23 lines
496 B
C++
23 lines
496 B
C++
#pragma once
|
|
#include "body.h"
|
|
#include "star_system.h"
|
|
|
|
class Frame;
|
|
|
|
class Star: public Body {
|
|
public:
|
|
Star(StarSystem::SBody::SubType subtype);
|
|
virtual ~Star(void) { };
|
|
virtual void SetPosition(vector3d p);
|
|
virtual vector3d GetPosition(void);
|
|
void SetRadius(double radius) { m_radius = radius; }
|
|
double GetRadius(void) { return m_radius; }
|
|
virtual void Render(const Frame* camFrame);
|
|
|
|
private:
|
|
StarSystem::SBody::SubType m_subtype;
|
|
vector3d m_pos;
|
|
double m_radius;
|
|
};
|
|
|