40 lines
983 B
C++
40 lines
983 B
C++
#pragma once
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#include "libs.h"
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namespace Gui {
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namespace Color {
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extern const float bg[];
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extern const float bgShadow[];
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}
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void HandleSDLEvent(SDL_Event* event);
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void Draw(void);
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void Init(int screen_width, int screen_height, int ui_width, int ui_height);
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}
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#include "gui_events.h"
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namespace Gui {
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namespace RawEvents {
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extern sigc::signal<void, SDL_MouseButtonEvent*> onMouseDown;
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extern sigc::signal<void, SDL_MouseButtonEvent*> onMouseUp;
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extern sigc::signal<void, SDL_KeyboardEvent*> onKeyDown;
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extern sigc::signal<void, SDL_KeyboardEvent*> onKeyUp;
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}
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}
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#include "gui_widget.h"
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#include "gui_image.h"
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#include "gui_button.h"
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#include "gui_toggle_button.h"
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#include "gui_multi_state_image_button.h"
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#include "gui_image_button.h"
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#include "gui_iselectable.h"
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#include "gui_radio_button.h"
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#include "gui_image_radio_button.h"
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#include "gui_radio_group.h"
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#include "gui_fixed.h"
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#include "gui_label.h"
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#include "gui_screen.h"
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