[Add] Playing music.
[Add] Background Music for maps.
This commit is contained in:
parent
ac1923fc46
commit
06acb9e9a6
@ -59,7 +59,7 @@
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>..\..\Libs\Win32\SDL\lib</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\..\Libs\Win32\SDL\lib</AdditionalLibraryDirectories>
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<AdditionalDependencies>SDL.lib;SDL_image.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -79,7 +79,7 @@
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
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||||||
<AdditionalLibraryDirectories>..\..\Libs\Win32\SDL\lib</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\..\Libs\Win32\SDL\lib</AdditionalLibraryDirectories>
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<AdditionalDependencies>SDL.lib;SDL_image.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>SDL.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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@ -95,12 +95,12 @@
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<ClInclude Include="..\..\src\Level\MapTile.h" />
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<ClInclude Include="..\..\src\Level\MapTile.h" />
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<ClInclude Include="..\..\src\Level\Tileset.h" />
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<ClInclude Include="..\..\src\Level\Tileset.h" />
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<ClInclude Include="..\..\src\Main\Game.h" />
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<ClInclude Include="..\..\src\Main\Game.h" />
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<ClInclude Include="..\..\src\Main\GLWindow.h" />
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<ClInclude Include="..\..\src\Math\FPS.h" />
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<ClInclude Include="..\..\src\Math\FPS.h" />
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<ClInclude Include="..\..\src\Math\MathBox.h" />
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<ClInclude Include="..\..\src\Math\MathBox.h" />
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<ClInclude Include="..\..\src\Math\Rect.h" />
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<ClInclude Include="..\..\src\Math\Rect.h" />
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<ClInclude Include="..\..\src\Math\Timer.h" />
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<ClInclude Include="..\..\src\Math\Timer.h" />
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<ClInclude Include="..\..\src\Math\Vec2.h" />
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<ClInclude Include="..\..\src\Math\Vec2.h" />
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<ClInclude Include="..\..\Src\Sound\Music.h" />
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<ClInclude Include="..\..\src\Sprite\Sprite.h" />
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<ClInclude Include="..\..\src\Sprite\Sprite.h" />
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<ClInclude Include="..\..\src\System\Debug.h" />
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<ClInclude Include="..\..\src\System\Debug.h" />
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<ClInclude Include="..\..\src\System\ResourceManager.h" />
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<ClInclude Include="..\..\src\System\ResourceManager.h" />
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@ -131,11 +131,11 @@
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<ClCompile Include="..\..\src\Level\Level.cpp" />
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<ClCompile Include="..\..\src\Level\Level.cpp" />
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<ClCompile Include="..\..\src\Level\Tileset.cpp" />
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<ClCompile Include="..\..\src\Level\Tileset.cpp" />
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<ClCompile Include="..\..\src\Main\Game.cpp" />
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<ClCompile Include="..\..\src\Main\Game.cpp" />
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<ClCompile Include="..\..\src\Main\GLWindow.cpp" />
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<ClCompile Include="..\..\src\Main\main.cpp" />
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<ClCompile Include="..\..\src\Main\main.cpp" />
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<ClCompile Include="..\..\src\Math\FPS.cpp" />
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<ClCompile Include="..\..\src\Math\FPS.cpp" />
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<ClCompile Include="..\..\src\Math\Timer.cpp" />
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<ClCompile Include="..\..\src\Math\Timer.cpp" />
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<ClCompile Include="..\..\src\Math\Vec2.cpp" />
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<ClCompile Include="..\..\src\Math\Vec2.cpp" />
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<ClCompile Include="..\..\Src\Sound\Music.cpp" />
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<ClCompile Include="..\..\src\Sprite\Sprite.cpp" />
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<ClCompile Include="..\..\src\Sprite\Sprite.cpp" />
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<ClCompile Include="..\..\src\System\Debug.cpp" />
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<ClCompile Include="..\..\src\System\Debug.cpp" />
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<ClCompile Include="..\..\src\Texture\Texture.cpp" />
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<ClCompile Include="..\..\src\Texture\Texture.cpp" />
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@ -37,11 +37,11 @@
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<Filter Include="Collision">
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<Filter Include="Collision">
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<UniqueIdentifier>{27a35a1b-7725-467a-aeb8-d169c437676e}</UniqueIdentifier>
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<UniqueIdentifier>{27a35a1b-7725-467a-aeb8-d169c437676e}</UniqueIdentifier>
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</Filter>
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</Filter>
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<Filter Include="Sound">
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<UniqueIdentifier>{28fe54ce-152c-4d7d-8a14-3b9d0155d089}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\Main\GLWindow.h">
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<Filter>Main</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Main\Game.h">
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<ClInclude Include="..\..\src\Main\Game.h">
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<Filter>Main</Filter>
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<Filter>Main</Filter>
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</ClInclude>
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</ClInclude>
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@ -150,6 +150,9 @@
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<ClInclude Include="..\..\src\Level\Tileset.h">
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<ClInclude Include="..\..\src\Level\Tileset.h">
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<Filter>Level</Filter>
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<Filter>Level</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\Src\Sound\Music.h">
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<Filter>Sound</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\Main\main.cpp">
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<ClCompile Include="..\..\src\Main\main.cpp">
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@ -158,9 +161,6 @@
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<ClCompile Include="..\..\src\Main\Game.cpp">
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<ClCompile Include="..\..\src\Main\Game.cpp">
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<Filter>Main</Filter>
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<Filter>Main</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\Main\GLWindow.cpp">
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<Filter>Main</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Texture\Texture.cpp">
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<ClCompile Include="..\..\src\Texture\Texture.cpp">
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<Filter>Texture</Filter>
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<Filter>Texture</Filter>
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</ClCompile>
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</ClCompile>
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@ -239,5 +239,8 @@
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<ClCompile Include="..\..\src\Global\Constants.cpp">
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<ClCompile Include="..\..\src\Global\Constants.cpp">
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<Filter>Global</Filter>
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<Filter>Global</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\Src\Sound\Music.cpp">
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<Filter>Sound</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="64" tileheight="64">
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<map version="1.0" orientation="orthogonal" width="20" height="20" tilewidth="64" tileheight="64">
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<properties>
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<property name="BGM" value="../Data/Music/journey_to_the_east_rocks.ogg"/>
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</properties>
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<tileset firstgid="1" name="AwesomeTileset" tilewidth="64" tileheight="64">
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<tileset firstgid="1" name="AwesomeTileset" tilewidth="64" tileheight="64">
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<image source="../Img/AwesomeTileset.png" width="256" height="64"/>
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<image source="../Img/AwesomeTileset.png" width="256" height="64"/>
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</tileset>
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</tileset>
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BIN
Data/Music/journey_to_the_east_rocks.ogg
Normal file
BIN
Data/Music/journey_to_the_east_rocks.ogg
Normal file
Binary file not shown.
@ -34,6 +34,7 @@ HEADERS += ../src/Actor/Player.h \
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../src/System/Debug.h \
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../src/System/Debug.h \
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../src/System/ResourceManager.h \
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../src/System/ResourceManager.h \
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../src/Texture/Texture.h \
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../src/Texture/Texture.h \
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../src/Sound/Music.h \
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../src/TMXParser/TmxUtil.h \
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../src/TMXParser/TmxUtil.h \
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../src/TMXParser/TmxTileset.h \
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../src/TMXParser/TmxTileset.h \
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../src/TMXParser/TmxTile.h \
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../src/TMXParser/TmxTile.h \
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@ -65,6 +66,7 @@ SOURCES += ../src/Actor/Player.cpp \
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../src/Sprite/Sprite.cpp \
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../src/Sprite/Sprite.cpp \
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../src/System/Debug.cpp \
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../src/System/Debug.cpp \
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../src/Texture/Texture.cpp \
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../src/Texture/Texture.cpp \
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../src/Sound/Music.cpp \
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../src/TMXParser/TmxUtil.cpp \
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../src/TMXParser/TmxUtil.cpp \
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../src/TMXParser/TmxTileset.cpp \
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../src/TMXParser/TmxTileset.cpp \
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../src/TMXParser/TmxTile.cpp \
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../src/TMXParser/TmxTile.cpp \
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634
Libs/Win32/SDL/include/SDL/SDL_mixer.h
Normal file
634
Libs/Win32/SDL/include/SDL/SDL_mixer.h
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@ -0,0 +1,634 @@
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/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* $Id$ */
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#ifndef _SDL_MIXER_H
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#define _SDL_MIXER_H
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#include "SDL_types.h"
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#include "SDL_rwops.h"
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#include "SDL_audio.h"
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#include "SDL_endian.h"
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_MIXER_MAJOR_VERSION 1
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#define SDL_MIXER_MINOR_VERSION 2
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#define SDL_MIXER_PATCHLEVEL 12
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/* This macro can be used to fill a version structure with the compile-time
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* version of the SDL_mixer library.
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*/
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#define SDL_MIXER_VERSION(X) \
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{ \
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(X)->major = SDL_MIXER_MAJOR_VERSION; \
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(X)->minor = SDL_MIXER_MINOR_VERSION; \
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(X)->patch = SDL_MIXER_PATCHLEVEL; \
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}
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/* Backwards compatibility */
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#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION
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#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION
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#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
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#define MIX_VERSION(X) SDL_MIXER_VERSION(X)
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/* This function gets the version of the dynamically linked SDL_mixer library.
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it should NOT be used to fill a version structure, instead you should
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use the SDL_MIXER_VERSION() macro.
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*/
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extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
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typedef enum
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{
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MIX_INIT_FLAC = 0x00000001,
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MIX_INIT_MOD = 0x00000002,
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MIX_INIT_MP3 = 0x00000004,
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MIX_INIT_OGG = 0x00000008,
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MIX_INIT_FLUIDSYNTH = 0x00000010
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} MIX_InitFlags;
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/* Loads dynamic libraries and prepares them for use. Flags should be
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one or more flags from MIX_InitFlags OR'd together.
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It returns the flags successfully initialized, or 0 on failure.
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*/
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extern DECLSPEC int SDLCALL Mix_Init(int flags);
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/* Unloads libraries loaded with Mix_Init */
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extern DECLSPEC void SDLCALL Mix_Quit(void);
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/* The default mixer has 8 simultaneous mixing channels */
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#ifndef MIX_CHANNELS
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#define MIX_CHANNELS 8
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#endif
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/* Good default values for a PC soundcard */
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#define MIX_DEFAULT_FREQUENCY 22050
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define MIX_DEFAULT_FORMAT AUDIO_S16LSB
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#else
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#define MIX_DEFAULT_FORMAT AUDIO_S16MSB
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#endif
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#define MIX_DEFAULT_CHANNELS 2
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#define MIX_MAX_VOLUME 128 /* Volume of a chunk */
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/* The internal format for an audio chunk */
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typedef struct Mix_Chunk {
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int allocated;
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Uint8 *abuf;
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Uint32 alen;
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Uint8 volume; /* Per-sample volume, 0-128 */
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} Mix_Chunk;
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/* The different fading types supported */
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typedef enum {
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MIX_NO_FADING,
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MIX_FADING_OUT,
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MIX_FADING_IN
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} Mix_Fading;
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typedef enum {
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MUS_NONE,
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MUS_CMD,
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MUS_WAV,
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MUS_MOD,
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MUS_MID,
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MUS_OGG,
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MUS_MP3,
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MUS_MP3_MAD,
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MUS_FLAC,
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MUS_MODPLUG
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} Mix_MusicType;
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/* The internal format for a music chunk interpreted via mikmod */
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typedef struct _Mix_Music Mix_Music;
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/* Open the mixer with a certain audio format */
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extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
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int chunksize);
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/* Dynamically change the number of channels managed by the mixer.
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If decreasing the number of channels, the upper channels are
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stopped.
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This function returns the new number of allocated channels.
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*/
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extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
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/* Find out what the actual audio device parameters are.
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This function returns 1 if the audio has been opened, 0 otherwise.
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*/
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extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
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/* Load a wave file or a music (.mod .s3m .it .xm) file */
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extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
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#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
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extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
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/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
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Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
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extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
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/* Load a music file from an SDL_RWop object assuming a specific format */
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extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *rw, Mix_MusicType type, int freesrc);
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/* Load a wave file of the mixer format from a memory buffer */
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extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
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/* Load raw audio data of the mixer format from a memory buffer */
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extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
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/* Free an audio chunk previously loaded */
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extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
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extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
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/* Get a list of chunk/music decoders that this build of SDL_mixer provides.
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This list can change between builds AND runs of the program, if external
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libraries that add functionality become available.
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You must successfully call Mix_OpenAudio() before calling these functions.
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This API is only available in SDL_mixer 1.2.9 and later.
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// usage...
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int i;
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const int total = Mix_GetNumChunkDecoders();
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for (i = 0; i < total; i++)
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printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
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Appearing in this list doesn't promise your specific audio file will
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decode...but it's handy to know if you have, say, a functioning Timidity
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||||||
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install.
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||||||
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These return values are static, read-only data; do not modify or free it.
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The pointers remain valid until you call Mix_CloseAudio().
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*/
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|
extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
|
||||||
|
extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
|
||||||
|
extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
|
||||||
|
|
||||||
|
/* Find out the music format of a mixer music, or the currently playing
|
||||||
|
music, if 'music' is NULL.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
|
||||||
|
|
||||||
|
/* Set a function that is called after all mixing is performed.
|
||||||
|
This can be used to provide real-time visual display of the audio stream
|
||||||
|
or add a custom mixer filter for the stream data.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
|
||||||
|
(void *udata, Uint8 *stream, int len), void *arg);
|
||||||
|
|
||||||
|
/* Add your own music player or additional mixer function.
|
||||||
|
If 'mix_func' is NULL, the default music player is re-enabled.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
|
||||||
|
(void *udata, Uint8 *stream, int len), void *arg);
|
||||||
|
|
||||||
|
/* Add your own callback when the music has finished playing.
|
||||||
|
This callback is only called if the music finishes naturally.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
|
||||||
|
|
||||||
|
/* Get a pointer to the user data for the current music hook */
|
||||||
|
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Add your own callback when a channel has finished playing. NULL
|
||||||
|
* to disable callback. The callback may be called from the mixer's audio
|
||||||
|
* callback or it could be called as a result of Mix_HaltChannel(), etc.
|
||||||
|
* do not call SDL_LockAudio() from this callback; you will either be
|
||||||
|
* inside the audio callback, or SDL_mixer will explicitly lock the audio
|
||||||
|
* before calling your callback.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
|
||||||
|
|
||||||
|
|
||||||
|
/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
|
||||||
|
|
||||||
|
#define MIX_CHANNEL_POST -2
|
||||||
|
|
||||||
|
/* This is the format of a special effect callback:
|
||||||
|
*
|
||||||
|
* myeffect(int chan, void *stream, int len, void *udata);
|
||||||
|
*
|
||||||
|
* (chan) is the channel number that your effect is affecting. (stream) is
|
||||||
|
* the buffer of data to work upon. (len) is the size of (stream), and
|
||||||
|
* (udata) is a user-defined bit of data, which you pass as the last arg of
|
||||||
|
* Mix_RegisterEffect(), and is passed back unmolested to your callback.
|
||||||
|
* Your effect changes the contents of (stream) based on whatever parameters
|
||||||
|
* are significant, or just leaves it be, if you prefer. You can do whatever
|
||||||
|
* you like to the buffer, though, and it will continue in its changed state
|
||||||
|
* down the mixing pipeline, through any other effect functions, then finally
|
||||||
|
* to be mixed with the rest of the channels and music for the final output
|
||||||
|
* stream.
|
||||||
|
*
|
||||||
|
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
||||||
|
*/
|
||||||
|
typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* This is a callback that signifies that a channel has finished all its
|
||||||
|
* loops and has completed playback. This gets called if the buffer
|
||||||
|
* plays out normally, or if you call Mix_HaltChannel(), implicitly stop
|
||||||
|
* a channel via Mix_AllocateChannels(), or unregister a callback while
|
||||||
|
* it's still playing.
|
||||||
|
*
|
||||||
|
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
||||||
|
*/
|
||||||
|
typedef void (*Mix_EffectDone_t)(int chan, void *udata);
|
||||||
|
|
||||||
|
|
||||||
|
/* Register a special effect function. At mixing time, the channel data is
|
||||||
|
* copied into a buffer and passed through each registered effect function.
|
||||||
|
* After it passes through all the functions, it is mixed into the final
|
||||||
|
* output stream. The copy to buffer is performed once, then each effect
|
||||||
|
* function performs on the output of the previous effect. Understand that
|
||||||
|
* this extra copy to a buffer is not performed if there are no effects
|
||||||
|
* registered for a given chunk, which saves CPU cycles, and any given
|
||||||
|
* effect will be extra cycles, too, so it is crucial that your code run
|
||||||
|
* fast. Also note that the data that your function is given is in the
|
||||||
|
* format of the sound device, and not the format you gave to Mix_OpenAudio(),
|
||||||
|
* although they may in reality be the same. This is an unfortunate but
|
||||||
|
* necessary speed concern. Use Mix_QuerySpec() to determine if you can
|
||||||
|
* handle the data before you register your effect, and take appropriate
|
||||||
|
* actions.
|
||||||
|
* You may also specify a callback (Mix_EffectDone_t) that is called when
|
||||||
|
* the channel finishes playing. This gives you a more fine-grained control
|
||||||
|
* than Mix_ChannelFinished(), in case you need to free effect-specific
|
||||||
|
* resources, etc. If you don't need this, you can specify NULL.
|
||||||
|
* You may set the callbacks before or after calling Mix_PlayChannel().
|
||||||
|
* Things like Mix_SetPanning() are just internal special effect functions,
|
||||||
|
* so if you are using that, you've already incurred the overhead of a copy
|
||||||
|
* to a separate buffer, and that these effects will be in the queue with
|
||||||
|
* any functions you've registered. The list of registered effects for a
|
||||||
|
* channel is reset when a chunk finishes playing, so you need to explicitly
|
||||||
|
* set them with each call to Mix_PlayChannel*().
|
||||||
|
* You may also register a special effect function that is to be run after
|
||||||
|
* final mixing occurs. The rules for these callbacks are identical to those
|
||||||
|
* in Mix_RegisterEffect, but they are run after all the channels and the
|
||||||
|
* music have been mixed into a single stream, whereas channel-specific
|
||||||
|
* effects run on a given channel before any other mixing occurs. These
|
||||||
|
* global effect callbacks are call "posteffects". Posteffects only have
|
||||||
|
* their Mix_EffectDone_t function called when they are unregistered (since
|
||||||
|
* the main output stream is never "done" in the same sense as a channel).
|
||||||
|
* You must unregister them manually when you've had enough. Your callback
|
||||||
|
* will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
|
||||||
|
* processing is considered a posteffect.
|
||||||
|
*
|
||||||
|
* After all these effects have finished processing, the callback registered
|
||||||
|
* through Mix_SetPostMix() runs, and then the stream goes to the audio
|
||||||
|
* device.
|
||||||
|
*
|
||||||
|
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
||||||
|
*
|
||||||
|
* returns zero if error (no such channel), nonzero if added.
|
||||||
|
* Error messages can be retrieved from Mix_GetError().
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
|
||||||
|
Mix_EffectDone_t d, void *arg);
|
||||||
|
|
||||||
|
|
||||||
|
/* You may not need to call this explicitly, unless you need to stop an
|
||||||
|
* effect from processing in the middle of a chunk's playback.
|
||||||
|
* Posteffects are never implicitly unregistered as they are for channels,
|
||||||
|
* but they may be explicitly unregistered through this function by
|
||||||
|
* specifying MIX_CHANNEL_POST for a channel.
|
||||||
|
* returns zero if error (no such channel or effect), nonzero if removed.
|
||||||
|
* Error messages can be retrieved from Mix_GetError().
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
|
||||||
|
|
||||||
|
|
||||||
|
/* You may not need to call this explicitly, unless you need to stop all
|
||||||
|
* effects from processing in the middle of a chunk's playback. Note that
|
||||||
|
* this will also shut off some internal effect processing, since
|
||||||
|
* Mix_SetPanning() and others may use this API under the hood. This is
|
||||||
|
* called internally when a channel completes playback.
|
||||||
|
* Posteffects are never implicitly unregistered as they are for channels,
|
||||||
|
* but they may be explicitly unregistered through this function by
|
||||||
|
* specifying MIX_CHANNEL_POST for a channel.
|
||||||
|
* returns zero if error (no such channel), nonzero if all effects removed.
|
||||||
|
* Error messages can be retrieved from Mix_GetError().
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
|
||||||
|
|
||||||
|
|
||||||
|
#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED"
|
||||||
|
|
||||||
|
/*
|
||||||
|
* These are the internally-defined mixing effects. They use the same API that
|
||||||
|
* effects defined in the application use, but are provided here as a
|
||||||
|
* convenience. Some effects can reduce their quality or use more memory in
|
||||||
|
* the name of speed; to enable this, make sure the environment variable
|
||||||
|
* MIX_EFFECTSMAXSPEED (see above) is defined before you call
|
||||||
|
* Mix_OpenAudio().
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
/* Set the panning of a channel. The left and right channels are specified
|
||||||
|
* as integers between 0 and 255, quietest to loudest, respectively.
|
||||||
|
*
|
||||||
|
* Technically, this is just individual volume control for a sample with
|
||||||
|
* two (stereo) channels, so it can be used for more than just panning.
|
||||||
|
* If you want real panning, call it like this:
|
||||||
|
*
|
||||||
|
* Mix_SetPanning(channel, left, 255 - left);
|
||||||
|
*
|
||||||
|
* ...which isn't so hard.
|
||||||
|
*
|
||||||
|
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||||
|
* the panning will be done to the final mixed stream before passing it on
|
||||||
|
* to the audio device.
|
||||||
|
*
|
||||||
|
* This uses the Mix_RegisterEffect() API internally, and returns without
|
||||||
|
* registering the effect function if the audio device is not configured
|
||||||
|
* for stereo output. Setting both (left) and (right) to 255 causes this
|
||||||
|
* effect to be unregistered, since that is the data's normal state.
|
||||||
|
*
|
||||||
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||||
|
* nonzero if panning effect enabled. Note that an audio device in mono
|
||||||
|
* mode is a no-op, but this call will return successful in that case.
|
||||||
|
* Error messages can be retrieved from Mix_GetError().
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
|
||||||
|
|
||||||
|
|
||||||
|
/* Set the position of a channel. (angle) is an integer from 0 to 360, that
|
||||||
|
* specifies the location of the sound in relation to the listener. (angle)
|
||||||
|
* will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
|
||||||
|
* Angle 0 is due north, and rotates clockwise as the value increases.
|
||||||
|
* For efficiency, the precision of this effect may be limited (angles 1
|
||||||
|
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
|
||||||
|
* (distance) is an integer between 0 and 255 that specifies the space
|
||||||
|
* between the sound and the listener. The larger the number, the further
|
||||||
|
* away the sound is. Using 255 does not guarantee that the channel will be
|
||||||
|
* culled from the mixing process or be completely silent. For efficiency,
|
||||||
|
* the precision of this effect may be limited (distance 0 through 5 might
|
||||||
|
* all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
|
||||||
|
* and (distance) to 0 unregisters this effect, since the data would be
|
||||||
|
* unchanged.
|
||||||
|
*
|
||||||
|
* If you need more precise positional audio, consider using OpenAL for
|
||||||
|
* spatialized effects instead of SDL_mixer. This is only meant to be a
|
||||||
|
* basic effect for simple "3D" games.
|
||||||
|
*
|
||||||
|
* If the audio device is configured for mono output, then you won't get
|
||||||
|
* any effectiveness from the angle; however, distance attenuation on the
|
||||||
|
* channel will still occur. While this effect will function with stereo
|
||||||
|
* voices, it makes more sense to use voices with only one channel of sound,
|
||||||
|
* so when they are mixed through this effect, the positioning will sound
|
||||||
|
* correct. You can convert them to mono through SDL before giving them to
|
||||||
|
* the mixer in the first place if you like.
|
||||||
|
*
|
||||||
|
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||||
|
* the positioning will be done to the final mixed stream before passing it
|
||||||
|
* on to the audio device.
|
||||||
|
*
|
||||||
|
* This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
|
||||||
|
*
|
||||||
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||||
|
* nonzero if position effect is enabled.
|
||||||
|
* Error messages can be retrieved from Mix_GetError().
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
|
||||||
|
|
||||||
|
|
||||||
|
/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
|
||||||
|
* that specifies the location of the sound in relation to the listener.
|
||||||
|
* Distance 0 is overlapping the listener, and 255 is as far away as possible
|
||||||
|
* A distance of 255 does not guarantee silence; in such a case, you might
|
||||||
|
* want to try changing the chunk's volume, or just cull the sample from the
|
||||||
|
* mixing process with Mix_HaltChannel().
|
||||||
|
* For efficiency, the precision of this effect may be limited (distances 1
|
||||||
|
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
|
||||||
|
* (distance) is an integer between 0 and 255 that specifies the space
|
||||||
|
* between the sound and the listener. The larger the number, the further
|
||||||
|
* away the sound is.
|
||||||
|
* Setting (distance) to 0 unregisters this effect, since the data would be
|
||||||
|
* unchanged.
|
||||||
|
* If you need more precise positional audio, consider using OpenAL for
|
||||||
|
* spatialized effects instead of SDL_mixer. This is only meant to be a
|
||||||
|
* basic effect for simple "3D" games.
|
||||||
|
*
|
||||||
|
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||||
|
* the distance attenuation will be done to the final mixed stream before
|
||||||
|
* passing it on to the audio device.
|
||||||
|
*
|
||||||
|
* This uses the Mix_RegisterEffect() API internally.
|
||||||
|
*
|
||||||
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||||
|
* nonzero if position effect is enabled.
|
||||||
|
* Error messages can be retrieved from Mix_GetError().
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* !!! FIXME : Haven't implemented, since the effect goes past the
|
||||||
|
* end of the sound buffer. Will have to think about this.
|
||||||
|
* --ryan.
|
||||||
|
*/
|
||||||
|
#if 0
|
||||||
|
/* Causes an echo effect to be mixed into a sound. (echo) is the amount
|
||||||
|
* of echo to mix. 0 is no echo, 255 is infinite (and probably not
|
||||||
|
* what you want).
|
||||||
|
*
|
||||||
|
* Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
|
||||||
|
* the reverbing will be done to the final mixed stream before passing it on
|
||||||
|
* to the audio device.
|
||||||
|
*
|
||||||
|
* This uses the Mix_RegisterEffect() API internally. If you specify an echo
|
||||||
|
* of zero, the effect is unregistered, as the data is already in that state.
|
||||||
|
*
|
||||||
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||||
|
* nonzero if reversing effect is enabled.
|
||||||
|
* Error messages can be retrieved from Mix_GetError().
|
||||||
|
*/
|
||||||
|
extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Causes a channel to reverse its stereo. This is handy if the user has his
|
||||||
|
* speakers hooked up backwards, or you would like to have a minor bit of
|
||||||
|
* psychedelia in your sound code. :) Calling this function with (flip)
|
||||||
|
* set to non-zero reverses the chunks's usual channels. If (flip) is zero,
|
||||||
|
* the effect is unregistered.
|
||||||
|
*
|
||||||
|
* This uses the Mix_RegisterEffect() API internally, and thus is probably
|
||||||
|
* more CPU intensive than having the user just plug in his speakers
|
||||||
|
* correctly. Mix_SetReverseStereo() returns without registering the effect
|
||||||
|
* function if the audio device is not configured for stereo output.
|
||||||
|
*
|
||||||
|
* If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
|
||||||
|
* on the final mixed stream before sending it on to the audio device (a
|
||||||
|
* posteffect).
|
||||||
|
*
|
||||||
|
* returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
||||||
|
* nonzero if reversing effect is enabled. Note that an audio device in mono
|
||||||
|
* mode is a no-op, but this call will return successful in that case.
|
||||||
|
* Error messages can be retrieved from Mix_GetError().
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
|
||||||
|
|
||||||
|
/* end of effects API. --ryan. */
|
||||||
|
|
||||||
|
|
||||||
|
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
|
||||||
|
them dynamically to the next sample if requested with a -1 value below.
|
||||||
|
Returns the number of reserved channels.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
|
||||||
|
|
||||||
|
/* Channel grouping functions */
|
||||||
|
|
||||||
|
/* Attach a tag to a channel. A tag can be assigned to several mixer
|
||||||
|
channels, to form groups of channels.
|
||||||
|
If 'tag' is -1, the tag is removed (actually -1 is the tag used to
|
||||||
|
represent the group of all the channels).
|
||||||
|
Returns true if everything was OK.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
|
||||||
|
/* Assign several consecutive channels to a group */
|
||||||
|
extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
|
||||||
|
/* Finds the first available channel in a group of channels,
|
||||||
|
returning -1 if none are available.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
|
||||||
|
/* Returns the number of channels in a group. This is also a subtle
|
||||||
|
way to get the total number of channels when 'tag' is -1
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
|
||||||
|
/* Finds the "oldest" sample playing in a group of channels */
|
||||||
|
extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
|
||||||
|
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
|
||||||
|
extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
|
||||||
|
|
||||||
|
/* Play an audio chunk on a specific channel.
|
||||||
|
If the specified channel is -1, play on the first free channel.
|
||||||
|
If 'loops' is greater than zero, loop the sound that many times.
|
||||||
|
If 'loops' is -1, loop inifinitely (~65000 times).
|
||||||
|
Returns which channel was used to play the sound.
|
||||||
|
*/
|
||||||
|
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
|
||||||
|
/* The same as above, but the sound is played at most 'ticks' milliseconds */
|
||||||
|
extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
|
||||||
|
|
||||||
|
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
|
||||||
|
extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
|
||||||
|
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
|
||||||
|
extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
|
||||||
|
|
||||||
|
/* Set the volume in the range of 0-128 of a specific channel or chunk.
|
||||||
|
If the specified channel is -1, set volume for all channels.
|
||||||
|
Returns the original volume.
|
||||||
|
If the specified volume is -1, just return the current volume.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
|
||||||
|
|
||||||
|
/* Halt playing of a particular channel */
|
||||||
|
extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
|
||||||
|
|
||||||
|
/* Change the expiration delay for a particular channel.
|
||||||
|
The sample will stop playing after the 'ticks' milliseconds have elapsed,
|
||||||
|
or remove the expiration if 'ticks' is -1
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
|
||||||
|
|
||||||
|
/* Halt a channel, fading it out progressively till it's silent
|
||||||
|
The ms parameter indicates the number of milliseconds the fading
|
||||||
|
will take.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
|
||||||
|
|
||||||
|
/* Query the fading status of a channel */
|
||||||
|
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
|
||||||
|
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
|
||||||
|
|
||||||
|
/* Pause/Resume a particular channel */
|
||||||
|
extern DECLSPEC void SDLCALL Mix_Pause(int channel);
|
||||||
|
extern DECLSPEC void SDLCALL Mix_Resume(int channel);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_Paused(int channel);
|
||||||
|
|
||||||
|
/* Pause/Resume the music stream */
|
||||||
|
extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
|
||||||
|
extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
|
||||||
|
extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
|
||||||
|
|
||||||
|
/* Set the current position in the music stream.
|
||||||
|
This returns 0 if successful, or -1 if it failed or isn't implemented.
|
||||||
|
This function is only implemented for MOD music formats (set pattern
|
||||||
|
order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set
|
||||||
|
position in seconds), at the moment.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
|
||||||
|
|
||||||
|
/* Check the status of a specific channel.
|
||||||
|
If the specified channel is -1, check all channels.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC int SDLCALL Mix_Playing(int channel);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
|
||||||
|
|
||||||
|
/* Stop music and set external music playback command */
|
||||||
|
extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
|
||||||
|
|
||||||
|
/* Synchro value is set by MikMod from modules while playing */
|
||||||
|
extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
|
||||||
|
|
||||||
|
/* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */
|
||||||
|
extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths);
|
||||||
|
extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void);
|
||||||
|
extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data);
|
||||||
|
|
||||||
|
/* Get the Mix_Chunk currently associated with a mixer channel
|
||||||
|
Returns NULL if it's an invalid channel, or there's no chunk associated.
|
||||||
|
*/
|
||||||
|
extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
|
||||||
|
|
||||||
|
/* Close the mixer, halting all playing audio */
|
||||||
|
extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
|
||||||
|
|
||||||
|
/* We'll use SDL for reporting errors */
|
||||||
|
#define Mix_SetError SDL_SetError
|
||||||
|
#define Mix_GetError SDL_GetError
|
||||||
|
|
||||||
|
/* Ends C function definitions when using C++ */
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
#include "close_code.h"
|
||||||
|
|
||||||
|
#endif /* _SDL_MIXER_H */
|
32
Libs/Win32/SDL/lib/LICENSE.FLAC.txt
Normal file
32
Libs/Win32/SDL/lib/LICENSE.FLAC.txt
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
The source code to this library used with SDL_mixer can be found here:
|
||||||
|
http://www.libsdl.org/projects/SDL_mixer/libs/
|
||||||
|
---
|
||||||
|
|
||||||
|
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions
|
||||||
|
are met:
|
||||||
|
|
||||||
|
- Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
- Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
- Neither the name of the Xiph.org Foundation nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
|
||||||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
486
Libs/Win32/SDL/lib/LICENSE.mikmod.txt
Normal file
486
Libs/Win32/SDL/lib/LICENSE.mikmod.txt
Normal file
@ -0,0 +1,486 @@
|
|||||||
|
The source code to this library used with SDL_mixer can be found here:
|
||||||
|
http://www.libsdl.org/projects/SDL_mixer/libs/
|
||||||
|
---
|
||||||
|
|
||||||
|
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||||
|
Version 2, June 1991
|
||||||
|
|
||||||
|
Copyright (C) 1991 Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
[This is the first released version of the library GPL. It is
|
||||||
|
numbered 2 because it goes with version 2 of the ordinary GPL.]
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
Licenses are intended to guarantee your freedom to share and change
|
||||||
|
free software--to make sure the software is free for all its users.
|
||||||
|
|
||||||
|
This license, the Library General Public License, applies to some
|
||||||
|
specially designated Free Software Foundation software, and to any
|
||||||
|
other libraries whose authors decide to use it. You can use it for
|
||||||
|
your libraries, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
this service if you wish), that you receive source code or can get it
|
||||||
|
if you want it, that you can change the software or use pieces of it
|
||||||
|
in new free programs; and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
anyone to deny you these rights or to ask you to surrender the rights.
|
||||||
|
These restrictions translate to certain responsibilities for you if
|
||||||
|
you distribute copies of the library, or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of the library, whether gratis
|
||||||
|
or for a fee, you must give the recipients all the rights that we gave
|
||||||
|
you. You must make sure that they, too, receive or can get the source
|
||||||
|
code. If you link a program with the library, you must provide
|
||||||
|
complete object files to the recipients so that they can relink them
|
||||||
|
with the library, after making changes to the library and recompiling
|
||||||
|
it. And you must show them these terms so they know their rights.
|
||||||
|
|
||||||
|
Our method of protecting your rights has two steps: (1) copyright
|
||||||
|
the library, and (2) offer you this license which gives you legal
|
||||||
|
permission to copy, distribute and/or modify the library.
|
||||||
|
|
||||||
|
Also, for each distributor's protection, we want to make certain
|
||||||
|
that everyone understands that there is no warranty for this free
|
||||||
|
library. If the library is modified by someone else and passed on, we
|
||||||
|
want its recipients to know that what they have is not the original
|
||||||
|
version, so that any problems introduced by others will not reflect on
|
||||||
|
the original authors' reputations.
|
||||||
|
|
||||||
|
Finally, any free program is threatened constantly by software
|
||||||
|
patents. We wish to avoid the danger that companies distributing free
|
||||||
|
software will individually obtain patent licenses, thus in effect
|
||||||
|
transforming the program into proprietary software. To prevent this,
|
||||||
|
we have made it clear that any patent must be licensed for everyone's
|
||||||
|
free use or not licensed at all.
|
||||||
|
|
||||||
|
Most GNU software, including some libraries, is covered by the ordinary
|
||||||
|
GNU General Public License, which was designed for utility programs. This
|
||||||
|
license, the GNU Library General Public License, applies to certain
|
||||||
|
designated libraries. This license is quite different from the ordinary
|
||||||
|
one; be sure to read it in full, and don't assume that anything in it is
|
||||||
|
the same as in the ordinary license.
|
||||||
|
|
||||||
|
The reason we have a separate public license for some libraries is that
|
||||||
|
they blur the distinction we usually make between modifying or adding to a
|
||||||
|
program and simply using it. Linking a program with a library, without
|
||||||
|
changing the library, is in some sense simply using the library, and is
|
||||||
|
analogous to running a utility program or application program. However, in
|
||||||
|
a textual and legal sense, the linked executable is a combined work, a
|
||||||
|
derivative of the original library, and the ordinary General Public License
|
||||||
|
treats it as such.
|
||||||
|
|
||||||
|
Because of this blurred distinction, using the ordinary General
|
||||||
|
Public License for libraries did not effectively promote software
|
||||||
|
sharing, because most developers did not use the libraries. We
|
||||||
|
concluded that weaker conditions might promote sharing better.
|
||||||
|
|
||||||
|
However, unrestricted linking of non-free programs would deprive the
|
||||||
|
users of those programs of all benefit from the free status of the
|
||||||
|
libraries themselves. This Library General Public License is intended to
|
||||||
|
permit developers of non-free programs to use free libraries, while
|
||||||
|
preserving your freedom as a user of such programs to change the free
|
||||||
|
libraries that are incorporated in them. (We have not seen how to achieve
|
||||||
|
this as regards changes in header files, but we have achieved it as regards
|
||||||
|
changes in the actual functions of the Library.) The hope is that this
|
||||||
|
will lead to faster development of free libraries.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow. Pay close attention to the difference between a
|
||||||
|
"work based on the library" and a "work that uses the library". The
|
||||||
|
former contains code derived from the library, while the latter only
|
||||||
|
works together with the library.
|
||||||
|
|
||||||
|
Note that it is possible for a library to be covered by the ordinary
|
||||||
|
General Public License rather than by this special one.
|
||||||
|
|
||||||
|
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||||
|
|
||||||
|
0. This License Agreement applies to any software library which
|
||||||
|
contains a notice placed by the copyright holder or other authorized
|
||||||
|
party saying it may be distributed under the terms of this Library
|
||||||
|
General Public License (also called "this License"). Each licensee is
|
||||||
|
addressed as "you".
|
||||||
|
|
||||||
|
A "library" means a collection of software functions and/or data
|
||||||
|
prepared so as to be conveniently linked with application programs
|
||||||
|
(which use some of those functions and data) to form executables.
|
||||||
|
|
||||||
|
The "Library", below, refers to any such software library or work
|
||||||
|
which has been distributed under these terms. A "work based on the
|
||||||
|
Library" means either the Library or any derivative work under
|
||||||
|
copyright law: that is to say, a work containing the Library or a
|
||||||
|
portion of it, either verbatim or with modifications and/or translated
|
||||||
|
straightforwardly into another language. (Hereinafter, translation is
|
||||||
|
included without limitation in the term "modification".)
|
||||||
|
|
||||||
|
"Source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. For a library, complete source code means
|
||||||
|
all the source code for all modules it contains, plus any associated
|
||||||
|
interface definition files, plus the scripts used to control compilation
|
||||||
|
and installation of the library.
|
||||||
|
|
||||||
|
Activities other than copying, distribution and modification are not
|
||||||
|
covered by this License; they are outside its scope. The act of
|
||||||
|
running a program using the Library is not restricted, and output from
|
||||||
|
such a program is covered only if its contents constitute a work based
|
||||||
|
on the Library (independent of the use of the Library in a tool for
|
||||||
|
writing it). Whether that is true depends on what the Library does
|
||||||
|
and what the program that uses the Library does.
|
||||||
|
|
||||||
|
1. You may copy and distribute verbatim copies of the Library's
|
||||||
|
complete source code as you receive it, in any medium, provided that
|
||||||
|
you conspicuously and appropriately publish on each copy an
|
||||||
|
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||||
|
all the notices that refer to this License and to the absence of any
|
||||||
|
warranty; and distribute a copy of this License along with the
|
||||||
|
Library.
|
||||||
|
|
||||||
|
You may charge a fee for the physical act of transferring a copy,
|
||||||
|
and you may at your option offer warranty protection in exchange for a
|
||||||
|
fee.
|
||||||
|
|
||||||
|
2. You may modify your copy or copies of the Library or any portion
|
||||||
|
of it, thus forming a work based on the Library, and copy and
|
||||||
|
distribute such modifications or work under the terms of Section 1
|
||||||
|
above, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The modified work must itself be a software library.
|
||||||
|
|
||||||
|
b) You must cause the files modified to carry prominent notices
|
||||||
|
stating that you changed the files and the date of any change.
|
||||||
|
|
||||||
|
c) You must cause the whole of the work to be licensed at no
|
||||||
|
charge to all third parties under the terms of this License.
|
||||||
|
|
||||||
|
d) If a facility in the modified Library refers to a function or a
|
||||||
|
table of data to be supplied by an application program that uses
|
||||||
|
the facility, other than as an argument passed when the facility
|
||||||
|
is invoked, then you must make a good faith effort to ensure that,
|
||||||
|
in the event an application does not supply such function or
|
||||||
|
table, the facility still operates, and performs whatever part of
|
||||||
|
its purpose remains meaningful.
|
||||||
|
|
||||||
|
(For example, a function in a library to compute square roots has
|
||||||
|
a purpose that is entirely well-defined independent of the
|
||||||
|
application. Therefore, Subsection 2d requires that any
|
||||||
|
application-supplied function or table used by this function must
|
||||||
|
be optional: if the application does not supply it, the square
|
||||||
|
root function must still compute square roots.)
|
||||||
|
|
||||||
|
These requirements apply to the modified work as a whole. If
|
||||||
|
identifiable sections of that work are not derived from the Library,
|
||||||
|
and can be reasonably considered independent and separate works in
|
||||||
|
themselves, then this License, and its terms, do not apply to those
|
||||||
|
sections when you distribute them as separate works. But when you
|
||||||
|
distribute the same sections as part of a whole which is a work based
|
||||||
|
on the Library, the distribution of the whole must be on the terms of
|
||||||
|
this License, whose permissions for other licensees extend to the
|
||||||
|
entire whole, and thus to each and every part regardless of who wrote
|
||||||
|
it.
|
||||||
|
|
||||||
|
Thus, it is not the intent of this section to claim rights or contest
|
||||||
|
your rights to work written entirely by you; rather, the intent is to
|
||||||
|
exercise the right to control the distribution of derivative or
|
||||||
|
collective works based on the Library.
|
||||||
|
|
||||||
|
In addition, mere aggregation of another work not based on the Library
|
||||||
|
with the Library (or with a work based on the Library) on a volume of
|
||||||
|
a storage or distribution medium does not bring the other work under
|
||||||
|
the scope of this License.
|
||||||
|
|
||||||
|
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||||
|
License instead of this License to a given copy of the Library. To do
|
||||||
|
this, you must alter all the notices that refer to this License, so
|
||||||
|
that they refer to the ordinary GNU General Public License, version 2,
|
||||||
|
instead of to this License. (If a newer version than version 2 of the
|
||||||
|
ordinary GNU General Public License has appeared, then you can specify
|
||||||
|
that version instead if you wish.) Do not make any other change in
|
||||||
|
these notices.
|
||||||
|
|
||||||
|
Once this change is made in a given copy, it is irreversible for
|
||||||
|
that copy, so the ordinary GNU General Public License applies to all
|
||||||
|
subsequent copies and derivative works made from that copy.
|
||||||
|
|
||||||
|
This option is useful when you wish to copy part of the code of
|
||||||
|
the Library into a program that is not a library.
|
||||||
|
|
||||||
|
4. You may copy and distribute the Library (or a portion or
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||||||
|
derivative of it, under Section 2) in object code or executable form
|
||||||
|
under the terms of Sections 1 and 2 above provided that you accompany
|
||||||
|
it with the complete corresponding machine-readable source code, which
|
||||||
|
must be distributed under the terms of Sections 1 and 2 above on a
|
||||||
|
medium customarily used for software interchange.
|
||||||
|
|
||||||
|
If distribution of object code is made by offering access to copy
|
||||||
|
from a designated place, then offering equivalent access to copy the
|
||||||
|
source code from the same place satisfies the requirement to
|
||||||
|
distribute the source code, even though third parties are not
|
||||||
|
compelled to copy the source along with the object code.
|
||||||
|
|
||||||
|
5. A program that contains no derivative of any portion of the
|
||||||
|
Library, but is designed to work with the Library by being compiled or
|
||||||
|
linked with it, is called a "work that uses the Library". Such a
|
||||||
|
work, in isolation, is not a derivative work of the Library, and
|
||||||
|
therefore falls outside the scope of this License.
|
||||||
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|
||||||
|
However, linking a "work that uses the Library" with the Library
|
||||||
|
creates an executable that is a derivative of the Library (because it
|
||||||
|
contains portions of the Library), rather than a "work that uses the
|
||||||
|
library". The executable is therefore covered by this License.
|
||||||
|
Section 6 states terms for distribution of such executables.
|
||||||
|
|
||||||
|
When a "work that uses the Library" uses material from a header file
|
||||||
|
that is part of the Library, the object code for the work may be a
|
||||||
|
derivative work of the Library even though the source code is not.
|
||||||
|
Whether this is true is especially significant if the work can be
|
||||||
|
linked without the Library, or if the work is itself a library. The
|
||||||
|
threshold for this to be true is not precisely defined by law.
|
||||||
|
|
||||||
|
If such an object file uses only numerical parameters, data
|
||||||
|
structure layouts and accessors, and small macros and small inline
|
||||||
|
functions (ten lines or less in length), then the use of the object
|
||||||
|
file is unrestricted, regardless of whether it is legally a derivative
|
||||||
|
work. (Executables containing this object code plus portions of the
|
||||||
|
Library will still fall under Section 6.)
|
||||||
|
|
||||||
|
Otherwise, if the work is a derivative of the Library, you may
|
||||||
|
distribute the object code for the work under the terms of Section 6.
|
||||||
|
Any executables containing that work also fall under Section 6,
|
||||||
|
whether or not they are linked directly with the Library itself.
|
||||||
|
|
||||||
|
6. As an exception to the Sections above, you may also compile or
|
||||||
|
link a "work that uses the Library" with the Library to produce a
|
||||||
|
work containing portions of the Library, and distribute that work
|
||||||
|
under terms of your choice, provided that the terms permit
|
||||||
|
modification of the work for the customer's own use and reverse
|
||||||
|
engineering for debugging such modifications.
|
||||||
|
|
||||||
|
You must give prominent notice with each copy of the work that the
|
||||||
|
Library is used in it and that the Library and its use are covered by
|
||||||
|
this License. You must supply a copy of this License. If the work
|
||||||
|
during execution displays copyright notices, you must include the
|
||||||
|
copyright notice for the Library among them, as well as a reference
|
||||||
|
directing the user to the copy of this License. Also, you must do one
|
||||||
|
of these things:
|
||||||
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|
||||||
|
a) Accompany the work with the complete corresponding
|
||||||
|
machine-readable source code for the Library including whatever
|
||||||
|
changes were used in the work (which must be distributed under
|
||||||
|
Sections 1 and 2 above); and, if the work is an executable linked
|
||||||
|
with the Library, with the complete machine-readable "work that
|
||||||
|
uses the Library", as object code and/or source code, so that the
|
||||||
|
user can modify the Library and then relink to produce a modified
|
||||||
|
executable containing the modified Library. (It is understood
|
||||||
|
that the user who changes the contents of definitions files in the
|
||||||
|
Library will not necessarily be able to recompile the application
|
||||||
|
to use the modified definitions.)
|
||||||
|
|
||||||
|
b) Accompany the work with a written offer, valid for at
|
||||||
|
least three years, to give the same user the materials
|
||||||
|
specified in Subsection 6a, above, for a charge no more
|
||||||
|
than the cost of performing this distribution.
|
||||||
|
|
||||||
|
c) If distribution of the work is made by offering access to copy
|
||||||
|
from a designated place, offer equivalent access to copy the above
|
||||||
|
specified materials from the same place.
|
||||||
|
|
||||||
|
d) Verify that the user has already received a copy of these
|
||||||
|
materials or that you have already sent this user a copy.
|
||||||
|
|
||||||
|
For an executable, the required form of the "work that uses the
|
||||||
|
Library" must include any data and utility programs needed for
|
||||||
|
reproducing the executable from it. However, as a special exception,
|
||||||
|
the source code distributed need not include anything that is normally
|
||||||
|
distributed (in either source or binary form) with the major
|
||||||
|
components (compiler, kernel, and so on) of the operating system on
|
||||||
|
which the executable runs, unless that component itself accompanies
|
||||||
|
the executable.
|
||||||
|
|
||||||
|
It may happen that this requirement contradicts the license
|
||||||
|
restrictions of other proprietary libraries that do not normally
|
||||||
|
accompany the operating system. Such a contradiction means you cannot
|
||||||
|
use both them and the Library together in an executable that you
|
||||||
|
distribute.
|
||||||
|
|
||||||
|
7. You may place library facilities that are a work based on the
|
||||||
|
Library side-by-side in a single library together with other library
|
||||||
|
facilities not covered by this License, and distribute such a combined
|
||||||
|
library, provided that the separate distribution of the work based on
|
||||||
|
the Library and of the other library facilities is otherwise
|
||||||
|
permitted, and provided that you do these two things:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
|
Sections above.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
the Library except as expressly provided under this License. Any
|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
|
|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties to
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Library General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
Appendix: How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Library General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Library General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Library General Public
|
||||||
|
License along with this library; if not, write to the Free
|
||||||
|
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||||
|
MA 02111-1307, USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
32
Libs/Win32/SDL/lib/LICENSE.ogg-vorbis.txt
Normal file
32
Libs/Win32/SDL/lib/LICENSE.ogg-vorbis.txt
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
The source code to this library used with SDL_mixer can be found here:
|
||||||
|
http://www.libsdl.org/projects/SDL_mixer/libs/
|
||||||
|
---
|
||||||
|
|
||||||
|
Copyright (c) 2002-2008 Xiph.org Foundation
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions
|
||||||
|
are met:
|
||||||
|
|
||||||
|
- Redistributions of source code must retain the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
- Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
- Neither the name of the Xiph.org Foundation nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
|
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
|
||||||
|
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||||
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||||
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||||
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
485
Libs/Win32/SDL/lib/LICENSE.smpeg.txt
Normal file
485
Libs/Win32/SDL/lib/LICENSE.smpeg.txt
Normal file
@ -0,0 +1,485 @@
|
|||||||
|
The source code to this library used with SDL_mixer can be found here:
|
||||||
|
http://www.libsdl.org/projects/SDL_mixer/libs/
|
||||||
|
---
|
||||||
|
|
||||||
|
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||||
|
Version 2, June 1991
|
||||||
|
|
||||||
|
Copyright (C) 1991 Free Software Foundation, Inc.
|
||||||
|
675 Mass Ave, Cambridge, MA 02139, USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
[This is the first released version of the library GPL. It is
|
||||||
|
numbered 2 because it goes with version 2 of the ordinary GPL.]
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
Licenses are intended to guarantee your freedom to share and change
|
||||||
|
free software--to make sure the software is free for all its users.
|
||||||
|
|
||||||
|
This license, the Library General Public License, applies to some
|
||||||
|
specially designated Free Software Foundation software, and to any
|
||||||
|
other libraries whose authors decide to use it. You can use it for
|
||||||
|
your libraries, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
this service if you wish), that you receive source code or can get it
|
||||||
|
if you want it, that you can change the software or use pieces of it
|
||||||
|
in new free programs; and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
anyone to deny you these rights or to ask you to surrender the rights.
|
||||||
|
These restrictions translate to certain responsibilities for you if
|
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||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Library General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
Appendix: How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Library General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Library General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Library General Public
|
||||||
|
License along with this library; if not, write to the Free
|
||||||
|
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
BIN
Libs/Win32/SDL/lib/SDL_mixer.dll
Normal file
BIN
Libs/Win32/SDL/lib/SDL_mixer.dll
Normal file
Binary file not shown.
BIN
Libs/Win32/SDL/lib/SDL_mixer.lib
Normal file
BIN
Libs/Win32/SDL/lib/SDL_mixer.lib
Normal file
Binary file not shown.
BIN
Libs/Win32/SDL/lib/libFLAC-8.dll
Normal file
BIN
Libs/Win32/SDL/lib/libFLAC-8.dll
Normal file
Binary file not shown.
BIN
Libs/Win32/SDL/lib/libmikmod-2.dll
Normal file
BIN
Libs/Win32/SDL/lib/libmikmod-2.dll
Normal file
Binary file not shown.
BIN
Libs/Win32/SDL/lib/libogg-0.dll
Normal file
BIN
Libs/Win32/SDL/lib/libogg-0.dll
Normal file
Binary file not shown.
BIN
Libs/Win32/SDL/lib/libvorbis-0.dll
Normal file
BIN
Libs/Win32/SDL/lib/libvorbis-0.dll
Normal file
Binary file not shown.
BIN
Libs/Win32/SDL/lib/libvorbisfile-3.dll
Normal file
BIN
Libs/Win32/SDL/lib/libvorbisfile-3.dll
Normal file
Binary file not shown.
BIN
Libs/Win32/SDL/lib/smpeg.dll
Normal file
BIN
Libs/Win32/SDL/lib/smpeg.dll
Normal file
Binary file not shown.
@ -3,6 +3,7 @@
|
|||||||
#include "Level.h"
|
#include "Level.h"
|
||||||
#include "Layer.h"
|
#include "Layer.h"
|
||||||
#include "Tileset.h"
|
#include "Tileset.h"
|
||||||
|
#include "../Sound/Music.h"
|
||||||
#include "../System/Debug.h"
|
#include "../System/Debug.h"
|
||||||
#include "../TMXParser/Tmx.h"
|
#include "../TMXParser/Tmx.h"
|
||||||
|
|
||||||
@ -11,6 +12,7 @@ Level::Level() {
|
|||||||
_height = 0;
|
_height = 0;
|
||||||
_tileWidth = 0;
|
_tileWidth = 0;
|
||||||
_tileHeight = 0;
|
_tileHeight = 0;
|
||||||
|
_bgm = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
Level::~Level() {
|
Level::~Level() {
|
||||||
@ -23,6 +25,11 @@ Level::~Level() {
|
|||||||
delete (*i);
|
delete (*i);
|
||||||
}
|
}
|
||||||
_tilesets.clear();
|
_tilesets.clear();
|
||||||
|
|
||||||
|
if(_bgm) {
|
||||||
|
musicManager.Destroy(_bgm);
|
||||||
|
_bgm = NULL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Level::Load(const std::string& filename) {
|
bool Level::Load(const std::string& filename) {
|
||||||
@ -76,9 +83,28 @@ bool Level::Load(const std::string& filename) {
|
|||||||
_layers.push_back(layer);
|
_layers.push_back(layer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::map<std::string, std::string> mapProps = map.GetProperties().GetList();
|
||||||
|
for(std::map<std::string, std::string>::iterator i = mapProps.begin(); i != mapProps.end(); ++i) {
|
||||||
|
if(i->first == "BGM") {
|
||||||
|
_bgm = musicManager.Load(i->second);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Level::PlayBGM() {
|
||||||
|
if(_bgm) {
|
||||||
|
Music::Play(_bgm, -1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Level::Update(float dt) {
|
||||||
|
for(std::list<Layer*>::iterator i = _layers.begin(); i != _layers.end(); ++i) {
|
||||||
|
(*i)->Update(dt);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Level::Draw(int xOffset, int yOffset) {
|
void Level::Draw(int xOffset, int yOffset) {
|
||||||
for(std::list<Layer*>::iterator i = _layers.begin(); i != _layers.end(); ++i) {
|
for(std::list<Layer*>::iterator i = _layers.begin(); i != _layers.end(); ++i) {
|
||||||
(*i)->Draw(xOffset, yOffset);
|
(*i)->Draw(xOffset, yOffset);
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
class Layer;
|
class Layer;
|
||||||
class Tileset;
|
class Tileset;
|
||||||
|
class Music;
|
||||||
|
|
||||||
class Level {
|
class Level {
|
||||||
public:
|
public:
|
||||||
@ -13,6 +14,8 @@ public:
|
|||||||
|
|
||||||
bool Load(const std::string& filename);
|
bool Load(const std::string& filename);
|
||||||
|
|
||||||
|
void PlayBGM();
|
||||||
|
|
||||||
void Update(float dt);
|
void Update(float dt);
|
||||||
void Draw(int xOffset, int yOffset);
|
void Draw(int xOffset, int yOffset);
|
||||||
|
|
||||||
@ -28,4 +31,5 @@ private:
|
|||||||
int _tileHeight;
|
int _tileHeight;
|
||||||
std::list<Layer*> _layers;
|
std::list<Layer*> _layers;
|
||||||
std::list<Tileset*> _tilesets;
|
std::list<Tileset*> _tilesets;
|
||||||
|
Music* _bgm;
|
||||||
};
|
};
|
||||||
|
@ -35,6 +35,7 @@ bool Game::Init(void) {
|
|||||||
glAlphaFunc(GL_GREATER, 0.1f);
|
glAlphaFunc(GL_GREATER, 0.1f);
|
||||||
|
|
||||||
_level->Load("../Data/Map/Ugly.tmx");
|
_level->Load("../Data/Map/Ugly.tmx");
|
||||||
|
_level->PlayBGM();
|
||||||
|
|
||||||
// Return success.
|
// Return success.
|
||||||
return true;
|
return true;
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <SDL/SDL.h>
|
#include <SDL/SDL.h>
|
||||||
|
#include <SDL/SDL_mixer.h>
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
#include <time.h>
|
#include <time.h>
|
||||||
#include "Game.h"
|
#include "Game.h"
|
||||||
@ -41,7 +42,7 @@ int main(int argc, char** argv) {
|
|||||||
Debug::openLog(true);
|
Debug::openLog(true);
|
||||||
Debug::logger->message("\n ----- Engine Loading -----");
|
Debug::logger->message("\n ----- Engine Loading -----");
|
||||||
|
|
||||||
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
|
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
|
||||||
Debug::logger->message("Error: Could not load SDL");
|
Debug::logger->message("Error: Could not load SDL");
|
||||||
Destroy();
|
Destroy();
|
||||||
return 1;
|
return 1;
|
||||||
@ -61,6 +62,10 @@ int main(int argc, char** argv) {
|
|||||||
screen = SDL_SetVideoMode(WINDOW_WIDTH, WINDOW_HEIGHT, 32, flags);
|
screen = SDL_SetVideoMode(WINDOW_WIDTH, WINDOW_HEIGHT, 32, flags);
|
||||||
Debug::logger->message("Video mode set..");
|
Debug::logger->message("Video mode set..");
|
||||||
|
|
||||||
|
if(Mix_OpenAudio(44100, AUDIO_S16, 2, 4096)) {
|
||||||
|
Debug::logger->message("Audio opened..");
|
||||||
|
}
|
||||||
|
|
||||||
info = SDL_GetVideoInfo();
|
info = SDL_GetVideoInfo();
|
||||||
if(!info) {
|
if(!info) {
|
||||||
// This should never accur.
|
// This should never accur.
|
||||||
|
30
src/Sound/Music.cpp
Normal file
30
src/Sound/Music.cpp
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
#include <SDL/SDL_mixer.h>
|
||||||
|
|
||||||
|
#include "Music.h"
|
||||||
|
|
||||||
|
ResourceManager<Music> musicManager;
|
||||||
|
|
||||||
|
Music::Music() : Resource() {
|
||||||
|
_music = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
Music::~Music() {
|
||||||
|
if(_music) {
|
||||||
|
Mix_FreeMusic(_music);
|
||||||
|
_music = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Music::Load(const std::string& filename) {
|
||||||
|
_music = Mix_LoadMUS(filename.c_str());
|
||||||
|
return _music != NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Music::Play(Music* music, int loops) {
|
||||||
|
Stop();
|
||||||
|
Mix_PlayMusic(music->_music, loops);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Music::Stop() {
|
||||||
|
Mix_HaltMusic();
|
||||||
|
}
|
23
src/Sound/Music.h
Normal file
23
src/Sound/Music.h
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "../System/ResourceManager.h"
|
||||||
|
|
||||||
|
struct _Mix_Music;
|
||||||
|
|
||||||
|
class Music : public Resource {
|
||||||
|
template<class T> friend class ResourceManager;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Music();
|
||||||
|
~Music();
|
||||||
|
|
||||||
|
bool Load(const std::string& filename);
|
||||||
|
|
||||||
|
static void Play(Music* music, int loops);
|
||||||
|
static void Stop();
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct _Mix_Music* _music;
|
||||||
|
};
|
||||||
|
|
||||||
|
extern ResourceManager<Music> musicManager;
|
Loading…
Reference in New Issue
Block a user