//-----------------------------------------------------------------------------
// TmxObject.h
//
// Copyright (c) 2010-2012, Tamir Atias
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL TAMIR ATIAS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: Tamir Atias
//-----------------------------------------------------------------------------
#pragma once

#include <string>

#include "TmxPropertySet.h"

class TiXmlNode;

namespace Tmx 
{
	class Polygon;
	class Polyline;

	//-------------------------------------------------------------------------
	// Class used for representing a single object from the objectgroup.
	//-------------------------------------------------------------------------
	class Object 
	{
	public:
		Object();
		~Object();

		// Parse an object node.
		void Parse(const TiXmlNode *objectNode);
	
		// Get the name of the object.
		const std::string &GetName() const { return name; }
		
		// Get the type of the object.
		const std::string &GetType() const { return type; }

		// Get the left side of the object, in pixels.
		int GetX() const { return x; }

		// Get the top side of the object, in pixels.
		int GetY() const { return y; }
		
		// Get the width of the object, in pixels.
		int GetWidth() const { return width; }
		
		// Get the height of the object, in pixels.
		int GetHeight() const { return height; }

		// Get the Global ID of the tile associated with this object.
		int GetGid() const { return gid; }

		// Get the Polygon.
		const Polygon *GetPolygon() const { return polygon; }

		// Get the Polyline.
		const Polyline *GetPolyline() const { return polyline; }

		// Get the property set.
		const PropertySet &GetProperties() const { return properties; }

	private:
		std::string name;
		std::string type;

		int x;
		int y;
		int width;
		int height;
		int gid;

		Polygon *polygon;
		Polyline *polyline;

		PropertySet properties;
	};
};