Lephisto/src/map.c

274 lines
7.5 KiB
C

#include "log.h"
#include "lephisto.h"
#include "toolkit.h"
#include "space.h"
#include "opengl.h"
#include "map.h"
#define WINDOW_WIDTH 550
#define WINDOW_HEIGHT 440
#define MAP_WIDTH (WINDOW_WIDTH-150)
#define MAP_HEIGHT (WINDOW_HEIGHT-100)
#define BUTTON_WIDTH 60
#define BUTTON_HEIGHT 40
static int map_wid = 0;
static double map_zoom = 1.; // Zoom of the map.
static double map_xpos = 0.; // Map position.
static double map_ypos = 0.;
static int map_selected = 0;
static int map_drag = 0; // Is the user dragging the map?
// Extern.
// space.c
extern StarSystem* systems_stack;
extern int systems_nstack;
// player.c
extern int planet_target;
extern int hyperspace_target;
static void map_close(char* str);
static void map_update(void);
static void map_render(double bx, double by, double w, double h);
static void map_mouse(SDL_Event* event, double mx, double my);
static void map_buttonZoom(char* str);
// Open the map window.
void map_open(void) {
if(map_wid) {
map_close(NULL);
return;
}
// Set the position to focus on current system.
map_xpos = cur_system->pos.x;
map_ypos = cur_system->pos.y;
map_wid = window_create("Star Map", -1, -1, WINDOW_WIDTH, WINDOW_HEIGHT);
window_addText(map_wid, -20, -20, 100, 20, 1, "txtSysname",
&gl_defFont, &cDConsole, systems_stack[map_selected].name);
window_addText(map_wid, -20, -60, 90, 20, 0, "txtSFaction",
&gl_smallFont, &cDConsole, "Faction:");
window_addText(map_wid, -20, -60-gl_smallFont.h-5, 80, 100, 0, "txtFaction",
&gl_smallFont, &cBlack, NULL);
window_addText(map_wid, -20, -110, 90, 20, 0, "txtSPlanets",
&gl_smallFont, &cDConsole, "Planets:");
window_addText(map_wid, -20, -110-gl_smallFont.h-5, 80, 100, 0, "txtPlanets",
&gl_smallFont, &cBlack, NULL);
window_addCust(map_wid, 20, -40, MAP_WIDTH, MAP_HEIGHT,
"cstMap", 1, map_render, map_mouse);
window_addButton(map_wid, -20, 20, BUTTON_WIDTH, BUTTON_HEIGHT,
"btnClose", "Close", map_close);
window_addButton(map_wid, 40, 20, 30, 30, "btnZoomIn", "+", map_buttonZoom);
window_addButton(map_wid, 80, 20, 30, 30, "btnZoomOut", "-", map_buttonZoom);
map_update();
}
static void map_close(char* str) {
(void)str;
if(map_wid) {
window_destroy(map_wid);
map_wid = 0;
}
}
static void map_update(void) {
int i;
StarSystem* sys;
int f;
char buf[100];
sys = &systems_stack[map_selected];
window_modifyText(map_wid, "txtSysname", sys->name);
if(sys->nplanets == 0)
// No planets -> no factions.
snprintf(buf, 100, "NA");
else {
f = -1;
for(i = 0; i < sys->nplanets; i++) {
if(f == -1)
f = sys->planets[i].faction;
else if(f != sys->planets[i].faction) {
// TODO: more verbosity.
snprintf(buf, 100, "Multiple");
break;
}
}
if(i == sys->nplanets)
// Saw them all, and all the same.
snprintf(buf, 100, "%s", faction_name(f));
}
window_modifyText(map_wid, "txtFaction", buf);
buf[0] = '\0';
if(sys->nplanets == 0)
snprintf(buf, 100, "None");
else {
for(i = 0; i < sys->nplanets; i++) {
strcat(buf, sys->planets[i].name);
strcat(buf, "\n");
}
}
window_modifyText(map_wid, "txtPlanets", buf);
}
// Render the map as a custom widget.
static void map_render(double bx, double by, double w, double h) {
int i, j;
double x, y, r, tx, ty;
StarSystem* sys;
glColour* col;
r = 5.;
x = (bx - map_xpos + w/2) * 1.;
y = (by - map_ypos + h/2) * 1.;
// Background
COLOUR(cBlack);
glBegin(GL_QUADS);
glVertex2d(bx, by);
glVertex2d(bx, by+h);
glVertex2d(bx+w, by+h);
glVertex2d(bx+w, by);
glEnd();
// Render the star systems.
for(i = 0; i < systems_nstack; i++) {
sys = &systems_stack[i];
// Draw the system.
if(sys == cur_system) COLOUR(cRadar_targ);
else if(sys->nplanets==0) COLOUR(cInert); // TODO: dependant on planet type.
else if(areEnemies(player->faction, sys->faction)) COLOUR(cRed);
else COLOUR(cYellow);
gl_drawCircleInRect(x + sys->pos.x*map_zoom,
y + sys->pos.y*map_zoom,
r, bx, by, w, h);
// Draw the system name.
tx = x + 7. + sys->pos.x * map_zoom;
ty = y - 5. + sys->pos.y * map_zoom;
if((map_zoom >= 1.) && // Can't be tiny.
((tx > bx) && (ty > by) && (ty < by+h-6.))) // Width checking.
gl_printMax(&gl_smallFont, (bx+w)-(tx),
tx + gl_screen.w/2., ty + gl_screen.h/2.,
&cWhite, sys->name);
// Draw the hyperspace paths.
glShadeModel(GL_SMOOTH);
// Cheaply use transparency instead of actually
// calculating from x to y the line must go. :)
for(j = 0; j < sys->njumps; j++) {
// Set the colours, is the route the current one?
if(((cur_system == sys) && (j == hyperspace_target)) ||
((cur_system == &systems_stack[sys->jumps[j]]) &&
(sys = &systems_stack[cur_system->jumps[hyperspace_target]])))
col = &cRed;
else col = &cDarkBlue;
glBegin(GL_LINE_STRIP);
ACOLOUR(*col, 0.);
tx = x + sys->pos.x * map_zoom;
ty = y + sys->pos.y * map_zoom;
if(!((tx < bx) || (tx > bx + w) || (ty < by) || (ty > by+h)))
glVertex2d(tx, ty);
COLOUR(*col);
tx += (systems_stack[sys->jumps[j]].pos.x - sys->pos.x)/2. * map_zoom;
ty += (systems_stack[sys->jumps[j]].pos.y - sys->pos.y)/2. * map_zoom;
if(!((tx < bx) || (tx > bx+w) || (ty < by) || (ty > by+h)))
glVertex2d(tx, ty);
ACOLOUR(*col, 0.);
tx = x + systems_stack[sys->jumps[j]].pos.x * map_zoom;
ty = y + systems_stack[sys->jumps[j]].pos.y * map_zoom;
if(!((tx < bx) || (tx > bx+w) || (ty < by) || (ty > by+h)))
glVertex2d(tx, ty);
glEnd();
}
glShadeModel(GL_FLAT);
}
// Selected planet.
sys = &systems_stack[map_selected];
COLOUR(cRed);
gl_drawCircleInRect(x + sys->pos.x*map_zoom, y + sys->pos.y*map_zoom,
r+3., bx, by, w, h);
}
// Map event handling.
static void map_mouse(SDL_Event* event, double mx, double my) {
int i, j;
double x, y, t;
t = 13.*15.; // Threshold.
mx -= MAP_WIDTH/2 - map_xpos;
my -= MAP_HEIGHT/2 - map_ypos;
switch(event->type) {
case SDL_MOUSEBUTTONDOWN:
if(event->button.button == SDL_BUTTON_WHEELUP)
map_buttonZoom("btnZoomOut");
else if(event->button.button == SDL_BUTTON_WHEELDOWN)
map_buttonZoom("btnZoomIn");
// Selecting star system.
for(i = 0; i < systems_nstack; i++) {
x = systems_stack[i].pos.x * map_zoom;
y = systems_stack[i].pos.y * map_zoom;
if((pow2(mx-x)+pow2(my-y)) < t) {
map_selected = i;
for(j = 0; j < cur_system->njumps; j++) {
if(i == cur_system->jumps[j]) {
planet_target = -1; // Override planet_target.
hyperspace_target = j;
break;
}
}
map_update();
break;
}
}
map_drag = 1;
break;
case SDL_MOUSEBUTTONUP:
if(map_drag) map_drag = 0;
break;
case SDL_MOUSEMOTION:
if(map_drag) {
// Axis is inverted.
map_xpos -= event->motion.xrel;
map_ypos += event->motion.yrel;
}
break;
}
}
static void map_buttonZoom(char* str) {
if(strcmp(str, "btnZoomIn")==0) {
map_zoom += (map_zoom >= 1.) ? 0.5 : 0.25;
map_zoom = MIN(2.5, map_zoom);
}
else if(strcmp(str, "btnZoomOut")==0) {
map_zoom -= (map_zoom > 1.) ? 0.5 : 0.25;
map_zoom = MAX(0.5, map_zoom);
}
}