Lephisto/scripts/ai/pirate.lua
2013-02-09 22:26:09 +00:00

72 lines
1.4 KiB
Lua

--Required control rate.
control_rate = 2
-- Required "control" function.
function control()
if taskname() ~= "attack" then
enemy = getenemy()
if enemy ~= -1 then
pushtask(0, "attack", enemy)
else
pushtask(0, "fly")
end
end
end
-- Required "attacked" function
function attacked(attacker)
task = taskname()
if task ~= "attack" and task ~= "runaway" then
taunt()
pushtask(0, "attack", attacker)
elseif task == "attack" then
if gettargetid() ~= attacker then
pushtask(0, "attack", attacker)
end
end
end
function taunt()
num = rng(0,4)
if num == 0 then msg = "How dare you attack me?!"
elseif num == 1 then msg = "Aha! You think you can best ME?!"
elseif num == 2 then msg = "JUST! DIE!"
elseif num == 3 then msg = "Ohh, You're not going to enjoy this!"
end
if msg then comm(attacker, msg) end
end
-- Run away.
function runaway()
target = gettargerid()
dir = face(target, 1)
accel()
end
-- Attack.
function attack()
target = gettargetid()
dir = face(target)
dist = getdist(getpos(target))
if parmor() < 70 then
poptask()
pushtask(0, "runaway", target)
elseif dir < 10 and dist > 300 then
accel()
elseif dir < 10 and dist < 300 then
shoot()
end
end
-- Fly to the player.
function fly()
target = 0
dir = face(target)
dist = getdist(getpos(target))
if dir < 10 and dist > 300 then
accel()
end
end