50 lines
961 B
C
50 lines
961 B
C
#pragma once
|
|
|
|
// Colours.
|
|
typedef struct glColour_ {
|
|
double r, g, b, a;
|
|
} glColour;
|
|
|
|
// Default colors.
|
|
// -- Greyscale.
|
|
extern glColour cWhite;
|
|
#define cGrey cGrey70
|
|
extern glColour cBlack;
|
|
|
|
// Greys
|
|
extern glColour cGrey90;
|
|
extern glColour cGrey80;
|
|
extern glColour cGrey70;
|
|
extern glColour cGrey60;
|
|
extern glColour cGrey50;
|
|
extern glColour cGrey40;
|
|
extern glColour cGrey30;
|
|
extern glColour cGrey20;
|
|
extern glColour cGrey10;
|
|
|
|
extern glColour cTrans;
|
|
extern glColour cGreen;
|
|
extern glColour cDarkRed;
|
|
extern glColour cRed;
|
|
extern glColour cYellow;
|
|
|
|
// Game specific.
|
|
extern glColour cConsole;
|
|
extern glColour cDConsole;
|
|
// Toolkit.
|
|
extern glColour cHilight;
|
|
// Objects.
|
|
extern glColour cInert;
|
|
extern glColour cNeutral;
|
|
extern glColour cFriend;
|
|
extern glColour cHostile;
|
|
// Radar.
|
|
extern glColour cRadar_player;
|
|
extern glColour cRadar_targ;
|
|
extern glColour cRadar_weap;
|
|
// Health.
|
|
extern glColour cShield;
|
|
extern glColour cArmour;
|
|
extern glColour cEnergy;
|
|
|