src/Texture/Texture.h \
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../src/Global/Constants.h \
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../src/Collision/AABB.h \
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../src/Level/Level.h \
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../src/Level/MapTile.h \
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../src/Level/Map.h \
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../src/Level/Layer.h \
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../src/Level/Tileset.h \
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../src/TMXParser/base64.h \
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../src/TMXParser/Tmx.h \
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../src/TMXParser/TmxImage.h \
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../src/TMXParser/TmxLayer.h \
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../src/TMXParser/TmxMap.h \
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../src/TMXParser/TmxMapTile.h \
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../src/TMXParser/TmxObject.h \
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../src/TMXParser/TmxObjectGroup.h \
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../src/TMXParser/TmxPoint.h \
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../src/TMXParser/TmxPolygon.h \
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../src/TMXParser/TmxPolyline.h \
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../src/TMXParser/TmxPropertySet.h \
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../src/TMXParser/TmxTile.h \
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../src/TMXParser/TmxTileset.h \
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../src/TMXParser/TmxUtil.h \
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../src/TMXParser/TmxUtil.h \
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../src/Level/Layer.h \
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../src/TMXParser/TmxTileset.h \
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../src/TMXParser/TmxTile.h \
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../src/TMXParser/TmxPropertySet.h \
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../src/TMXParser/TmxPolyline.h \
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../src/TMXParser/TmxPolygon.h \
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../src/TMXParser/TmxObjectGroup.h \
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../src/TMXParser/TmxObject.h \
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../src/TMXParser/TmxMapTile.h \
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../src/TMXParser/TmxImage.h \
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../src/TMXParser/TmxPoint.h \
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../src/TMXParser/TmxMap.h \
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../src/TMXParser/TmxLayer.h \
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../src/TMXParser/Tmx.h \
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../src/TMXParser/base64.h
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SOURCES += ../src/Actor/Player.cpp \
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SOURCES += ../src/Actor/Player.cpp \
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../src/Collision/AABB.cpp \
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../src/Global/Globals.cpp \
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../src/Global/Globals.cpp \
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../src/Global/Constants.cpp \
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../src/Global/Constants.cpp \
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../src/IO/Input.cpp \
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../src/IO/Input.cpp \
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../src/Main/main.cpp \
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../src/Level/Tileset.cpp \
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../src/Level/Level.cpp \
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../src/Level/Layer.cpp \
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../src/Main/LGLXWindow.cpp \
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../src/Main/LGLXWindow.cpp \
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../src/Main/GLWindow.cpp \
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../src/Main/Game.cpp \
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../src/Main/Game.cpp \
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../src/Main/main.cpp \
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../src/Math/Vec2.cpp \
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../src/Math/Vec2.cpp \
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../src/Math/Timer.cpp \
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../src/Math/Timer.cpp \
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../src/Math/FPS.cpp \
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../src/Math/FPS.cpp \
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../src/Sprite/Sprite.cpp \
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../src/Sprite/Sprite.cpp \
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../src/System/Debug.cpp \
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../src/System/Debug.cpp \
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../src/Texture/Texture.cpp \
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../src/Texture/Texture.cpp \
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../src/Collision/AABB.cpp \
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../src/Level/Level.h \
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../src/Level/MapTile.h \
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../src/Level/Map.h \
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../src/Level/Layer.h \
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../src/Level/Tileset.h \
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../src/TMXParser/base64.cpp \
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../src/TMXParser/TmxImage.cpp \
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../src/TMXParser/TmxLayer.cpp \
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../src/TMXParser/TmxMap.cpp \
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../src/TMXParser/TmxObject.cpp \
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../src/TMXParser/TmxObjectGroup.cpp \
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../src/TMXParser/TmxPolygon.cpp \
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../src/TMXParser/TmxPolyline.cpp \
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../src/TMXParser/TmxPropertySet.cpp \
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../src/TMXParser/TmxTile.cpp \
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../src/TMXParser/TmxTileset.cpp \
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../src/TMXParser/TmxUtil.cpp \
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../src/TMXParser/TmxUtil.cpp \
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../src/Level/Layer.cpp
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../src/TMXParser/TmxTileset.cpp \
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OTHER_FILES +=
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../src/TMXParser/TmxTile.cpp \
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../src/TMXParser/TmxPropertySet.cpp \
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../src/TMXParser/TmxPolyline.cpp \
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../src/TMXParser/TmxPolygon.cpp \
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../src/TMXParser/TmxObjectGroup.cpp \
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../src/TMXParser/TmxObject.cpp \
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../src/TMXParser/TmxMap.cpp \
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../src/TMXParser/TmxLayer.cpp \
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../src/TMXParser/TmxImage.cpp \
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../src/TMXParser/base64.cpp
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@ -15,7 +15,7 @@ Player::Player(void) {
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_environmentCollisionBound = new AABB();
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_environmentCollisionBound = new AABB();
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_environmentCollisionBound->SetMin(_collisionBound->GetMin().x, _collisionBound->GetMax().y - 50.0f);
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_environmentCollisionBound->SetMin(_collisionBound->GetMin().x, _collisionBound->GetMax().y - 50.0f);
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_environmentCollisionBound->SetMax(_collisionBound->GetMax());
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//_environmentCollisionBound->SetMax(_collisionBound->GetMax());
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}
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}
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Player::~Player(void) {
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Player::~Player(void) {
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@ -26,7 +26,7 @@ Player::~Player(void) {
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void Player::Update(void) {
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void Player::Update(void) {
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// Position and collision bound with the player.
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// Position and collision bound with the player.
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_collisionBound->SetPositionOffset(_player->GetX(), _player->GetY());
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_collisionBound->SetPositionOffset(_player->GetX(), _player->GetY());
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_environmentCollisionBound->SetPositionOffset(_player->GetX, _player->GetY());
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//_environmentCollisionBound->SetPositionOffset(_player->GetX, _player->GetY());
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// Time to process the collisions.
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// Time to process the collisions.
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ProcessCollisions();
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ProcessCollisions();
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@ -61,6 +61,14 @@ void Player::ProcessCollisions(void) {
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// I'll do this tomorrow now.
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// I'll do this tomorrow now.
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}
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}
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void Player::EntityCollisionTest(void) {
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}
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void Player::ActorCollisionTest(void) {
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}
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void Player::ProcessEvents(void) {
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void Player::ProcessEvents(void) {
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x = _player->GetX();
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x = _player->GetX();
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y = _player->GetY();
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y = _player->GetY();
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