Lephisto/scripts/ai/test.lua
Allanis d1c02773bf [Add] Enemies are now propperly parsed.
[Add] Chance for pirate to come and rampage.
[Fix] Actually got that buffer overflow in ai.
2013-02-09 22:06:02 +00:00

61 lines
1.2 KiB
Lua

-- Required control rate.
control_rate = 2
-- Required "control" function.
function control()
if taskname() == "none" then
pushtask(0, "fly")
end
end
-- Required "attacked" function.
function attacked(attacker)
task = taskname()
if task ~= "attack" and task ~= "runaway" then
-- Let's have some taunts.
num = rng(0,4)
if num == 0 then msg = "You will never kill me!"
elseif num == 1 then msg = "DIE!"
elseif num == 2 then msg = "You won't survive!"
elseif num == 3 then msg = "I hate you!"
end
if msg then comm(attacker, msg) end
pushtask(0, "attack", attacker)
end
end
-- Runs away.
function runaway()
target = gettargetid()
dir = face(target, 1)
accel()
end
-- Attack
function attack()
target = gettargetid()
dir = face(target)
dist = getdist(getpos(target))
if parmor() < 70 then
poptask()
pushtask(0, "runaway", target)
elseif dir < 10 and dist > 300 then
accel()
elseif dir < 10 and dist < 300 then
shoot()
end
end
-- Fly to the player.
function fly()
target = 0
dir = face(target)
dist = getdist(getpos(target))
if dir < 10 and dist > 300 then
accel()
end
end