Lephisto/src/music.c
2013-09-03 19:50:58 +01:00

322 lines
7.3 KiB
C

/**
* @file music.c
* @brief Control all the music playing.
*/
#include <SDL_mixer.h>
#include <SDL.h>
#include "llua.h"
#include "lluadef.h"
#include "misn_lua.h"
#include "lephisto.h"
#include "log.h"
#include "pack.h"
#include "music.h"
#define MUSIC_PREFIX "../snd/music/" /**< Prefix of where to find music. */
#define MUSIC_SUFFIX ".ogg" /**< Suffix of music. */
#define MUSIC_LUA_PATH "../snd/music.lua" /**< Lua music control file. */
int music_disabled = 0; /**< Whether or not music is disabled. */
/* Global music lua. */
static lua_State* music_lua = NULL; /**< The Lua music control state. */
/* Functions. */
static int musicL_load(lua_State* L);
static int musicL_play(lua_State* L);
static int musicL_stop(lua_State* L);
static const luaL_reg music_methods[] = {
{ "load", musicL_load },
{ "play", musicL_play },
{ "stop", musicL_stop },
{0, 0}
}; /**< Music specific methods. */
/* What is available? */
static char** music_selection = NULL; /**< Available music selection. */
static int nmusic_selection = 0; /**< Size of available music selection. */
static void* music_data = NULL; /**< Current music data. */
static SDL_RWops* music_rw = NULL; /**< Current music RWops. */
static Mix_Music* music_music = NULL; /**< Current music. */
/* Music stuff. */
static int music_find(void);
static void music_free(void);
/* Lua stuff. */
static void music_rechoose(void);
static int music_luaInit(void);
static void music_luaQuit(void);
/**
* @fn int music init(void)
*
* @brief Initializes the music subsystem.
* @return 0 on success.
*/
int music_init(void) {
if(music_disabled) return 0;
if(music_find() < 0) return -1;
if(music_luaInit() < 0) return -1;
music_volume(0.8);
return 0;
}
/**
* @fn void music_exit(void)
*
* @brief Exits the music subsystem.
*/
void music_exit(void) {
music_free();
}
/**
* @fn static void music_free(void)
*
* @brief Free the current playing music.
*/
static void music_free(void) {
if(music_music != NULL) {
Mix_HookMusicFinished(NULL);
Mix_HaltMusic();
Mix_FreeMusic(music_music);
/*SDL_FreeRW(music_rw);*/ /*FreeMusic frees it itself. */
free(music_data);
music_music = NULL;
music_rw = NULL;
music_data = NULL;
}
}
/**
* @fn static int music_find(void)
*
* @brief Internal music loading routines.
* @return 0 on success.
*/
static int music_find(void) {
char** files;
uint32_t nfiles, i;
char tmp[64];
int len;
if(music_disabled) return 0;
/* Get the file list. */
files = pack_listfiles(data, &nfiles);
/* Load the profiles. */
for(i = 0; i < nfiles; i++)
if((strncmp(files[i], MUSIC_PREFIX, strlen(MUSIC_PREFIX))==0) &&
(strncmp(files[i] + strlen(files[i]) - strlen(MUSIC_SUFFIX),
MUSIC_SUFFIX, strlen(MUSIC_SUFFIX))==0)) {
/* Grow the selection size. */
music_selection = realloc(music_selection,++nmusic_selection*sizeof(char*));
/* Remove the prefix and suffix. */
len = strlen(files[i]) - strlen(MUSIC_SUFFIX MUSIC_PREFIX);
strncpy(tmp, files[i] + strlen(MUSIC_PREFIX), len);
tmp[MIN(len, 64-1)] = '\0';
music_selection[nmusic_selection-1] = strdup(tmp);
}
/* Free the char* allocated by pack. */
for(i = 0; i < nfiles; i++)
free(files[i]);
free(files);
DEBUG("Loaded %d song%c", nmusic_selection, (nmusic_selection==1)?' ':'s');
return 0;
}
/**
* @fn int music_volume(const double vol)
*
* @brief Set the music volume.
* @param vol Volume to set to (between 0 and 1).
* @return 0 on success.
*/
int music_volume(const double vol) {
if(music_disabled) return 0;
return Mix_VolumeMusic(MIX_MAX_VOLUME*vol);
}
/**
* @fn void music_load(const char* name)
*
* @brief Load the music by name.
* @param name Name of the file to load.
*/
void music_load(const char* name) {
unsigned int size;
char filename[PATH_MAX];
if(music_disabled) return;
music_free();
/* Load the data. */
snprintf(filename, PATH_MAX, MUSIC_PREFIX"%s"MUSIC_SUFFIX, name);
music_data = pack_readfile(DATA, filename, &size);
music_rw = SDL_RWFromMem(music_data, size);
music_music = Mix_LoadMUS_RW(music_rw);
if(music_music == NULL)
WARN("SDL_Mixer: %s", Mix_GetError());
Mix_HookMusicFinished(music_rechoose);
}
/**
* @fn void music_play(void)
*
* @brief Play the loaded music.
*/
void music_play(void) {
if(music_music == NULL) return;
if(Mix_FadeInMusic(music_music, 0, 500) < 0)
WARN("SDL_Mixer: %s", Mix_GetError());
}
/**
* @fn void music_stop(void)
*
* @brief Stop the loaded music.
*/
void music_stop(void) {
if(music_music == NULL) return;
if(Mix_FadeOutMusic(500) < 0)
WARN("SDL_Mixer: %s", Mix_GetError());
}
/* Music lua stuff. */
/**
* @fn static int music_luaInit(void)
*
* @brief Initializes the music Lua control system.
* @return 0 on success.
*/
static int music_luaInit(void) {
char* buf;
uint32_t bufsize;
if(music_lua != NULL)
music_luaQuit();
music_lua = llua_newState();
/*luaL_openlibs(music_lua); */
lua_loadSpace(music_lua, 1); /* Space and time are readonly. */
lua_loadTime(music_lua, 1);
lua_loadRnd(music_lua);
lua_loadVar(music_lua, 1); /* Also read only. */
lua_loadMusic(music_lua, 0); /* Write it. */
/* Load the actual lua music code. */
buf = pack_readfile(DATA, MUSIC_LUA_PATH, &bufsize);
if(luaL_dobuffer(music_lua, buf, bufsize, MUSIC_LUA_PATH) != 0) {
ERR("Error loading music file: %s\n"
"%s\n"
"Most likely Lua file has improper syntax, please check",
MUSIC_LUA_PATH, lua_tostring(music_lua, -1));
return -1;
}
free(buf);
return 0;
}
/**
* @fn static void music_luaQuit(void)
*
* @brief Quit the music Lua control system.
*/
static void music_luaQuit(void) {
if(music_lua == NULL)
return;
lua_close(music_lua);
music_lua = NULL;
}
/**
* @fn int lua_loadMusic(lua_State* L, int read_only)
*
* @brief Load the music functions into a lua_State.
* @param L Lua State to load the music functions into.
* @param read_only Load the write functions?
* @return 0 on success.
*/
int lua_loadMusic(lua_State* L, int read_only) {
(void)read_only; /* Future proof. */
luaL_register(L, "music", music_methods);
return 0;
}
/**
* @fn int music_choose(char* situation)
*
* @brief Actually run the music stuff, based on situation.
* @param situation choose a new music to play.
* @return 0 on success.
*/
int music_choose(char* situation) {
if(music_disabled) return 0;
lua_getglobal(music_lua, "choose");
lua_pushstring(music_lua, situation);
if(lua_pcall(music_lua, 1, 0, 0)) {
/* Error occured. */
WARN("Error while choosing music: %s", (char*)lua_tostring(music_lua, -1));
return -1;
}
return 0;
}
/**
* @fn static void music_rechoose(void)
*
* @brief Attempts to rechoose the music.
*/
static void music_rechoose(void) {
music_choose("idle");
}
/* The music lua functions. */
static int musicL_load(lua_State* L) {
char* str;
/* Check parameters. */
LLUA_MIN_ARGS(1);
if(lua_isstring(L, 1)) str = (char*)lua_tostring(L, 1);
else LLUA_INVALID_PARAMETER();
music_load(str);
return 0;
}
static int musicL_play(lua_State* L) {
(void)L;
music_play();
return 0;
}
static int musicL_stop(lua_State* L) {
(void)L;
music_stop();
return 0;
}