Lephisto/dat/missions/dvaered/dv_patrol.lua

169 lines
4.2 KiB
Lua

--[[
-- Handles random Dvaered Patrol missions.
--
-- Stage 1: Travelling.
-- Stage 2: Must clear enemies.
-- Stage 3: Continue travelling.
--]]
lang = lephisto.lang()
if lang == "es" then
-- Not translated atm.
else -- Default English.
misn_desc = {}
misn_desc[1] = "Patrol %d systems for hostiles: "
misn_desc[2] = "Travel to the %s system and check for hostiles."
misn_desc[3] = "Return to %s in the %s system for payment."
misn_reward = "%d credits"
title = {}
title[1] = "DV: Routine %d sector patrol"
title[2] = "DV: Patrol %d sectors"
title[3] = "DV: Scan of %d sectors"
accpet_title = "Mission Accepted"
msg_title = {}
msg_msg = {}
msg_title[1] = "Mission Success"
msg_msg[1] = "You are greeted by a Dvaered official and recieve your payment of %d credits for your contribution in keeping Dvaered systems clean."
msg_msg[2] = "DV: Engage hostiles."
msg_msg[3] = "MISSION FAILED: Fled from the heat of battle."
msg_msg[5] = "DV: Patrol finished, return to base."
end
-- Create the mission.
function create()
-- Get systems to patrol.
num_systems = rnd.int(2, 4)
systems = {}
s = space.getSystem():adjacentSystems()
systems[1] = s[rnd.int(1, #s)]
for i = 2, num_systems do
s = systems[i-1]:adjacentSystems()
systems[i] = s[rnd.int(1, #s)]
end
system1, system2, system3, system4 = unpack(systems)
base, base_sys = space_getPlanet()
misn_setMarker(systems[1])
-- Create the description.
desc = string.format(misn_desc[1], num_systems) .. systems[1]:name()
for i = 2, num_systems-1 do
desc = desc ..", " .. systems[i]:name()
end
desc = desc .. " and " .. systems[num_systems]:name() .. "."
-- Set mission stage.
misn_stage = 1
visited = 0
-- Calculate reward.
reward = 10000
for i = 1, num_systems do
reward = reward + 15000 + 5000 * rnd.twosigma()
end
-- Set some details.
misn.setTitle(string.format(title[rnd.int(1, 3)], num_systems))
misn.setDesc(desc)
misn_setReward(string.format(misn_reward, reward))
end
-- Mission is accepted.
function accept()
if misn.accept() then
-- Update the description.
misn.setDesc(string.format(misn_desc[2], systems[1]:name()))
-- Set the hooks.
hook.land("land")
hook.enter("jump")
end
end
-- Jump hook.
function jump()
if misn_stage == 1 then
sys = space.getSystem()
-- Hack in case it wasn't saved.
if systems == nil then
systems = { system1, system2, system3, system4 }
end
-- Check to see if system is next.
if sys == systems[visited+1] then
visited = visited + 1
-- Get the next goal.
setNextGoal()
end
elseif misn_stage == 3 then
player.msg(msg_msg[3])
misn.finish(false)
end
end
-- Set the next goal.
function setNextGoal()
-- Check to see if there are enemies.
f = faction.get("Dvaered")
enemies = pilot.get(f:enemies())
hostiles = #enemies
if hostiles > 0 then
misn_stage = 3
-- Set hooks.
for k,v in ipairs(enemies) do
v:setHostile() -- Should be hostile to player.
hook.pilot(v, "disable", "death")
hook.pilot(v, "jump", "death")
end
-- Update description and send messages.
player.msg(msg_msg[2])
misn.setDesc(string.format(misn_desc[4], sys:name()))
-- No hostiles, continue route.
else
-- Finished visiting systems.
if visited >= #systems then
misn_stage = 2
player.msg(msg_msg[5])
misn.setDesc(string.format(misn_desc[3], base:name(), base_sys:name()))
misn.setMarker(base_sys)
-- Need to visit more systems.
else
player.msg(msg_msg[4])
misn.setDesc(string.format(misn_desc[2], systems[visited+1]:name()))
misn.setMarker(systems[visited+1])
end
end
end
-- Pilot death hook.
function death()
hostiles = hostiles - 1
if hostiles <= 0 then
misn_stage = 1
setNextGoal()
end
end
-- land hook.
function land()
landed = space.getPlanet()
if misn_stage == 2 and landed == base then
player.pay(reward)
tk.msg(msg_title[1], string.format(msg_msg[1], reward))
-- Modify the faction standing.
if player.getFaction("Dvaered") < 70 then
player.modFaction("Dvaered", rnd.rnd(1, num_systems/2));
end
misn.finish(true)
end
end