Merge branch 'master' of https://github.com/Allanis/LibD
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							| @ -9,16 +9,23 @@ default: all | ||||
| 
 | ||||
| all: | ||||
| 	$(MAKE) -C ../src/Main | ||||
| 	$(MAKE) -C ../src/Texture | ||||
| 	$(MAKE) -C ../src/Actor | ||||
| 	 | ||||
| 	$(CC) $(CFLAGS) -o LibD ../src/Main/main.cpp ../src/Main/*.o $(LDADD) | ||||
| 	$(CC) $(CFLAGS) -o LibD ../src/Main/main.cpp ../src/Main/*.o ../src/Texture/*.o \
 | ||||
| 	                ../src/Actor/*.o $(LDADD) | ||||
| 
 | ||||
| static: | ||||
| 	@echo -e "\033[1;31mThis is an experimental build, if it does not work, don't complain...\033[0m" | ||||
| 	@sleep 1 | ||||
| 	$(MAKE) -C ../src/Main/ | ||||
| 	$(MAKE) -C ../src/Main/ ../src/Main/*.o ../src/Texture/*.o \
 | ||||
|                   ../src/Actor/*.o | ||||
| 
 | ||||
| 	$(CC) $(CFLAGS) -o build/LibD-static ../src/Main/main.cpp ../src/Main/*.o $(LDADDSTATIC) | ||||
| 	$(CC) $(CFLAGS) -o build/LibD-static ../src/Main/main.cpp ../src/Main/*.o  \
 | ||||
| 	                  ../src/Texture/*.o ../src/Actor/*.o $(LDADDSTATIC) | ||||
| 
 | ||||
| clean: | ||||
| 	$(MAKE) -C ../src/Main/	       clean | ||||
| 	$(MAKE) -C ../src/Texture/     clean | ||||
| 	$(MAKE) -C ../src/Actor/       clean | ||||
| 	rm -f LibD | ||||
|  | ||||
							
								
								
									
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								src/Actor/Makefile
									
									
									
									
									
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										20
									
								
								src/Actor/Makefile
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,20 @@ | ||||
| CC	= g++ | ||||
| CFLAGS	= -ansi -Wall -g | ||||
| LDADD	= -lGL -lGLU -lSDL -lSDL_image | ||||
| 
 | ||||
| objects = Player.o \
 | ||||
| 
 | ||||
| 
 | ||||
| .PHONY: default all clean | ||||
| 
 | ||||
| default: all | ||||
| 
 | ||||
| %.cpp: %.h | ||||
| 
 | ||||
| %.o: %.cpp | ||||
| 	$(CC) $(CFLAGS) -c -o $@ $< | ||||
| 
 | ||||
| all: $(objects) | ||||
| 
 | ||||
| clean: | ||||
| 	rm -f $(objects) | ||||
| @ -38,7 +38,7 @@ void Game::Render(void) { | ||||
| 	glRotatef(_rotationAngle, 0, 0, 1); | ||||
| 	 | ||||
| 	glBegin(GL_TRIANGLES); | ||||
| 		glColor4f(1.0f, 0.0f, 0.0f, 1.0f); | ||||
| 	  glColor4f(1.0f, 0.0f, 0.0f, 1.0f); | ||||
| 		glVertex3f(-1.0f, -0.5f, -4.0f); | ||||
| 		glColor4f(1.0f, 1.0f, 0.0f, 1.0f); | ||||
| 		glVertex3f(1.0f, -0.5f, -4.0f); | ||||
|  | ||||
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	 Tamir Atias
						Tamir Atias