47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
#pragma once
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#include "main.h"
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#include "physics.h"
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#include "ai.h"
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#include "ship.h"
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#define PILOT_PLAYER 1 // Pilot is a player.
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// Primary pilot structure.
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typedef struct Pilot {
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unsigned int id; // Pilots id.
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char* name; // Pilot's name (if unique).
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// Object characteristics.
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Ship* ship; // Pilots ship.
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Solid* solid; // Associated solid (physics).
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// Current health.
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double armor, shield, energy;
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void (*update)(struct Pilot*, const double); // Update the pilot.
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unsigned int properties; // Used for AI etc.
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// AI.
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void (*think)(struct Pilot*); // Ai thinking for the pilot.
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Task* task; // Current action.
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} Pilot;
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extern Pilot* player; // The player.
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Pilot* get_pilot(unsigned int id);
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// Creation.
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void pilot_init(Pilot* dest, Ship* ship, char* name,
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const Vec2* vel, const Vec2* pos, const int flags);
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unsigned int pilot_create(Ship* ship, char* name, const Vec2* vel,
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const Vec2* pos, const int flags);
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// Cleanup.
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void pilot_destroy(Pilot* p);
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void pilots_free(void);
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// Update.
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void pilots_update(double dt);
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