[Add] Implemented Input decices.
This commit is contained in:
parent
a277545963
commit
60366c7ad0
@ -31,6 +31,9 @@ bool CreateInput(void) {
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memcpy(keyboard.keys, tempKeys, sizeof(char) * keyboard.keycount);
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memcpy(keyboard.keys, tempKeys, sizeof(char) * keyboard.keycount);
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mouse.buttons = SDL_GetMouseState(&mouse.dx, &mouse.dy);
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mouse.buttons = SDL_GetMouseState(&mouse.dx, &mouse.dy);
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if(&keyboard > 0 || &mouse > 0){
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Debug::logger->message("Input device registered");
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}
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return true;
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return true;
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}
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}
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@ -79,4 +82,5 @@ bool MouseStillUp(int button) { return(!_curr_mouse(button) && !_old_mouse(b
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void DestroyInput(void) {
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void DestroyInput(void) {
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free(keyboard.keys);
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free(keyboard.keys);
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free(keyboard.oldKeys);
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free(keyboard.oldKeys);
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Debug::logger->message("Input device destroyed");
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}
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}
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@ -1,43 +1,45 @@
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#pragma once
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#pragma once
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#include <SDL/SDL.h>
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#include <SDL/SDL.h>
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#include "../System/Debug.h"
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typedef struct mouse_s {
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typedef struct mouse_s {
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int dx, dy;
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int dx, dy;
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int oldx, oldy;
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int oldx, oldy;
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unsigned int buttons;
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unsigned int buttons;
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unsigned int oldButtons;
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unsigned int oldButtons;
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} mouse_t;
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} mouse_t;
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typedef struct keyboard_s {
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typedef struct keyboard_s {
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unsigned char *keys;
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unsigned char *keys;
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unsigned char *oldKeys;
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unsigned char *oldKeys;
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int keycount;
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int keycount;
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int lastChar;
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int lastChar;
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unsigned int mods;
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unsigned int mods;
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} keyboard_t;
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} keyboard_t;
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typedef struct input_s {
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typedef struct input_s {
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mouse_t mouse;
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mouse_t mouse;
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keyboard_t keyboard;
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keyboard_t keyboard;
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} input_t;
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} input_t;
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bool CreateInput(void);
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bool CreateInput(void);
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void UpdateInput(void);
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void UpdateInput(void);
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char GetKey(void);
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char GetKey(void);
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unsigned int GetX(void);
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unsigned int GetX(void);
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unsigned int GetY(void);
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unsigned int GetY(void);
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unsigned int GetOldX(void);
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unsigned int GetOldX(void);
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unsigned int GetOldY(void);
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unsigned int GetOldY(void);
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unsigned int GetMods(void);
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unsigned int GetMods(void);
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bool KeyDown(int index);
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bool KeyDown(int index);
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bool KeyStillDown(int index);
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bool KeyStillDown(int index);
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bool KeyUp(int index);
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bool KeyUp(int index);
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bool KeyStillUp(int index);
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bool KeyStillUp(int index);
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bool MouseDown(int button);
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bool MouseDown(int button);
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bool MouseStillDown(int button);
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bool MouseStillDown(int button);
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bool MouseUp(int button);
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bool MouseUp(int button);
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bool MouseStillUp(int button);
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bool MouseStillUp(int button);
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void DestroyInput(void);
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void DestroyInput(void);
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@ -6,12 +6,12 @@
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#include <GL/glu.h>
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#include <GL/glu.h>
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#include "../System/Debug.h"
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#include "../System/Debug.h"
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#include "Game.h"
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#include "../Sprite/Sprite.h"
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#include "../Sprite/Sprite.h"
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#include "../Texture/Texture.h"
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#include "../Texture/Texture.h"
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#include "Game.h"
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Game::Game(void) {
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Game::Game(void) {
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_rotationAngle = 0.0f;
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_rotationAngle = 0.0f;
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}
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}
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Game::~Game(void) {
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Game::~Game(void) {
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@ -19,56 +19,57 @@ Game::~Game(void) {
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}
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}
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bool Game::Init(void) {
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bool Game::Init(void) {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glDepthFunc(GL_LEQUAL);
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Texture* testTexture = new Texture();
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Texture* testTexture = new Texture();
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testTexture->Load("../Data/Img/test.png");
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testTexture->Load("../Data/Img/test.png");
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_testSprite = new Sprite();
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_testSprite = new Sprite();
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_testSprite->SetTexture(testTexture);
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_testSprite->SetTexture(testTexture);
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_testSprite->SetHandle(Vec2(800/2, 600/2));
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_testSprite->SetHandle(Vec2(800/2, 600/2));
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_testSprite->SetScale(Vec2(5.0f, 5.0f));
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_testSprite->SetScale(Vec2(5.0f, 5.0f));
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// Return success.
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// Return success.
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return true;
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return true;
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}
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}
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void Game::Prepare(float dt) {
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void Game::Prepare(float dt) {
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const float SPEED = 15.0f;
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const float SPEED = 15.0f;
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_rotationAngle += SPEED*dt;
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_rotationAngle += SPEED*dt;
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if(_rotationAngle > 360.0f) {
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if(_rotationAngle > 360.0f) {
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_rotationAngle -= 360.0f;
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_rotationAngle -= 360.0f;
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}
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}
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}
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}
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void Game::Render(void) {
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void Game::Render(void) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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glOrtho(0.0, 800.0, 600.0, 0.0, 0.0, 1.0);
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glOrtho(0.0, 800.0, 600.0, 0.0, 0.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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_testSprite->SetRotation(_rotationAngle);
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_testSprite->SetRotation(_rotationAngle);
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_testSprite->Draw();
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_testSprite->Draw();
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}
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}
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void Game::Shutdown(void) {
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void Game::Shutdown(void) {
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delete _testSprite->GetTexture();
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Debug::logger->message("\n ----- Cleaning Engine -----");
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delete _testSprite->GetTexture();
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delete _testSprite;
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delete _testSprite;
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}
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}
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void Game::OnResize(int width, int height) {
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void Game::OnResize(int width, int height) {
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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gluPerspective(45.0f, float(width) / float(height), 1.0f, 100.0f);
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gluPerspective(45.0f, float(width) / float(height), 1.0f, 100.0f);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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}
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}
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@ -1,4 +1,5 @@
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#pragma once
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#pragma once
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#include "../IO/Input.h"
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class Sprite;
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class Sprite;
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@ -6,15 +7,15 @@ class Game {
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public:
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public:
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Game(void);
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Game(void);
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~Game(void);
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~Game(void);
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bool Init(void);
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bool Init(void);
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void Prepare(float dt);
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void Prepare(float dt);
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void Render(void);
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void Render(void);
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void Shutdown(void);
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void Shutdown(void);
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void OnResize(int width, int height);
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void OnResize(int width, int height);
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private:
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private:
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float _rotationAngle;
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float _rotationAngle;
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Sprite* _testSprite;
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Sprite* _testSprite;
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};
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};
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@ -17,13 +17,13 @@ using std::string;
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unsigned int GetTickCount(void) {
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unsigned int GetTickCount(void) {
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struct timeval t;
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struct timeval t;
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gettimeofday(&t, NULL);
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gettimeofday(&t, NULL);
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unsigned long secs = t.tv_sec * 1000;
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unsigned long secs = t.tv_sec * 1000;
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secs += (t.tv_usec / 1000);
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secs += (t.tv_usec / 1000);
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return secs;
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return secs;
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}
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}
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LGLXWindow::LGLXWindow(void) :
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LGLXWindow::LGLXWindow(void) :
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_game(NULL),
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_game(NULL),
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_isRunning(true),
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_isRunning(true),
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_lastTime(0),
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_lastTime(0),
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@ -35,208 +35,210 @@ LGLXWindow::LGLXWindow(void) :
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_width(0),
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_width(0),
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_height(0),
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_height(0),
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_bpp(0),
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_bpp(0),
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_GL3Supported(false)
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_GL3Supported(false)
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{}
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{ CreateInput(); }
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LGLXWindow::~LGLXWindow(void) {
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LGLXWindow::~LGLXWindow(void) {
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}
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}
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bool LGLXWindow::Create(int width, int height, int bpp, bool fullscreen) {
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bool LGLXWindow::Create(int width, int height, int bpp, bool fullscreen) {
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// Open the default display.
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// Open the default display.
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_display = XOpenDisplay(0);
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_display = XOpenDisplay(0);
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if(!_display) {
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if(!_display) {
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Debug::logger->message("Could not open the display.");
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Debug::logger->message("Could not open the display.");
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return false;
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return false;
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}
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}
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// Get the default screen ID.
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// Get the default screen ID.
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_screenID = DefaultScreen(_display);
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_screenID = DefaultScreen(_display);
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int n = 0, modeNum = 0;
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int n = 0, modeNum = 0;
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// Get a frambuffer config useing the default attributes.
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// Get a frambuffer config useing the default attributes.
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GLXFBConfig framebufferConfig = (*glXChooseFBConfig(_display, DefaultScreen(_display), 0, &n));
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GLXFBConfig framebufferConfig = (*glXChooseFBConfig(_display, DefaultScreen(_display), 0, &n));
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XF86VidModeModeInfo **modes;
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XF86VidModeModeInfo **modes;
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if(!XF86VidModeGetAllModeLines(_display, _screenID, &modeNum, &modes)) {
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if(!XF86VidModeGetAllModeLines(_display, _screenID, &modeNum, &modes)) {
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Debug::logger->message("Could not query the video modes.");
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Debug::logger->message("Could not query the video modes.");
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return false;
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return false;
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}
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}
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_XF86DeskMode = *modes[0];
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_XF86DeskMode = *modes[0];
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int bestMode = -1;
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int bestMode = -1;
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for(int i = 0; i < modeNum; i++) {
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for(int i = 0; i < modeNum; i++) {
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if((modes[i]->hdisplay == width) && (modes[i]->vdisplay == height)) {
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if((modes[i]->hdisplay == width) && (modes[i]->vdisplay == height)) {
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bestMode = i;
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bestMode = i;
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}
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}
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}
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}
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if(bestMode == -1) {
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if(bestMode == -1) {
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Debug::logger->message("Could not find a suitable graphics mode.");
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Debug::logger->message("Could not find a suitable graphics mode.");
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return false;
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return false;
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}
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}
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int doubleBufferedAttribList[] = {
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int doubleBufferedAttribList[] = {
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GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 4,
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GLX_RED_SIZE, 4,
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GLX_GREEN_SIZE, 4,
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GLX_GREEN_SIZE, 4,
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GLX_BLUE_SIZE, 4,
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GLX_BLUE_SIZE, 4,
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GLX_DEPTH_SIZE, 16,
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GLX_DEPTH_SIZE, 16,
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None
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None
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};
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};
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XVisualInfo* vi = NULL;
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XVisualInfo* vi = NULL;
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// Attempt to create a double buffered window.
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// Attempt to create a double buffered window.
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vi = glXChooseVisual(_display, _screenID, doubleBufferedAttribList);
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vi = glXChooseVisual(_display, _screenID, doubleBufferedAttribList);
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if(!vi) {
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if(!vi) {
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Debug::logger->message("Could not create a double buffere window.. Sux..");
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Debug::logger->message("Could not create a double buffere window.. Sux..");
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}
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}
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// Time to create a GL 2.1 context.
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// Time to create a GL 2.1 context.
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GLXContext gl2Context = glXCreateContext(_display, vi, 0, GL_TRUE);
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GLXContext gl2Context = glXCreateContext(_display, vi, 0, GL_TRUE);
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if(!gl2Context) {
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if(!gl2Context) {
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Debug::logger->message("Could Not create a GL 2.1 context, check your darn graphics drivers");
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Debug::logger->message("Could Not create a GL 2.1 context, check your darn graphics drivers");
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return false;
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return false;
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}
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}
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// Get a pointer to the GL 3.0 context creation.
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// Get a pointer to the GL 3.0 context creation.
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs
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= (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB");
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= (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB");
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if(glXCreateContextAttribs == NULL) {
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if(glXCreateContextAttribs == NULL) {
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Debug::logger->message("OpenGL 3.0 is not supported, falling back to 2.1");
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Debug::logger->message("OpenGL 3.0 is not supported, falling back to 2.1");
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_glContext = gl2Context;
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_glContext = gl2Context;
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_GL3Supported = false;
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_GL3Supported = false;
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} else {
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} else {
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// We create a GL 3.0 context..
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// We create a GL 3.0 context..
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int attribs[] = {
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int attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3, // We want a 3.0 context.
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GLX_CONTEXT_MAJOR_VERSION_ARB, 3, // We want a 3.0 context.
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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GLX_CONTEXT_MINOR_VERSION_ARB, 0,
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0 // Zero indicates the end of the array.
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0 // Zero indicates the end of the array.
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};
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};
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_glContext = glXCreateContextAttribs(_display, framebufferConfig, 0, true, &attribs[0]);
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_glContext = glXCreateContextAttribs(_display, framebufferConfig, 0, true, &attribs[0]);
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// We can destroy thr GL 2.0 context once the 3.0 one has been checked.
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// We can destroy thr GL 2.0 context once the 3.0 one has been checked.
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glXDestroyContext(_display, gl2Context);
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glXDestroyContext(_display, gl2Context);
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_GL3Supported = true;
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_GL3Supported = true;
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}
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}
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Colormap cmap = XCreateColormap(_display, RootWindow(_display, vi->screen), vi->visual, AllocNone);
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Colormap cmap = XCreateColormap(_display, RootWindow(_display, vi->screen), vi->visual, AllocNone);
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_XSetAttr.colormap = cmap;
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_XSetAttr.colormap = cmap;
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_XSetAttr.border_pixel = 0;
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_XSetAttr.border_pixel = 0;
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_XSetAttr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
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_XSetAttr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
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StructureNotifyMask;
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StructureNotifyMask;
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_XSetAttr.override_redirect = False;
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_XSetAttr.override_redirect = False;
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//unsigned long windowAttributes = CWBorderPixel | CWColormap | CWEventMask;
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//unsigned long windowAttributes = CWBorderPixel | CWColormap | CWEventMask;
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if(fullscreen) {
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if(fullscreen) {
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//windowAttributes = CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
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//windowAttributes = CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
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XF86VidModeSwitchToMode(_display, _screenID, modes[bestMode]);
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XF86VidModeSwitchToMode(_display, _screenID, modes[bestMode]);
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XF86VidModeSetViewPort(_display, _screenID, 0, 0);
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XF86VidModeSetViewPort(_display, _screenID, 0, 0);
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_XSetAttr.override_redirect = True;
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_XSetAttr.override_redirect = True;
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}
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}
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_xWindow = XCreateWindow(_display, RootWindow(_display, vi->screen),
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_xWindow = XCreateWindow(_display, RootWindow(_display, vi->screen),
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0, 0, width, height, 0, vi->depth, InputOutput, vi->visual,
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0, 0, width, height, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask, &_XSetAttr);
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CWBorderPixel | CWColormap | CWEventMask, &_XSetAttr);
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string title = "LibD";
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string title = "LibD";
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if(fullscreen) {
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if(fullscreen) {
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XWarpPointer(_display, None, _xWindow, 0, 0, 0, 0, 0, 0);
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XWarpPointer(_display, None, _xWindow, 0, 0, 0, 0, 0, 0);
|
||||||
XMapRaised(_display, _xWindow);
|
XMapRaised(_display, _xWindow);
|
||||||
XGrabKeyboard(_display, _xWindow, True, GrabModeAsync, GrabModeAsync, CurrentTime);
|
XGrabKeyboard(_display, _xWindow, True, GrabModeAsync, GrabModeAsync, CurrentTime);
|
||||||
XGrabPointer(_display, _xWindow, True, ButtonPressMask, GrabModeAsync, GrabModeAsync,
|
XGrabPointer(_display, _xWindow, True, ButtonPressMask, GrabModeAsync, GrabModeAsync,
|
||||||
_xWindow, None, CurrentTime);
|
_xWindow, None, CurrentTime);
|
||||||
} else {
|
} else {
|
||||||
Atom wmDelete = XInternAtom(_display, "WM_DELETE_WINDOW", True);
|
Atom wmDelete = XInternAtom(_display, "WM_DELETE_WINDOW", True);
|
||||||
XSetWMProtocols(_display, _xWindow, &wmDelete, 1);
|
XSetWMProtocols(_display, _xWindow, &wmDelete, 1);
|
||||||
XSetStandardProperties(_display, _xWindow, title.c_str(), None, 0, NULL, 0, NULL);
|
XSetStandardProperties(_display, _xWindow, title.c_str(), None, 0, NULL, 0, NULL);
|
||||||
XMapRaised(_display, _xWindow);
|
XMapRaised(_display, _xWindow);
|
||||||
}
|
}
|
||||||
|
|
||||||
XFree(modes);
|
XFree(modes);
|
||||||
|
|
||||||
glXMakeCurrent(_display, _xWindow, _glContext);
|
glXMakeCurrent(_display, _xWindow, _glContext);
|
||||||
|
|
||||||
int posX = 0;
|
int posX = 0;
|
||||||
int posY = 0;
|
int posY = 0;
|
||||||
Window winDummy;
|
Window winDummy;
|
||||||
unsigned int borderDummy;
|
unsigned int borderDummy;
|
||||||
|
|
||||||
_width = (unsigned) width;
|
_width = (unsigned) width;
|
||||||
_height = (unsigned) height;
|
_height = (unsigned) height;
|
||||||
_bpp = (unsigned) bpp;
|
_bpp = (unsigned) bpp;
|
||||||
|
|
||||||
XGetGeometry(_display, _xWindow, &winDummy, &posX, &posY,
|
XGetGeometry(_display, _xWindow, &winDummy, &posX, &posY,
|
||||||
&_width, &_height, &borderDummy, &_bpp);
|
&_width, &_height, &borderDummy, &_bpp);
|
||||||
|
|
||||||
// Init the time.
|
// Init the time.
|
||||||
_lastTime = GetTickCount();
|
_lastTime = GetTickCount();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void LGLXWindow::Destroy(void) {
|
void LGLXWindow::Destroy(void) {
|
||||||
if(_glContext) {
|
if(_glContext) {
|
||||||
glXMakeCurrent(_display, None, NULL);
|
glXMakeCurrent(_display, None, NULL);
|
||||||
glXDestroyContext(_display, _glContext);
|
glXDestroyContext(_display, _glContext);
|
||||||
_glContext = NULL;
|
_glContext = NULL;
|
||||||
}
|
}
|
||||||
if(_isFullscreen) {
|
if(_isFullscreen) {
|
||||||
XF86VidModeSwitchToMode(_display, _screenID, &_XF86DeskMode);
|
XF86VidModeSwitchToMode(_display, _screenID, &_XF86DeskMode);
|
||||||
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
|
XF86VidModeSetViewPort(_display, _screenID, 0, 0);
|
||||||
}
|
}
|
||||||
|
DestroyInput();
|
||||||
XCloseDisplay(_display);
|
XCloseDisplay(_display);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LGLXWindow::ProcessEvents(void) {
|
void LGLXWindow::ProcessEvents(void) {
|
||||||
XEvent event;
|
XEvent event;
|
||||||
|
|
||||||
while(XPending(_display) > 0) {
|
while(XPending(_display) > 0) {
|
||||||
XNextEvent(_display, &event);
|
XNextEvent(_display, &event);
|
||||||
switch(event.type) {
|
switch(event.type) {
|
||||||
case Expose:
|
case Expose:
|
||||||
if(event.xexpose.count != 0)
|
if(event.xexpose.count != 0)
|
||||||
break;
|
break;
|
||||||
break;
|
break;
|
||||||
case ConfigureNotify:
|
case ConfigureNotify:
|
||||||
{
|
{
|
||||||
int width = event.xconfigure.width;
|
int width = event.xconfigure.width;
|
||||||
int height = event.xconfigure.height;
|
int height = event.xconfigure.height;
|
||||||
GetAttachedGame()->OnResize(width, height);
|
GetAttachedGame()->OnResize(width, height);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case KeyPress:
|
case KeyPress:
|
||||||
{
|
{
|
||||||
if(XLookupKeysym(&event.xkey, 0) == XK_Escape) {
|
if(XLookupKeysym(&event.xkey, 0) == XK_Escape) {
|
||||||
_isRunning = false;
|
_isRunning = false;
|
||||||
}
|
}
|
||||||
// Register the key press with keyboard interface.
|
// Register the key press with keyboard interface.
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case KeyRelease:
|
case KeyRelease:
|
||||||
{
|
{
|
||||||
// Code here NAW!
|
if(KeyStillUp(SDLK_SPACE)) {
|
||||||
}
|
Debug::logger->message("Testing Input!");
|
||||||
break;
|
}
|
||||||
case ClientMessage:
|
// Code here NAW!
|
||||||
if(string(XGetAtomName(_display, event.xclient.message_type)) == string("WM_PROTOCOLS")) {
|
}
|
||||||
_isRunning = true;
|
break;
|
||||||
}
|
case ClientMessage:
|
||||||
break;
|
if(string(XGetAtomName(_display, event.xclient.message_type)) == string("WM_PROTOCOLS")) {
|
||||||
default:
|
_isRunning = true;
|
||||||
break;
|
}
|
||||||
}
|
break;
|
||||||
}
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float LGLXWindow::GetElapsedSeconds(void) {
|
float LGLXWindow::GetElapsedSeconds(void) {
|
||||||
unsigned int currentTime = GetTickCount();
|
unsigned int currentTime = GetTickCount();
|
||||||
unsigned int diff = currentTime - _lastTime;
|
unsigned int diff = currentTime - _lastTime;
|
||||||
_lastTime = currentTime;
|
_lastTime = currentTime;
|
||||||
return float(diff) / 1000.0f;
|
return float(diff) / 1000.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -18,39 +18,41 @@ class LGLXWindow {
|
|||||||
public:
|
public:
|
||||||
LGLXWindow(void);
|
LGLXWindow(void);
|
||||||
virtual ~LGLXWindow(void);
|
virtual ~LGLXWindow(void);
|
||||||
|
|
||||||
bool Create(int width, int hight, int bpp, bool fullscreen);
|
bool Create(int width, int hight, int bpp, bool fullscreen);
|
||||||
void Destroy(void);
|
void Destroy(void);
|
||||||
void ProcessEvents(void);
|
void ProcessEvents(void);
|
||||||
void AttachGame(Game* game) { _game = game; }
|
void AttachGame(Game* game) { _game = game; }
|
||||||
|
|
||||||
bool IsRunning(void) { return _isRunning; }
|
bool IsRunning(void) { return _isRunning; }
|
||||||
void SwapBuffers(void) { glXSwapBuffers(_display, _xWindow); }
|
void SwapBuffers(void) { glXSwapBuffers(_display, _xWindow); }
|
||||||
|
|
||||||
float GetElapsedSeconds(void);
|
float GetElapsedSeconds(void);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// A pointer to our game thingy..
|
// A pointer to our game thingy..
|
||||||
Game* _game;
|
Game* _game;
|
||||||
// Check to see if the window is still running FFS.
|
// Check to see if the window is still running FFS.
|
||||||
bool _isRunning;
|
bool _isRunning;
|
||||||
|
|
||||||
|
keyboard_t keyboard;
|
||||||
|
|
||||||
Game* GetAttachedGame(void) { return _game; }
|
Game* GetAttachedGame(void) { return _game; }
|
||||||
|
|
||||||
unsigned int _lastTime;
|
unsigned int _lastTime;
|
||||||
|
|
||||||
Display* _display;
|
Display* _display;
|
||||||
Window _xWindow;
|
Window _xWindow;
|
||||||
GLXContext _glContext;
|
GLXContext _glContext;
|
||||||
XF86VidModeModeInfo _XF86DeskMode;
|
XF86VidModeModeInfo _XF86DeskMode;
|
||||||
XSetWindowAttributes _XSetAttr;
|
XSetWindowAttributes _XSetAttr;
|
||||||
int _screenID;
|
int _screenID;
|
||||||
|
|
||||||
bool _isFullscreen;
|
bool _isFullscreen;
|
||||||
unsigned int _width;
|
unsigned int _width;
|
||||||
unsigned int _height;
|
unsigned int _height;
|
||||||
unsigned int _bpp;
|
unsigned int _bpp;
|
||||||
|
|
||||||
bool _GL3Supported;
|
bool _GL3Supported;
|
||||||
// I think that's about all I need for now.. FOR NOW!!!
|
// I think that's about all I need for now.. FOR NOW!!!
|
||||||
};
|
};
|
||||||
|
@ -69,8 +69,7 @@ int main(int argc, char** argv) {
|
|||||||
programWindow.SwapBuffers();
|
programWindow.SwapBuffers();
|
||||||
}
|
}
|
||||||
game.Shutdown(); // Free any resouces.
|
game.Shutdown(); // Free any resouces.
|
||||||
Debug::closeLog();
|
|
||||||
programWindow.Destroy(); // Destroy the program window.
|
programWindow.Destroy(); // Destroy the program window.
|
||||||
|
Debug::closeLog();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user