[Add] Adding a nice sprite into the mix.
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BIN
Data/Img/Player.png
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Data/Img/Player.png
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@ -12,7 +12,7 @@ Player::~Player(void) {
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void Player::Prepare(void) {
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_player = new Sprite();
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_playerTexture = new Texture();
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_playerTexture->Load("../Data/Img/test.png");
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_playerTexture->Load("../Data/Img/Player.png");
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_player->SetTexture(_playerTexture);
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_player->SetPosition(Vec2(800/2, 600/2));
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_player->SetScale(Vec2(4.5f, 4.5f));
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@ -13,8 +13,8 @@ public:
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virtual void Draw() const;
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const Vec2& GetPosition() const { return position; }
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float GetX(void) { return position.x; }
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float GetY(void) { return position.y; }
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float GetX(void) { return position.x; }
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float GetY(void) { return position.y; }
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const Vec2& GetSize() const { return size; }
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const Vec2& GetScale() const { return scale; }
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float GetRotation() const { return rotation; }
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@ -24,8 +24,8 @@ public:
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void SetPosition(const Vec2& position) { this->position = position; }
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void SetX(float xArg) { this->position.x = xArg; }
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void SetY(float yArg) { this->position.y = yArg; }
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void SetScale(const Vec2& scale) { this->scale = scale; }
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void SetRotation(float rotation) { this->rotation = rotation; }
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void SetScale(const Vec2& scale) { this->scale = scale; }
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void SetRotation(float rotation) { this->rotation = rotation; }
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void SetTexture(Texture* texture);
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protected:
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