Lephisto/dat/missions/neutral/cargo.lua

211 lines
6.3 KiB
Lua

-- [[
-- Handle the randomly created cargo delivery missions.
-- ]]
lang = lephisto.lang()
if lang == "es" then
-- Not translated atm.
else -- Default english.
misn_desc = {}
misn_desc[1] = "%s in the %s system needs a delivery of %d tons of %s."
misn_desc[11] = "%s in the %s system needs a rush delivery of %d tons of %s before %s (%s left)."
misn_desc[21] = "A group of %s needs to travel to %s in the %s system."
misn_reward = "%d credits"
title = {}
title[1] = "Cargo delivery to %s"
title[2] = "Freight delivery to %s"
title[3] = "Transport to %s"
title[4] = "Delivery to %s"
title[11] = "Rush Delivery to %s"
title[21] = "Transport %s to %s"
title[22] = "Ferry %s to %s"
full = {}
full[1] = "Ship is full"
full[2] = "Your ship is too full. You need to make room for %d more tons if you want to be able to accept the mission."
accept_title = "Mission Accepted"
accept_msg = {}
accept_msg[1] = "The Workers load the %d tons of %s onto your ship."
accept_msg[2] = "The %s board your ship."
msg_title = {}
msg_msg = {}
msg_title[1] = "Too many missions"
msg_msg[1] = "You have too many active missions."
msg_title[2] = "Succesful Delivery"
msg_msg[2] = "The workers unload the %s at the docks."
msg_msg[5] = "The %s leave your ship."
msg_title[3] = "Cargo Missing"
msg_msg[3] = "You are missing the %d tons of %s!."
msg_msg[4] = "MISSION FAILED: You have failed to delivery the goods on time!"
end
-- Create the mission.
function create()
landed = space.getPlanet() -- Get landed planet.
-- Only 50% chance of appearing on Dvaered systems.
dv = faction.get("Dvaered")
if landed:faction() == dv and rnd.int(1) == 0 then
misn.finish(false)
end
-- Target destination.
i = 0
repeat
planet, system = space.getPlanet(misn.factions())
i = i + 1
until planet ~= landed or i > 10
-- Infinite loop protection.
if i > 10 then
misn.finish(false)
end
misn.setMarker(system) -- Mark the system.
misn_dist = system:jumpDist()
-- Mission generics.
i = rnd.int(6)
if i < 4 then -- Cargo delivery.
misn_type = "Cargo"
misn_faction = rnd.int(2)
i = rnd.int(3)
misn.setTitle(string.format(title[i+1], planet:name()))
elseif i < 6 then-- Rush delivery.
misn_type = "Rush"
misn_faction = rnd.int(5)
misn.setTitle(string.format(title[11], planet:name()))
else -- People delivery :P
misn_type = "People"
misn.faction = rnd.int(1)
carg_mass = 0
i = rnd.int(5)
if i < 2 then
carg_type = "Colonists"
elseif i < 4 then
carg_type = "Tourists"
else
carg_type = "Pilgrims"
end
i = rnd.int(1)
misn_setTitle(string.format(title[i+21], carg_type, planet:name()))
end
-- More mission specifics.
if misn_type == "Cargo" or misn_type == "Rush" then
carg_mass = rnd.int(10, 30)
i = rnd.int(12) -- Set the goods.
if i < 5 then
carg_type = "Food"
elseif i < 8 then
carg_type = "Ore"
elseif i < 10 then
carg_type = "Industrial Goods"
elseif i < 12 then
carg_type = "Luxury Goods"
else
carg_type = "Medicine"
end
end
-- Set reward and description.
if misn_type == "Cargo" then
misn.setDesc(string.format( misn_desc[1], planet:name(), system:name(), carg_mass, carg_type))
reward = misn_dist * carg_mass * (250+rnd.int(150)) +
carg_mass * (150+rnd.int(75)) +
rnd.int(1500)
elseif misn_type == "Rush" then
misn_time = time.get() + time.units(2) +
rnd.int(time.units(2), time.units(4)) * misn_dist
misn.setDesc(string.format( misn_desc[11], planet:name(), system:name(),
carg_mass, carg_type,
time.str(misn_time), time.str(misn_time-time.get())))
reward = misn_dist * carg_mass * (450+rnd.int(250)) +
carg_mass * (250+rnd.int(125)) +
rnd.int(2500)
elseif misn_type == "People" then
misn.setDesc(string.format(misn_desc[21], carg_type, planet:name(), system:name()))
reward = misn_dist * (1000 + rnd.int(500)) + rnd.int(2000)
end
misn.setReward(string.format(misn_reward, reward))
end
-- Mission is accepted.
function accept()
if player.freeCargo() < carg_mass then
tk.msg(full[1], string.format(full[2], carg_mass-player.freeCargo()))
misn.finish()
elseif misn.accept() then -- Able to accept the mission, hooks BREAK after accepting.
carg_id = player.addCargo(carg_type, carg_mass)
if misn_type == "People" then
tk.msg(accept_title, string.format(accept_msg[2], carg_type))
else
tk.msg(accept_title, string.format(accept_msg[1], carg_mass, carg_type))
end
-- Set the hooks.
hook.land("land") -- Only hook after accepting.
if misn_type == "Rush" then -- Rush needs additional time hook.
hook.time("timeup")
end
else
tk.msg(msg_title[1], msg_msg[1])
misn.finish()
end
end
-- Land hook.
function land()
landed = space.getPlanet()
if landed == planet then
if player.rmCargo(carg_id) then
player.pay( reward )
if misn_type == "People" then
tk.msg(msg_title[2], string.format(msg_msg[5], carg_type))
else
tk.msg(msg_title[2], string.format(msg_msg[2], carg_type))
end
-- Modify the faction standing.
if player.getFaction("Trader") < 70 then
player.modFactionRaw("Trader", misn_faction)
end
if player.getFaction("Independent") < 30 then
player.modFactionRaw("Independent", misn_faction/2)
end
if player.getFaction("Empire") < 10 then
player.modFaction("Empire", misn_faction/3)
end
misn.finish(true)
else
tk.msg(msg_title[3], string.format(msg_msg[3], carg_mass, carg_type))
end
end
end
-- Time hook.
function timeup()
if time.get() > misn_time then
misn.timerStart("failed", 2000)
else
misn.setDesc(string.format( misn_desc[11], planet:name(), system:name(),
carg_mass, carg_type,
time.str(misn_time), time.str(misn_time-time.get())))
end
end
function failed()
player.msg(msg_msg[4])
if misn_type ~= "People" then
player.jetCargo(carg_id)
end
misn.finish(false)
end
function abort()
if misn_type ~= "People" then
player.jetCargo(carg_id)
end
end