34 lines
849 B
C
34 lines
849 B
C
#pragma once
|
|
#include "physics.h"
|
|
#include "opengl.h"
|
|
|
|
#define SPFX_LAYER_FRONT 0 /* Front spfx layer. */
|
|
#define SPFX_LAYER_BACK 1 /* Back spfx layer. */
|
|
|
|
#define SHAKE_DECAY 300. /**< Rumble decay parameter. */
|
|
#define SHAKE_MAX 75.*SCREEN_W*SCREEN_H/1024./768. /**< Rubmle max parameter. */
|
|
|
|
/* Stack manipulation. */
|
|
int spfx_get(char* name);
|
|
void spfx_add(const int effect,
|
|
const double px, const double py,
|
|
const double vx, const double vy,
|
|
const int layer);
|
|
|
|
/* Stack mass manipulation functions. */
|
|
void spfx_update(const double dt);
|
|
void spfx_render(const int layer);
|
|
void spfx_clear(void);
|
|
|
|
/* Get ready to rumble! */
|
|
void spfx_start(const double dt);
|
|
void spfx_shake(double mod);
|
|
|
|
/* Other effects. */
|
|
void spfx_cinematic(void);
|
|
|
|
/* Load/free. */
|
|
int spfx_load(void);
|
|
void spfx_free(void);
|
|
|