<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{8584BDC6-6C30-4616-8FDA-439C0B07CDA4}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>VC10</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)..\</OutDir>
    <TargetName>$(ProjectName)_d</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)..\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>../../Libs/Win32/SDL/include;../../Libs/Win32/zlib/src;../../Libs/Win32/tinyxml/src</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>..\..\Libs\Win32\SDL\lib</AdditionalLibraryDirectories>
      <AdditionalDependencies>SDL.lib;SDL_image.lib;SDL_mixer.lib;SDL_ttf.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>../../Libs/Win32/SDL/include;../../Libs/Win32/zlib/src;../../Libs/Win32/tinyxml/src</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>..\..\Libs\Win32\SDL\lib</AdditionalLibraryDirectories>
      <AdditionalDependencies>SDL.lib;SDL_image.lib;SDL_mixer.lib;SDL_ttf.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\..\src\Actor\Actor.h" />
    <ClInclude Include="..\..\src\Actor\NPC.h" />
    <ClInclude Include="..\..\src\Actor\Player.h" />
    <ClInclude Include="..\..\src\Animation\AnimatingSprite.h" />
    <ClInclude Include="..\..\src\Animation\AnimationSequence.h" />
    <ClInclude Include="..\..\src\Collision\AABB.h" />
    <ClInclude Include="..\..\src\Font\Font.h" />
    <ClInclude Include="..\..\src\Global\Constants.h" />
    <ClInclude Include="..\..\src\Global\Globals.h" />
    <ClInclude Include="..\..\src\glx\glext.h" />
    <ClInclude Include="..\..\src\glx\wglext.h" />
    <ClInclude Include="..\..\src\IO\Input.h" />
    <ClInclude Include="..\..\src\Level\Layer.h" />
    <ClInclude Include="..\..\src\Level\Level.h" />
    <ClInclude Include="..\..\src\Level\MapTile.h" />
    <ClInclude Include="..\..\src\Level\Tileset.h" />
    <ClInclude Include="..\..\Src\Level\Warp.h" />
    <ClInclude Include="..\..\src\Main\Game.h" />
    <ClInclude Include="..\..\src\Main\TitleScreen.h" />
    <ClInclude Include="..\..\src\Math\FPS.h" />
    <ClInclude Include="..\..\src\Math\MathBox.h" />
    <ClInclude Include="..\..\src\Math\Rect.h" />
    <ClInclude Include="..\..\src\Math\Timer.h" />
    <ClInclude Include="..\..\src\Math\Vec2.h" />
    <ClInclude Include="..\..\Src\Sound\Music.h" />
    <ClInclude Include="..\..\Src\Sound\SoundEffect.h" />
    <ClInclude Include="..\..\src\Sprite\Sprite.h" />
    <ClInclude Include="..\..\src\System\Debug.h" />
    <ClInclude Include="..\..\src\System\FileReader.h" />
    <ClInclude Include="..\..\src\System\ResourceManager.h" />
    <ClInclude Include="..\..\src\System\String.h" />
    <ClInclude Include="..\..\src\Texture\Texture.h" />
    <ClInclude Include="..\..\src\TMXParser\base64.h" />
    <ClInclude Include="..\..\src\TMXParser\Tmx.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxImage.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxLayer.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxMap.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxMapTile.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxObject.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxObjectGroup.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxPoint.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxPolygon.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxPolyline.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxPropertySet.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxTile.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxTileset.h" />
    <ClInclude Include="..\..\src\TMXParser\TmxUtil.h" />
    <ClInclude Include="..\..\src\UI\Button.h" />
    <ClInclude Include="..\..\src\UI\Menu.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\Actor\Actor.cpp" />
    <ClCompile Include="..\..\src\Actor\NPC.cpp" />
    <ClCompile Include="..\..\src\Actor\Player.cpp" />
    <ClCompile Include="..\..\src\Animation\AnimatingSprite.cpp" />
    <ClCompile Include="..\..\src\Animation\AnimationSequence.cpp" />
    <ClCompile Include="..\..\src\Collision\AABB.cpp" />
    <ClCompile Include="..\..\src\Font\Font.cpp" />
    <ClCompile Include="..\..\src\Global\Constants.cpp" />
    <ClCompile Include="..\..\src\Global\Globals.cpp" />
    <ClCompile Include="..\..\src\IO\Input.cpp" />
    <ClCompile Include="..\..\src\Level\Layer.cpp" />
    <ClCompile Include="..\..\src\Level\Level.cpp" />
    <ClCompile Include="..\..\src\Level\Tileset.cpp" />
    <ClCompile Include="..\..\src\Main\Game.cpp" />
    <ClCompile Include="..\..\src\Main\main.cpp" />
    <ClCompile Include="..\..\src\Main\TitleScreen.cpp" />
    <ClCompile Include="..\..\src\Math\FPS.cpp" />
    <ClCompile Include="..\..\src\Math\Timer.cpp" />
    <ClCompile Include="..\..\src\Math\Vec2.cpp" />
    <ClCompile Include="..\..\Src\Sound\Music.cpp" />
    <ClCompile Include="..\..\Src\Sound\SoundEffect.cpp" />
    <ClCompile Include="..\..\src\Sprite\Sprite.cpp" />
    <ClCompile Include="..\..\src\System\Debug.cpp" />
    <ClCompile Include="..\..\src\System\FileReader.cpp" />
    <ClCompile Include="..\..\src\System\String.cpp" />
    <ClCompile Include="..\..\src\Texture\Texture.cpp" />
    <ClCompile Include="..\..\src\TMXParser\base64.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxImage.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxLayer.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxMap.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxObject.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxObjectGroup.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxPolygon.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxPolyline.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxPropertySet.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxTile.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxTileset.cpp" />
    <ClCompile Include="..\..\src\TMXParser\TmxUtil.cpp" />
    <ClCompile Include="..\..\src\UI\Button.cpp" />
    <ClCompile Include="..\..\src\UI\Menu.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="tinyxml.vcxproj">
      <Project>{3e1d1b0a-eb87-4d28-9ce4-290b8a7f08b4}</Project>
    </ProjectReference>
    <ProjectReference Include="zlib.vcxproj">
      <Project>{b4a2ecf2-d1e0-4e73-a59f-bcce49c37cc6}</Project>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\Src\Level\Warp.cpp">
      <FileType>Document</FileType>
    </ClCompile>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>