Lephisto/scripts/ai/pirate.lua

89 lines
2.0 KiB
Lua

include("../scripts/ai/include/basic.lua")
--Required control rate.
control_rate = 2
-- Required "control" function.
function control()
task = ai.taskname()
if task == "attack" then
if ai.parmour() < 80 then
ai.pushtask(0, "runaway", ai.targetid())
else
attack_think()
end
elseif task == "hyperspace" then
ai.hyperspace() -- Try to hyperspace.
-- Running pilot has healed up some.
elseif task == "runaway" then
if ai.parmour() == 100 then
-- "attack" should be called after "runaway".
ai.poptask()
elseif ai.dist(ai.pos(ai.targetid())) > 300 then
ai.hyperspace()
end
-- Nothing to do.
else
-- If getenemy() is 0, there is no enemy around.
enemy = ai.getenemy()
if ai.parmour() == 100 and enemy ~= 0 then
taunt(enemy, true)
ai.pushtask(0, "attack", enemy) -- Begin the attack.
-- Nothing to attack.
else
ai.pushtask(0, "hyperspace")
end
end
end
-- Required "attacked" function
function attacked(attacker)
task = ai.taskname()
-- Pirate isn't fighting or fleeing already.
if task ~= "attack" and task ~= "runaway" then
taunt(attacker, false)
ai.pushtask(0, "attack", attacker)
-- Pirate is fighting bit switches to new target (doesn't forget the old on though).
elseif task == "attack" then
if ai.targetid() ~= attacker then
ai.pushtask(0, "attack", attacker)
end
end
end
function create()
if rnd.int(0,5) ~= 0 then
ai.setcredits(0, ai.shipprice()/100)
end
end
function taunt(target, offense)
-- Only 50$ of actually taunting.
if rnd.int(0,1) == 0 then
return
end
-- Some taunts.
if offense then
taunts = {
"Prepare to be boarded!",
"Yohoho!",
"What's a pretty ship like you doing in a place like this?!"
}
else
taunts = {
"You dare attack me?!",
"You think that you can take me on?!",
"JUST!! DIE!!",
"You'll regret this!"
}
end
ai.comm(target, taunts[rnd.int(1, #taunts)])
end