[Fix] Tamir thought it be a good idea to kill my Player Title.

[Fix] Fixed out of date copyright.
[Add] Just starting on battle systems.
This commit is contained in:
Rtch90 2012-04-19 15:25:11 +01:00
parent 24fab57d2a
commit 03289f6981
5 changed files with 11 additions and 5 deletions

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@ -65,7 +65,8 @@ HEADERS += ../src/Actor/Player.h \
../src/Animation/AnimatingSprite.h \ ../src/Animation/AnimatingSprite.h \
../src/UI/Menu.h \ ../src/UI/Menu.h \
../src/UI/Button.h \ ../src/UI/Button.h \
../src/Main/TitleScreen.h ../src/Main/TitleScreen.h \
../src/BattleSys/HUB.h
SOURCES += ../src/Actor/Player.cpp \ SOURCES += ../src/Actor/Player.cpp \
../src/Collision/AABB.cpp \ ../src/Collision/AABB.cpp \
../src/Global/Globals.cpp \ ../src/Global/Globals.cpp \
@ -105,4 +106,5 @@ SOURCES += ../src/Actor/Player.cpp \
../src/Animation/AnimatingSprite.cpp \ ../src/Animation/AnimatingSprite.cpp \
../src/UI/Menu.cpp \ ../src/UI/Menu.cpp \
../src/UI/Button.cpp \ ../src/UI/Button.cpp \
../src/Main/TitleScreen.cpp ../src/Main/TitleScreen.cpp \
../src/BattleSys/HUB.cpp

2
README
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@ -14,7 +14,7 @@ KonoM
################################################################## ##################################################################
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Copyright (C) 2011 SaraCraft Copyright (C) 2012 SaraCraft
allanis@saracraft.net allanis@saracraft.net
This program is free software; you can redistribute it and/or This program is free software; you can redistribute it and/or

0
src/BattleSys/HUB.cpp Normal file
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0
src/BattleSys/HUB.h Normal file
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@ -32,7 +32,7 @@ Game::Game(void) {
_titleScreen = new TitleScreen(); _titleScreen = new TitleScreen();
_inTitleScreen = true; _inTitleScreen = true;
_inGameMenuShown = false; _inGameMenuShown = false;
_running = true; _running = true;
@ -182,6 +182,10 @@ void Game::RenderGame(void) {
_level->Draw(xOffset, yOffset); _level->Draw(xOffset, yOffset);
_player->Render(); _player->Render();
_NPC->Render(); _NPC->Render();
_testFont->RenderText(
_player->GetX() - 5,
_player->GetY() - _testFont->GetLineSkip() - 20,
"Miss D");
_testFont->RenderText( _testFont->RenderText(
_player->GetX() - 50, _player->GetX() - 50,
_player->GetY() - _testFont->GetLineSkip() - 2, _player->GetY() - _testFont->GetLineSkip() - 2,
@ -195,7 +199,7 @@ void Game::RenderGame(void) {
_inGameMenu->Render(); _inGameMenu->Render();
} }
} }
void Game::NewGame(void) { void Game::NewGame(void) {