[Fix] Tamir thought it be a good idea to kill my Player Title.
[Fix] Fixed out of date copyright. [Add] Just starting on battle systems.
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@ -65,7 +65,8 @@ HEADERS += ../src/Actor/Player.h \
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../src/Animation/AnimatingSprite.h \
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../src/Animation/AnimatingSprite.h \
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../src/UI/Menu.h \
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../src/UI/Menu.h \
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../src/UI/Button.h \
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../src/UI/Button.h \
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../src/Main/TitleScreen.h
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../src/Main/TitleScreen.h \
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../src/BattleSys/HUB.h
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SOURCES += ../src/Actor/Player.cpp \
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SOURCES += ../src/Actor/Player.cpp \
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../src/Collision/AABB.cpp \
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../src/Collision/AABB.cpp \
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../src/Global/Globals.cpp \
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../src/Global/Globals.cpp \
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@ -105,4 +106,5 @@ SOURCES += ../src/Actor/Player.cpp \
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../src/Animation/AnimatingSprite.cpp \
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../src/Animation/AnimatingSprite.cpp \
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../src/UI/Menu.cpp \
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../src/UI/Menu.cpp \
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../src/UI/Button.cpp \
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../src/UI/Button.cpp \
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../src/Main/TitleScreen.cpp
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../src/Main/TitleScreen.cpp \
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../src/BattleSys/HUB.cpp
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2
README
2
README
@ -14,7 +14,7 @@ KonoM
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##################################################################
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##################################################################
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Copyright (C) 2011 SaraCraft
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Copyright (C) 2012 SaraCraft
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allanis@saracraft.net
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allanis@saracraft.net
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This program is free software; you can redistribute it and/or
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This program is free software; you can redistribute it and/or
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0
src/BattleSys/HUB.cpp
Normal file
0
src/BattleSys/HUB.cpp
Normal file
0
src/BattleSys/HUB.h
Normal file
0
src/BattleSys/HUB.h
Normal file
@ -32,7 +32,7 @@ Game::Game(void) {
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_titleScreen = new TitleScreen();
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_titleScreen = new TitleScreen();
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_inTitleScreen = true;
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_inTitleScreen = true;
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_inGameMenuShown = false;
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_inGameMenuShown = false;
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_running = true;
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_running = true;
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@ -182,6 +182,10 @@ void Game::RenderGame(void) {
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_level->Draw(xOffset, yOffset);
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_level->Draw(xOffset, yOffset);
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_player->Render();
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_player->Render();
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_NPC->Render();
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_NPC->Render();
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_testFont->RenderText(
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_player->GetX() - 5,
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_player->GetY() - _testFont->GetLineSkip() - 20,
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"Miss D");
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_testFont->RenderText(
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_testFont->RenderText(
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_player->GetX() - 50,
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_player->GetX() - 50,
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_player->GetY() - _testFont->GetLineSkip() - 2,
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_player->GetY() - _testFont->GetLineSkip() - 2,
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@ -195,7 +199,7 @@ void Game::RenderGame(void) {
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_inGameMenu->Render();
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_inGameMenu->Render();
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}
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}
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}
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}
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void Game::NewGame(void) {
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void Game::NewGame(void) {
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