Lephisto/scripts/ai/militia.lua
2013-03-14 22:00:44 +00:00

99 lines
1.8 KiB
Lua

-- Required control rate
control_rate = 2
-- Required "control" function.
function control()
task = ai.taskname()
enemy = ai.getenemy()
if enemy ~= 0 then
ai.pushtask(0, "attack", enemy)
elseif ai.taskname() == "none" then
ai.pushtask(0, "fly")
end
end
-- Required "attacked" function
function attacked(attacker)
task = ai.taskname()
if task ~= "attack" and task ~= "runaway" then
-- Some taunting.
taunt(attacker)
-- Now pilot fights back!
ai.pushtask(0, "attack", attacker)
elseif task == "attack" then
if ai.targetid() ~= attaker then
ai.pushtack(0, "attack", attacker)
end
end
end
function create()
if ai.rnd(0, 2)==0 then
ai.broadcast("This area is under militia survellance.")
end
end
-- Taunts
function taunt(target)
num = ai.rnd(0,4)
if num == 0 then msg = "How dare you attack me!?"
elseif num == 1 then msg = "YOU! ARE NOT! PREPARED!!"
elseif num == 2 then msg = "Won't You just die already!?"
elseif num == 3 then msg = "You won't survive!"
end
if msg then ai.comm(attacker, msg) end
end
function runaway()
target = ai.targetid()
-- Make sure pilot exists.
if not ai.exists(target) then
ai.poptask()
return
end
dir = ai.face(target, 1)
ai.accel()
end
function attack()
target = ai.targetid()
if not ai.exists(target) then
ai.poptask()
return
end
dir = ai.face(target)
dist = ai.dist(ai.pos(target))
second = ai.secondary()
if ai.secondary() == "Launcher" then
ai.settarget(target)
ai.shoot(2)
end
if ai.parmour() < 70 then
ai.poptask()
ai.pushtask(0, "runaway", target)
elseif dir < 10 and dist > 300 then
ai.accel()
elseif dir < 10 and dist < 300 then
ai.shoot()
end
end
function fly()
target = player
dir = ai.face(target)
dist = ai.dist(ai.pos(target))
if dir < 10 and dist > 300 then
ai.accel()
end
end