814 lines
19 KiB
C
814 lines
19 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include "lua.h"
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#include "lauxlib.h"
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#include "llua.h"
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#include "lluadef.h"
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#include "hook.h"
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#include "mission.h"
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#include "log.h"
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#include "lephisto.h"
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#include "rng.h"
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#include "space.h"
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#include "toolkit.h"
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#include "land.h"
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#include "pilot.h"
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#include "player.h"
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#include "ltime.h"
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#include "xml.h"
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#include "misn_lua.h"
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/* Similar to lua vars, but with less variety. */
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#define MISN_VAR_NIL 0
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#define MISN_VAR_NUM 1
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#define MISN_VAR_BOOL 2
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#define MISN_VAR_STR 3
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typedef struct misn_var_ {
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char* name;
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char type;
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union {
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double num;
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char* str;
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int b;
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} d;
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} misn_var;
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/* Variable stack. */
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static misn_var* var_stack = NULL;
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static int var_nstack = 0;
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static int var_mstack = 0;
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/* Current mission. */
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static Mission* cur_mission = NULL;
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static int misn_delete = 0; /* If 1 delete current mission. */
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/* Static. */
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static int var_add(misn_var* var);
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static void var_free(misn_var* var);
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static unsigned int hook_generic(lua_State* L, char* stack);
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/* Extern. */
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int misn_run(Mission* misn, char* func);
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int var_save(xmlTextWriterPtr writer);
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int var_load(xmlNodePtr parent);
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/* External. */
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extern void mission_sysMark(void);
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/* -- Libraries. -- */
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/* Mission. */
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static int misn_setTitle(lua_State* L);
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static int misn_setDesc(lua_State* L);
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static int misn_setReward(lua_State* L);
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static int misn_setMarker(lua_State* L);
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static int misn_factions(lua_State* L);
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static int misn_accept(lua_State* L);
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static int misn_finish(lua_State* L);
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static const luaL_reg misn_methods[] = {
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{ "setTitle", misn_setTitle },
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{ "setDesc", misn_setDesc },
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{ "setReward", misn_setReward },
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{ "setMarker", misn_setMarker },
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{ "factions", misn_factions },
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{ "accept", misn_accept },
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{ "finish", misn_finish },
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{ 0, 0 }
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};
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/* Var. */
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static int var_peek(lua_State* L);
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static int var_pop(lua_State* L);
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static int var_push(lua_State* L);
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static const luaL_reg var_methods[] = {
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{ "peek", var_peek },
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{ "pop", var_pop},
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{ "push", var_push},
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{0, 0}
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};
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/* Only conditional. */
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static const luaL_reg var_cond_methods[] = {
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{ "peek", var_peek },
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{0, 0 }
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};
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/* Player. */
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static int player_getname(lua_State* L);
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static int player_shipname(lua_State* L);
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static int player_freeSpace(lua_State* L);
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static int player_addCargo(lua_State* L);
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static int player_rmCargo(lua_State* L);
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static int player_pay(lua_State* L);
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static int player_msg(lua_State* L);
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static int player_modFaction(lua_State* L);
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static int player_getFaction(lua_State* L);
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static const luaL_reg player_methods[] = {
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{ "name", player_getname },
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{ "ship", player_shipname },
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{ "freeCargo", player_freeSpace },
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{ "addCargo", player_addCargo },
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{ "rmCargo", player_rmCargo },
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{ "pay", player_pay },
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{ "msg", player_msg },
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{ "modFaction", player_modFaction },
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{ "getFaction", player_getFaction },
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{ 0, 0 }
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};
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/* Hooks. */
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static int hook_land(lua_State* L);
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static int hook_takeoff(lua_State* L);
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static int hook_time(lua_State* L);
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static int hook_enter(lua_State* L);
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static int hook_pilotDeath(lua_State* L);
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static const luaL_reg hook_methods[] = {
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{ "land", hook_land },
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{ "takeoff", hook_takeoff },
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{ "time", hook_time },
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{ "enter", hook_enter },
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{ "pilotDeath", hook_pilotDeath },
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{ 0, 0 }
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};
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/* Pilots. */
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static int pilot_addFleet(lua_State* L);
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static int pilot_rename(lua_State* L);
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static const luaL_reg pilot_methods[] = {
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{ "add", pilot_addFleet },
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{ "rename", pilot_rename },
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{ 0, 0 }
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};
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/* Register all the libaries. */
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int misn_loadLibs(lua_State* L) {
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lua_loadLephisto(L);
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lua_loadMisn(L);
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lua_loadVar(L, 0);
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lua_loadSpace(L, 0);
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lua_loadTime(L, 0);
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lua_loadPlayer(L);
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lua_loadRnd(L);
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lua_loadTk(L);
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lua_loadHook(L);
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lua_loadPilot(L);
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return 0;
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}
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int misn_loadCondLibs(lua_State* L) {
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lua_loadTime(L, 1);
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lua_loadVar(L, 1);
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return 0;
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}
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/* Individual libarary loading. */
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int lua_loadMisn(lua_State* L) {
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luaL_register(L, "misn", misn_methods);
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return 0;
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}
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int lua_loadVar(lua_State* L, int readonly) {
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if(readonly == 0)
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luaL_register(L, "var", var_methods);
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else
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luaL_register(L, "var", var_cond_methods);
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return 0;
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}
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int lua_loadPlayer(lua_State* L) {
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luaL_register(L, "player", player_methods);
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return 0;
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}
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int lua_loadHook(lua_State* L) {
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luaL_register(L, "hook", hook_methods);
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return 0;
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}
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int lua_loadPilot(lua_State* L) {
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luaL_register(L, "pilot", pilot_methods);
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return 0;
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}
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/* Run a mission function. */
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/* */
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/* -1 on error, 1 on misn.finish() call and 0 normally. */
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int misn_run(Mission* misn, char* func) {
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int i, ret;
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char* err;
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cur_mission = misn;
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misn_delete = 0;
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lua_getglobal(misn->L, func);
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if((ret = lua_pcall(misn->L, 0, 0, 0))) {
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/* Did an oops. */
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err = (lua_isstring(misn->L, -1)) ? (char*) lua_tostring(misn->L, -1) : NULL;
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if(strcmp(err, "Mission Done"))
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WARN("Mission '%s' -> '%s' : %s",
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cur_mission->data->name, func, (err) ? err : "Unknown Error");
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else ret = 1;
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}
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/* Mission is finished. */
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if(misn_delete) {
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mission_cleanup(cur_mission);
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for(i = 0; i < MISSION_MAX; i++)
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if(cur_mission == &player_missions[i]) {
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memmove(&player_missions[i], &player_missions[i+1],
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sizeof(Mission) * (MISSION_MAX-i-1));
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break;
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}
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}
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cur_mission = NULL;
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return ret;
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}
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/* Save the mission variables. */
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int var_save(xmlTextWriterPtr writer) {
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int i;
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xmlw_startElem(writer, "vars");
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for(i = 0; i < var_nstack; i++) {
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xmlw_startElem(writer, "vars");
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xmlw_attr(writer, "name", var_stack[i].name);
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switch(var_stack[i].type) {
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case MISN_VAR_NIL:
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xmlw_attr(writer, "type", "nil");
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break;
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case MISN_VAR_NUM:
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xmlw_attr(writer, "type", "num");
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xmlw_str(writer, "%d", var_stack[i].d.num);
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break;
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case MISN_VAR_BOOL:
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xmlw_attr(writer, "type", "bool");
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xmlw_str(writer, "%d", var_stack[i].d.b);
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break;
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case MISN_VAR_STR:
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xmlw_attr(writer, "type", "str");
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xmlw_str(writer, var_stack[i].d.str);
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break;
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}
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xmlw_endElem(writer); /* var. */
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}
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xmlw_endElem(writer); /* vars. */
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return 0;
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}
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/* Load the vars. */
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int var_load(xmlNodePtr parent) {
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char* str;
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xmlNodePtr node, cur;
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misn_var var;
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var_cleanup();
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node = parent->xmlChildrenNode;
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do {
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if(xml_isNode(node, "vars")) {
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cur = node->xmlChildrenNode;
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do {
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if(xml_isNode(cur, "var")) {
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xmlr_attr(cur, "name", var.name);
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xmlr_attr(cur, "type", str);
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if(strcmp(str, "nil")==0)
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var.type = MISN_VAR_NIL;
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else if(strcmp(str, "num")==0) {
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var.type = MISN_VAR_NUM;
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var.d.num = atoi(xml_get(cur));
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}
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else if(strcmp(str, "bool")) {
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var.type = MISN_VAR_BOOL;
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var.d.b = atoi(xml_get(cur));
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}
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else if(strcmp(str, "str")) {
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var.type = MISN_VAR_STR;
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var.d.str = atoi(xml_get(cur));
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} else {
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/* Supeh error checking. */
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WARN("Unknown var type '%s'", str);
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free(var.name);
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continue;
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}
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free(str);
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var_add(&var);
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}
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} while(xml_nextNode(cur));
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}
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} while(xml_nextNode(node));
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return 0;
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}
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/* Add a var to the stack, strings will be SHARED, don't free!!! */
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static int var_add(misn_var* new_var) {
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int i;
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if(var_nstack+1 > var_mstack) {
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/* More memory. */
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var_mstack += 64; /* Overkill much?? */
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var_stack = realloc(var_stack, var_mstack * sizeof(misn_var));
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}
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/* Check if already exists. */
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for(i = 0; i < var_nstack; i++)
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if(strcmp(new_var->name, var_stack[i].name)==0) {
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var_free(&var_stack[i]);
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memcpy(&var_stack[i], new_var, sizeof(misn_var));
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return 0;
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}
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memcpy(&var_stack[var_nstack], new_var, sizeof(misn_var));
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var_nstack++;
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return 0;
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}
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/* -- Mission. -- */
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static int misn_setTitle(lua_State* L) {
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LLUA_MIN_ARGS(1);
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if(lua_isstring(L, 1)) {
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if(cur_mission->title)
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/* Cleanup the old title. */
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free(cur_mission->title);
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cur_mission->title = strdup((char*)lua_tostring(L, 1));
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}
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return 0;
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}
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static int misn_setDesc(lua_State* L) {
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LLUA_MIN_ARGS(1);
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if(lua_isstring(L, 1)) {
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if(cur_mission->desc)
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/* Cleanup the old description. */
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free(cur_mission->desc);
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cur_mission->desc = strdup((char*)lua_tostring(L, 1));
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}
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return 0;
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}
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static int misn_setReward(lua_State* L) {
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LLUA_MIN_ARGS(1);
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if(lua_isstring(L, 1)) {
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if(cur_mission->reward != NULL) /* Cleanup old reward. */
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/* Cleanup the old reward. */
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free(cur_mission->reward);
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cur_mission->reward = strdup((char*)lua_tostring(L, 1));
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}
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else LLUA_INVALID_PARAMETER();
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return 0;
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}
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static int misn_setMarker(lua_State* L) {
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if(lua_isstring(L, 1)) {
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if(cur_mission->sys_marker != NULL) /* Cleanup old markers. */
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free(cur_mission->sys_marker);
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cur_mission->sys_marker = strdup((char*)lua_tostring(L, 1));
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#ifdef DEBUG
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if(system_get(cur_mission->sys_marker)==NULL)
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LLUA_DEBUG("Marking unexistant system '%s'", cur_mission->sys_marker);
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#endif
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mission_sysMark();
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}
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else if(cur_mission->sys_marker != NULL) /* No parameter nullifies. */
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free(cur_mission->sys_marker);
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return 0;
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}
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static int misn_factions(lua_State* L) {
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int i;
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MissionData* dat;
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dat = cur_mission->data;
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/* We'll push all the factions in table form. */
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lua_newtable(L);
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for(i = 0; i < dat->avail.nfactions; i++) {
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lua_pushnumber(L, i+1); /* Index, starts with 1. */
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lua_pushnumber(L, dat->avail.factions[i]); /* Value. */
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lua_rawset(L, -3); /* Store the value in the table. */
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}
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return 1;
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}
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static int misn_accept(lua_State* L) {
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int i, ret;
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ret = 0;
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/* Find the last mission. */
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for(i = 0; i < MISSION_MAX; i++)
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if(player_missions[i].data == NULL) break;
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/* No missions left. */
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if(i >= MISSION_MAX) ret = 1;
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else {
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memcpy(&player_missions[i], cur_mission, sizeof(Mission));
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memset(cur_mission, 0, sizeof(Mission));
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cur_mission = &player_missions[i];
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}
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lua_pushboolean(L, !ret); /* We'll convert C style return to lua. */
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return 1;
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}
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static int misn_finish(lua_State* L) {
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int b;
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if(lua_isboolean(L, -1)) b = lua_toboolean(L, -1);
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else {
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lua_pushstring(L, "Mission Done");
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lua_error(L); /* THERE IS NO RETURN! */
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return 0;
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}
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misn_delete = 1;
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if(b && mis_isFlag(cur_mission->data, MISSION_UNIQUE))
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player_missionFinished(mission_getID(cur_mission->data->name));
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lua_pushstring(L, "Mission Done");
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lua_error(L); /* Should not return.. */
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return 0;
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}
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/* -- Var. -- */
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/* Check if a variable exists. */
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int var_checkflag(char* str) {
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int i;
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for(i = 0; i < var_nstack; i++)
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if(strcmp(var_stack[i].name, str)==0)
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return 1;
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return 0;
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}
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static int var_peek(lua_State* L) {
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LLUA_MIN_ARGS(1);
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int i;
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char* str;
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if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
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else {
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LLUA_DEBUG("Trying to peek a var with non-string name");
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return 0;
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}
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for(i = 0; i < var_nstack; i++)
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if(strcmp(str, var_stack[i].name)==0) {
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switch(var_stack[i].type) {
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case MISN_VAR_NIL:
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lua_pushnil(L);
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break;
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case MISN_VAR_NUM:
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lua_pushnumber(L, var_stack[i].d.num);
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break;
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case MISN_VAR_BOOL:
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lua_pushboolean(L, var_stack[i].d.b);
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break;
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case MISN_VAR_STR:
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lua_pushstring(L, var_stack[i].d.str);
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break;
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}
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return 1;
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}
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lua_pushnil(L);
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return 1;
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}
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static int var_pop(lua_State* L) {
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LLUA_MIN_ARGS(1);
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int i;
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char* str;
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if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
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else {
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LLUA_DEBUG("Trying to pop a var with non-string name");
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return 0;
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}
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for(i = 0; i < var_nstack; i++)
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if(strcmp(str, var_stack[i].name)==0) {
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var_free(&var_stack[i]);
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memmove(&var_stack[i], &var_stack[i+1], sizeof(misn_var)*(var_nstack-i-1));
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var_stack--;
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return 0;
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}
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LLUA_DEBUG("Var '%s' not found in stack", str);
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return 0;
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}
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static int var_push(lua_State* L) {
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LLUA_MIN_ARGS(2);
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char* str;
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misn_var var;
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if(lua_isstring(L, -2)) str = (char*) lua_tostring(L, -2);
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else {
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LLUA_DEBUG("Trying to push a var with non-string name");
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return 0;
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}
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var.name = strdup(str);
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/* Store appropriate data. */
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if(lua_isnil(L, -1))
|
|
var.type = MISN_VAR_NIL;
|
|
else if(lua_isnumber(L, -1)) {
|
|
var.type = MISN_VAR_NUM;
|
|
var.d.num = (double)lua_tonumber(L, -1);
|
|
}
|
|
else if(lua_isboolean(L, -1)) {
|
|
var.type = MISN_VAR_BOOL;
|
|
var.d.b = lua_toboolean(L, -1);
|
|
}
|
|
else if(lua_isstring(L, -1)) {
|
|
var.type = MISN_VAR_STR;
|
|
var.d.str = strdup((char*)lua_tostring(L, -1));
|
|
} else {
|
|
LLUA_DEBUG("Trying to push a var of invalid data type to stack");
|
|
return 0;
|
|
}
|
|
|
|
var_add(&var);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void var_free(misn_var* var) {
|
|
switch(var->type) {
|
|
case MISN_VAR_STR:
|
|
if(var->d.str != NULL) {
|
|
free(var->d.str);
|
|
var->d.str = NULL;
|
|
}
|
|
break;
|
|
case MISN_VAR_NIL:
|
|
case MISN_VAR_NUM:
|
|
case MISN_VAR_BOOL:
|
|
break;
|
|
}
|
|
if(var->name != NULL) {
|
|
free(var->name);
|
|
var->name = NULL;
|
|
}
|
|
}
|
|
|
|
void var_cleanup(void) {
|
|
int i;
|
|
for(i = 0; i < var_nstack; i++)
|
|
var_free(&var_stack[i]);
|
|
|
|
if(var_stack != NULL) free(var_stack);
|
|
var_stack = NULL;
|
|
var_nstack = 0;
|
|
var_mstack = 0;
|
|
}
|
|
|
|
/* -- Player. -- */
|
|
|
|
static int player_getname(lua_State* L) {
|
|
lua_pushstring(L, player_name);
|
|
return 1;
|
|
}
|
|
|
|
static int player_shipname(lua_State* L) {
|
|
lua_pushstring(L, player->name);
|
|
return 1;
|
|
}
|
|
|
|
static int player_freeSpace(lua_State* L) {
|
|
lua_pushnumber(L, pilot_cargoFree(player));
|
|
return 1;
|
|
}
|
|
|
|
static int player_addCargo(lua_State* L) {
|
|
Commodity* cargo;
|
|
int quantity, ret;
|
|
|
|
LLUA_MIN_ARGS(2);
|
|
|
|
if(lua_isstring(L, -2)) cargo = commodity_get((char*) lua_tostring(L, -2));
|
|
else return 0;
|
|
if(lua_isnumber(L, -1)) quantity = (int)lua_tonumber(L, -1);
|
|
else return 0;
|
|
|
|
ret = pilot_addMissionCargo(player, cargo, quantity);
|
|
mission_linkCargo(cur_mission, ret);
|
|
|
|
lua_pushnumber(L, ret);
|
|
return 1;
|
|
}
|
|
|
|
static int player_rmCargo(lua_State* L) {
|
|
int ret;
|
|
unsigned int id;
|
|
|
|
LLUA_MIN_ARGS(1);
|
|
|
|
if(lua_isnumber(L, -1)) id = (unsigned int) lua_tonumber(L, -1);
|
|
else return 0;
|
|
|
|
ret = pilot_rmMissionCargo(player, id);
|
|
mission_unlinkCargo(cur_mission, id);
|
|
|
|
lua_pushboolean(L, !ret);
|
|
return 1;
|
|
}
|
|
|
|
static int player_pay(lua_State* L) {
|
|
int money;
|
|
|
|
LLUA_MIN_ARGS(1);
|
|
|
|
if(lua_isnumber(L, -1)) money = (int) lua_tonumber(L, -1);
|
|
else return 0;
|
|
|
|
player->credits += money;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int player_msg(lua_State* L) {
|
|
LLUA_MIN_ARGS(1);
|
|
char* str;
|
|
|
|
if(lua_isstring(L, -1)) str = (char*) lua_tostring(L, -1);
|
|
else return 0;
|
|
|
|
player_message(str);
|
|
return 0;
|
|
}
|
|
|
|
static int player_modFaction(lua_State* L) {
|
|
LLUA_MIN_ARGS(2);
|
|
int f, mod;
|
|
|
|
if(lua_isstring(L, -2)) f = faction_get(lua_tostring(L, -2));
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
if(lua_isnumber(L, -1)) mod = (int)lua_tonumber(L, -1);
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
faction_modPlayer(f, mod);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int player_getFaction(lua_State* L) {
|
|
LLUA_MIN_ARGS(1);
|
|
int f;
|
|
|
|
if(lua_isstring(L, -1)) f = faction_get(lua_tostring(L, -1));
|
|
else LLUA_INVALID_PARAMETER();
|
|
lua_pushnumber(L, faction_getPlayer(f));
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* -- HOOK -- */
|
|
static unsigned int hook_generic(lua_State* L, char* stack) {
|
|
int i;
|
|
char* func;
|
|
|
|
LLUA_MIN_ARGS(1);
|
|
|
|
/* Make sure mission is a player mission. */
|
|
for(i = 0; i < MISSION_MAX; i++)
|
|
if(player_missions[i].id == cur_mission->id)
|
|
break;
|
|
if(i >= MISSION_MAX) {
|
|
WARN("Mission not in stack trying to hook");
|
|
return 0;
|
|
}
|
|
|
|
if(lua_isstring(L, -1)) func = (char*)lua_tostring(L, -1);
|
|
else {
|
|
WARN("Mission '%s': trying to push non-valid function hook",
|
|
cur_mission->data->name);
|
|
return 0;
|
|
}
|
|
return hook_add(cur_mission->id, func, stack);
|
|
}
|
|
|
|
static int hook_land(lua_State* L) {
|
|
hook_generic(L, "land");
|
|
return 0;
|
|
}
|
|
|
|
static int hook_takeoff(lua_State* L) {
|
|
hook_generic(L, "takeoff");
|
|
return 0;
|
|
}
|
|
|
|
static int hook_time(lua_State* L) {
|
|
hook_generic(L, "time");
|
|
return 0;
|
|
}
|
|
|
|
static int hook_enter(lua_State* L) {
|
|
hook_generic(L, "enter");
|
|
return 0;
|
|
}
|
|
|
|
static int hook_pilotDeath(lua_State* L) {
|
|
LLUA_MIN_ARGS(2);
|
|
unsigned int h, p;
|
|
|
|
if(lua_isnumber(L, -2)) p = (unsigned int) lua_tonumber(L, -2);
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
h = hook_generic(L, "death"); /* We won't actually call the death stack directly. */
|
|
pilot_addHook(pilot_get(p), PILOT_HOOK_DEATH, h);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* -- Pilot. -- */
|
|
static int pilot_addFleet(lua_State* L) {
|
|
LLUA_MIN_ARGS(1);
|
|
Fleet* flt;
|
|
char* fltname, *fltai;;
|
|
int i, j;
|
|
unsigned int p;
|
|
double a;
|
|
Vec2 vv, vp, vn;
|
|
|
|
/* Parse first argument - Fleet name. */
|
|
if(lua_isstring(L, 1)) fltname = (char*) lua_tostring(L, 1);
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
/* Parse second arguement - Fleet AI override. */
|
|
if(lua_isstring(L, 2)) fltai = (char*) lua_tostring(L, 2);
|
|
else fltai = NULL;
|
|
|
|
/* Pull the fleet. */
|
|
flt = fleet_get(fltname);
|
|
if(flt == NULL) {
|
|
LLUA_DEBUG("Fleet not found!");
|
|
return 0;
|
|
}
|
|
|
|
/* This should probably be done better.. */
|
|
vect_pset(&vp, RNG(MIN_HYPERSPACE_DIST, MIN_HYPERSPACE_DIST*1.5),
|
|
RNG(0, 360)*M_PI/180.);
|
|
vectnull(&vn);
|
|
|
|
/* Now we start adding pilots and toss ids into the table we return. */
|
|
j = 0;
|
|
for(i = 0; i < flt->npilots; i++) {
|
|
if(RNG(0, 100) <= flt->pilots[i].chance) {
|
|
/* Fleet displacement. */
|
|
vect_cadd(&vp, RNG(75, 150) & (RNG(0, 1) ? 1: -1),
|
|
RNG(75, 150) * (RNG(0, 1) ? 1 : -1));
|
|
|
|
a = vect_angle(&vp, &vn);
|
|
vectnull(&vv);
|
|
p = pilot_create(flt->pilots[i].ship,
|
|
flt->pilots[i].name,
|
|
flt->faction,
|
|
(fltai != NULL) ? /* AI override */
|
|
ai_getProfile(fltai) :
|
|
flt->ai,
|
|
a,
|
|
&vp,
|
|
&vv,
|
|
0);
|
|
|
|
/* We push each pilot created into a table and return it. */
|
|
lua_pushnumber(L, ++j); /* Index start with 1. */
|
|
lua_pushnumber(L, p); /* value = pilot id. */
|
|
lua_rawset(L, -3); /* Store the value in the table. */
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static int pilot_rename(lua_State* L) {
|
|
LLUA_MIN_ARGS(2);
|
|
char* name;
|
|
unsigned int id;
|
|
Pilot* p;
|
|
|
|
if(lua_isnumber(L, -2)) id = (unsigned int) lua_tonumber(L, -2);
|
|
else LLUA_INVALID_PARAMETER();
|
|
if(lua_isstring(L, -1)) name = (char*) lua_tostring(L, -1);
|
|
else LLUA_INVALID_PARAMETER();
|
|
|
|
p = pilot_get(id);
|
|
free(p->name);
|
|
p->name = strdup(name);
|
|
return 0;
|
|
}
|
|
|