Lephisto/TODO
2013-07-04 13:50:29 +01:00

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Vital:
-- Get a good sound system working!
-- Better AI.
-- Improved combat efficiency.
-- Smarter missiles -> PID if possible.
Major:
-- More missions and mission lua bindings.
-- Nicer AI.
-- Ship fleet movement (Maybe based on boids?)
-- Escorts (boarding taking over too).
-- Escort commands.
-- Improved graphics.
-- Nebulae -> pre-generated plasma fractals (for a cloudlike effect).
-- Have ships flying in nebulae leave traces.
-- Missile smoke.
-- Engine glow -> need models.
-- More special effects.
-- Cloaking effects?
-- Maybe some fancy displacement effects for some ships.
-- More outfits.
-- Beam weapons.
-- Hangar bays -> Need escorts.
-- Save improvements.
-- Save entire game data except graphics, so that missions can modify stuff.
-- Hybrid Ships.
-- Start out with X skillpoints that get spread out by use, use fast at first.
-- Can't use normal gear.
-- Very rare.
-- Random mutation for cloaking/displacement abilities.
-- Optimize texture usage.
-- All land graphics should be on land only (optionally).
-- Planet space graphics should be ondemand.
Minor:
-- Unique pilot system (besides mission uniques).
-- Real news.
-- Dynamic economy.
-- Dynamic politics - Faction wide ai.
-- YAML (when DOM parser is done).
-- Cinematic scenes.
-- Options menu needs implementing..
-- Allow for subsystems getting damaged.
-- Allow mouse movement (steering).
-- Configuration app for keybindings.
-- Pilot titles.
-- Would usually indicate changes on the base ship equipment.
-- Players should be able to configure the secondary outfit they want.
-- Players should also be able to set hotkeys for secondary weapons.
-- Radar improvements.
-- Non-linear - See alot more data then currently possible.
-- Objects always in sight (depending on resolution).
-- Keybindings for secondary weapons.
SOMEDAY!! MAYBE...:
-- Multiplayer.
-- 3d models (not actually 3D, just no sprites).