[Add] Implemented Input decices.
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a277545963
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@ -31,6 +31,9 @@ bool CreateInput(void) {
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memcpy(keyboard.keys, tempKeys, sizeof(char) * keyboard.keycount);
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mouse.buttons = SDL_GetMouseState(&mouse.dx, &mouse.dy);
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if(&keyboard > 0 || &mouse > 0){
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Debug::logger->message("Input device registered");
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}
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return true;
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}
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@ -79,4 +82,5 @@ bool MouseStillUp(int button) { return(!_curr_mouse(button) && !_old_mouse(b
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void DestroyInput(void) {
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free(keyboard.keys);
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free(keyboard.oldKeys);
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Debug::logger->message("Input device destroyed");
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}
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@ -1,6 +1,8 @@
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#pragma once
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#include <SDL/SDL.h>
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#include "../System/Debug.h"
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typedef struct mouse_s {
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int dx, dy;
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int oldx, oldy;
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@ -6,9 +6,9 @@
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#include <GL/glu.h>
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#include "../System/Debug.h"
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#include "Game.h"
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#include "../Sprite/Sprite.h"
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#include "../Texture/Texture.h"
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#include "Game.h"
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Game::Game(void) {
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_rotationAngle = 0.0f;
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@ -57,6 +57,7 @@ void Game::Render(void) {
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}
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void Game::Shutdown(void) {
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Debug::logger->message("\n ----- Cleaning Engine -----");
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delete _testSprite->GetTexture();
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delete _testSprite;
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}
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@ -1,4 +1,5 @@
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#pragma once
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#include "../IO/Input.h"
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class Sprite;
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@ -36,7 +36,7 @@ LGLXWindow::LGLXWindow(void) :
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_height(0),
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_bpp(0),
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_GL3Supported(false)
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{}
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{ CreateInput(); }
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LGLXWindow::~LGLXWindow(void) {
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@ -188,7 +188,7 @@ void LGLXWindow::Destroy(void) {
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XF86VidModeSwitchToMode(_display, _screenID, &_XF86DeskMode);
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XF86VidModeSetViewPort(_display, _screenID, 0, 0);
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}
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DestroyInput();
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XCloseDisplay(_display);
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}
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@ -219,6 +219,9 @@ void LGLXWindow::ProcessEvents(void) {
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break;
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case KeyRelease:
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{
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if(KeyStillUp(SDLK_SPACE)) {
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Debug::logger->message("Testing Input!");
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}
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// Code here NAW!
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}
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break;
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@ -239,4 +242,3 @@ float LGLXWindow::GetElapsedSeconds(void) {
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_lastTime = currentTime;
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return float(diff) / 1000.0f;
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}
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@ -35,6 +35,8 @@ private:
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// Check to see if the window is still running FFS.
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bool _isRunning;
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keyboard_t keyboard;
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Game* GetAttachedGame(void) { return _game; }
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unsigned int _lastTime;
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@ -69,8 +69,7 @@ int main(int argc, char** argv) {
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programWindow.SwapBuffers();
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}
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game.Shutdown(); // Free any resouces.
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Debug::closeLog();
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programWindow.Destroy(); // Destroy the program window.
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Debug::closeLog();
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return 0;
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}
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