Lephisto/scripts/ai/include/basic.lua
2013-08-15 13:20:32 +01:00

89 lines
1.7 KiB
Lua

-- [[
-- Basic tasks for a pilot, no need to reinvent the wheel with these.
--
-- The idea is to have it all here and only really work on the "control"
-- functions and such for each AI.
--]]
--[[
-- Attacks the current target, task pops when target is dead.
--]]
function attack()
target = ai.targetid()
-- Make sure pilot exists.
if not ai.exists(target) then
ai.poptask()
return
end
ai.settarget(target)
-- Get stats about enemy.
dist = ai.dist(ai.pos(target)) -- Get distance.
range = ai.getweaprange()
-- We first bias towards range.
if dist > range then
dir = ai.face(target) -- Normal face the target.
-- Shoot missiles if in range.
if ai.secondary() == "Launcher" and
dist < ai.getweaprange(1) and dir < 30 then -- More leniant with aiming.
ai.shoot(2)
end
if dir < 10 then
ai.accel()
end
-- Close enough to melee.
else
dir = ai.aim(target) -- we aim instead of face.
if (dir < 10 or ai.hasturret()) then
ai.shoot()
end
end
end
--[[
-- Attempts to run from the target.
--]]
function runaway()
target = ai.targetid()
if not ai.exists(target) then
ai.poptask()
return
end
dir = ai.face(target, 1)
ai.accel()
if ai.hasturrets() then
dist = ai.dist(ai.pos(target))
if dist < ai.getweaprange() then
ai.settarget(target)
ai.shoot()
end
end
end
--[[
-- Start heading away to try to hyperspace.
--
-- Will need the following in control() to work:
--
-- task = ai.taskname()
-- if task == "hyperspace" then
-- ai.hyperspace() -- Try to hyperspace.
-- end
--]]
function hyperspace()
dir = ai.facr(-1) -- Face away from (0,0).
if(dir < 10) then
ai.accel()
end
end