9 lines
245 B
C
9 lines
245 B
C
#pragma once
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#include "opengl.h"
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#include "physics.h"
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int CollideSprite(const glTexture* at, const int asx, const int asy,
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const Vec2* ap, const glTexture* bt,
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const int bsx, const int bsy, const Vec2* bp);
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