Lephisto/src
2013-04-09 21:11:12 +01:00
..
ai.c [Fix] Fixed up most warnings, there are a couple remaining but they aren't important. 2013-04-01 17:42:14 +01:00
ai.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
board.c [Change] Use player->credits as apposed to player_credits 2013-03-23 01:30:27 +00:00
board.h [Change] Seperated boarding from player.c to board.c. Fixed ship information panel. 2013-02-27 15:38:15 +00:00
collision.c [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
collision.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
colour.c [Add] Hellz YEAH! Here's some initial plasma fractals, all working and stuff. 2013-03-28 17:20:29 +00:00
colour.h [Add] Hellz YEAH! Here's some initial plasma fractals, all working and stuff. 2013-03-28 17:20:29 +00:00
conf.c [Change] -v simply displays version and quits. 2013-03-26 16:50:57 +00:00
conf.h [Add] Start of toolkit framework, we will manage windows etc here. 2013-02-16 20:01:00 +00:00
economy.c [Add] Major release: First fancy missions for spaceport bars. 2013-04-06 17:11:35 +01:00
economy.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
faction.c [Add] Game now tries to load mission properly, excpet lua needs more bindings. ;) 2013-03-31 19:00:05 +01:00
faction.h [Change] Also store alliance as a number, more aux functions for factions. 2013-03-31 16:40:09 +01:00
font.c [Fix] Exterminating the bugs. Sorted invalid char generated with tab escape sequence. 2013-04-09 00:23:47 +01:00
font.h [Add] gl_printHeight. 2013-03-30 20:58:52 +00:00
hook.c [Fix] Major issue in how hooks worked, now hackishly sane! 2013-04-09 00:19:08 +01:00
hook.h [Fix] Major issue in how hooks worked, now hackishly sane! 2013-04-09 00:19:08 +01:00
input.c [Fix] Fixed up most warnings, there are a couple remaining but they aren't important. 2013-04-01 17:42:14 +01:00
input.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
joystick.c [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
joystick.h [Add] Select joystick by name with option -J [string] as well as id with -j [id] 2013-02-01 23:37:13 +00:00
land.c [Add] Major release: First fancy missions for spaceport bars. 2013-04-06 17:11:35 +01:00
land.h [Fix] Fixed up all the bugs for missions, they are now working. 2013-04-03 20:06:51 +01:00
lephisto.c [Add] Missions are loading, not used at the minute. 2013-03-30 23:32:54 +00:00
lephisto.h [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
log.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
map.c [Change] Use ids for factions instead of pointers. 2013-03-31 16:12:33 +01:00
map.h [Add] Basic map support, Added gl_drawCircle and gl_drawCircleInRect 2013-03-09 22:07:28 +00:00
md5.c [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
md5.h [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
menu.c [Add] Introduced getListPos to get the position of the list. 2013-04-06 14:53:49 +01:00
menu.h [Change] All tabs back to spaces. 2013-03-21 00:27:05 +00:00
misn_lua.c [Add] Ability to figure out where a planet is located. 2013-04-09 21:11:12 +01:00
misn_lua.h [Add] Initial Mission work. 2013-03-28 15:55:58 +00:00
mission.c [Fix] Can't grab a unique mission if it is already running. 2013-04-09 01:20:22 +01:00
mission.h [Add] Unique missions are now actually.. Unique. 2013-04-09 01:14:16 +01:00
music.c [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
music.h [Add] Audio engine is now working, it It's fully tuned enough yet however. 2013-02-22 04:06:47 +00:00
opengl.c [Fix] Needs a better fix. But fullscreen is working again! 2013-03-23 03:19:46 +00:00
opengl.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
outfit.c [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
outfit.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
pack.c [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
pack.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
pause.c [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
pause.h [Add] Hopefully this will prevent dt intervels being too big. 2013-02-27 04:43:16 +00:00
physics.c [Add] Trying to work with a PID system for smart missiles. 2013-03-23 21:19:11 +00:00
physics.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
pilot.c [Add] Mission tracks cargo and makes sure you have it. 2013-04-06 13:32:19 +01:00
pilot.h [Add] Mission tracks cargo and makes sure you have it. 2013-04-06 13:32:19 +01:00
plasmaf.c [Add] Hellz YEAH! Here's some initial plasma fractals, all working and stuff. 2013-03-28 17:20:29 +00:00
plasmaf.h [Add] Hellz YEAH! Here's some initial plasma fractals, all working and stuff. 2013-03-28 17:20:29 +00:00
player.c [Add] Unique missions are now actually.. Unique. 2013-04-09 01:14:16 +01:00
player.h [Add] Unique missions are now actually.. Unique. 2013-04-09 01:14:16 +01:00
rng.c [Add] Now we can use mersenne twister instead of rand(), you are welcome. :) 2013-03-28 13:25:53 +00:00
rng.h [Fix] Bug in ze missionz 2013-04-06 15:04:20 +01:00
ship.c [Add] player_ships and player_getShip to manipulate player ships. 2013-03-22 20:17:16 +00:00
ship.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
sound.c [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
sound.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
space.c [Add] Ability to figure out where a planet is located. 2013-04-09 21:11:12 +01:00
space.h [Add] Ability to figure out where a planet is located. 2013-04-09 21:11:12 +01:00
spfx.c [Fix] Small bug fixes. 2013-04-04 18:22:04 +01:00
spfx.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
toolkit.c [Add] Dynamically change width of dialogues msg and yesno if text is long. 2013-04-09 00:36:55 +01:00
toolkit.h [Add] Introduced getListPos to get the position of the list. 2013-04-06 14:53:49 +01:00
weapon.c [Change] Reverted PID changes and changed headhunter missile to "smart" 2013-03-26 16:48:42 +00:00
weapon.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00
xml.h [Fix] Moving from tab to space messed all the indents up. I thing that got them all now. 2013-03-21 19:34:35 +00:00