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ai.c
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[Add] Mule ship, and applied turrets to them.
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2013-02-28 21:22:06 +00:00 |
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ai.h
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[Change] ai/toolkit compilable under C99. I'll get to the rest of it at some point.
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2013-02-26 16:10:35 +00:00 |
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board.c
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[Add] Chance to board/loot ships is now based on a crew comparison.
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2013-02-27 19:49:35 +00:00 |
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board.h
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[Change] Seperated boarding from player.c to board.c. Fixed ship information panel.
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2013-02-27 15:38:15 +00:00 |
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collision.c
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[Change] Cleaned up collision a little.
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2013-02-27 00:05:52 +00:00 |
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collision.h
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[Change] What in the world was I thinking with the gui crap?? Large refactoring..
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2013-02-17 21:56:57 +00:00 |
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colour.c
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[Add] Selected list thingy actually renders. You can focus it too.
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2013-03-06 14:54:11 +00:00 |
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colour.h
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[Add] Selected list thingy actually renders. You can focus it too.
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2013-03-06 14:54:11 +00:00 |
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conf.c
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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conf.h
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[Add] Start of toolkit framework, we will manage windows etc here.
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2013-02-16 20:01:00 +00:00 |
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economy.c
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[Change] Moved credit funcions to economy.* and applied some moniez to NPC for you to loot.
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2013-02-27 17:32:25 +00:00 |
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economy.h
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[Change] Moved credit funcions to economy.* and applied some moniez to NPC for you to loot.
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2013-02-27 17:32:25 +00:00 |
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faction.c
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[Change] Compressed the debug messages.
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2013-02-27 14:36:56 +00:00 |
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faction.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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font.c
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[Fix] Clearing out some warning that I allowed to slip in.
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2013-02-26 17:48:47 +00:00 |
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font.h
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[Fix] Clearing out some warning that I allowed to slip in.
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2013-02-26 17:48:47 +00:00 |
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input.c
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[Add] Keybord events work with lists. I think I optimized pilots to use temp sprite values here too. Forgot to diff.
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2013-03-06 20:17:14 +00:00 |
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input.h
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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joystick.c
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[Change] Renamed main.* to lephisto.*.
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2013-02-23 22:38:03 +02:00 |
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joystick.h
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[Add] Select joystick by name with option -J [string] as well as id with -j [id]
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2013-02-01 23:37:13 +00:00 |
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land.c
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[Add] More list support. More shipyard features. Allow for NULL text in widget.
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2013-03-06 21:52:33 +00:00 |
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land.h
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[Add] Basic toolkit for window/widget rendering etc.
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2013-02-17 19:51:31 +00:00 |
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lephisto.c
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[Add] Keybord events work with lists. I think I optimized pilots to use temp sprite values here too. Forgot to diff.
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2013-03-06 20:17:14 +00:00 |
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lephisto.h
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[Change] Seperated boarding from player.c to board.c. Fixed ship information panel.
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2013-02-27 15:38:15 +00:00 |
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log.h
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[Add] Have everything load from datafile.
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2013-02-03 21:26:28 +00:00 |
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md5.c
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[Add] Have everything load from datafile.
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2013-02-03 21:26:28 +00:00 |
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md5.h
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[Add] Have everything load from datafile.
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2013-02-03 21:26:28 +00:00 |
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menu.c
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[Add] Outfit information window.
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2013-02-28 19:29:47 +00:00 |
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menu.h
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[Add] Information and ship spec widows with keybins 'i'
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2013-02-24 17:55:59 +00:00 |
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music.c
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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music.h
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[Add] Audio engine is now working, it It's fully tuned enough yet however.
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2013-02-22 04:06:47 +00:00 |
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opengl.c
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[Fix] Small issue with spritesheets that don't have sx == sy
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2013-02-26 23:44:54 +00:00 |
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opengl.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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outfit.c
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[Add] Turrets!!
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2013-02-28 17:38:44 +00:00 |
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outfit.h
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[Add] Turrets!!
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2013-02-28 17:38:44 +00:00 |
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pack.c
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[Fix] Some compiler warnings on 32 bit systems.
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2013-02-26 23:54:35 +00:00 |
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pack.h
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[Add] seek/tell functions to packfile. Still using "streaming mode" though as it works better with vorbis.
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2013-02-26 16:24:29 +00:00 |
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pause.c
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[Add] Adding spawns. It's uh.. Not working? I'll work on it some more later..
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2013-02-28 02:36:45 +00:00 |
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pause.h
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[Add] Hopefully this will prevent dt intervels being too big.
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2013-02-27 04:43:16 +00:00 |
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physics.c
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[Add] Smart seeker missiles. Not aquirable yet :P.
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2013-02-28 01:23:52 +00:00 |
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physics.h
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[Add] Smart seeker missiles. Not aquirable yet :P.
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2013-02-28 01:23:52 +00:00 |
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pilot.c
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[Add] Keybord events work with lists. I think I optimized pilots to use temp sprite values here too. Forgot to diff.
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2013-03-06 20:17:14 +00:00 |
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pilot.h
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[Add] Keybord events work with lists. I think I optimized pilots to use temp sprite values here too. Forgot to diff.
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2013-03-06 20:17:14 +00:00 |
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player.c
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[Add] Turrets!!
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2013-02-28 17:38:44 +00:00 |
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player.h
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[Change] Forgot to commit player.h
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2013-02-27 17:15:07 +00:00 |
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rng.c
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[Add] Command line option.
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2013-02-01 02:32:29 +00:00 |
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rng.h
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[Add] Enemy pilots die with a big ass explosion. :D
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2013-02-27 22:16:09 +00:00 |
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ship.c
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[Add] More list support. More shipyard features. Allow for NULL text in widget.
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2013-03-06 21:52:33 +00:00 |
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ship.h
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[Add] More list support. More shipyard features. Allow for NULL text in widget.
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2013-03-06 21:52:33 +00:00 |
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sound.c
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[Add] Primitive special effect system with explosions!!
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2013-02-26 23:18:40 +00:00 |
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sound.h
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[Change] Just some C correctiveness.
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2013-02-26 15:47:56 +00:00 |
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space.c
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[Fix] I'm a retard!! I wasn't initialising ticks.. Spawning now works. Ima go sleep now.
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2013-02-28 03:41:03 +00:00 |
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space.h
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[Add] Adding spawns. It's uh.. Not working? I'll work on it some more later..
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2013-02-28 02:36:45 +00:00 |
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spfx.c
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[Add] Enemy pilots die with a big ass explosion. :D
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2013-02-27 22:16:09 +00:00 |
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spfx.h
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[Add] Enemy pilots die with a big ass explosion. :D
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2013-02-27 22:16:09 +00:00 |
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toolkit.c
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[Add] More list support. More shipyard features. Allow for NULL text in widget.
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2013-03-06 21:52:33 +00:00 |
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toolkit.h
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[Add] Rough outlines for shipyards and outfits.
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2013-03-06 21:34:22 +00:00 |
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weapon.c
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[Add] Keybord events work with lists. I think I optimized pilots to use temp sprite values here too. Forgot to diff.
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2013-03-06 20:17:14 +00:00 |
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weapon.h
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[Add] Hopefully this will prevent dt intervels being too big.
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2013-02-27 04:43:16 +00:00 |
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xml.h
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[Add] Basic toolkit for window/widget rendering etc.
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2013-02-17 19:51:31 +00:00 |