71 lines
1.3 KiB
C++
71 lines
1.3 KiB
C++
#include "ship_type.h"
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const ShipType ShipType::types[] = {
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{
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/*
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* Besides running a wicked corporatist regime in the sirius system,
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* Sirius corporation make a range of lovely ships!
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*/
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"Sirius Interdictor", 61,
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{ 4e8, -4e8, 1e8, -1e8, -1e8, 1e8 },
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1e7,
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{
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{ vector3f(0, -0.5, 0), vector3f(0, 0, -1) },
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{ vector3f(0, 0, 0), vector3f(0, 0, 1) }
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},
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{ 1, 2, 0 },
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100, 20,
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},
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{
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/*
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* I should outsource name choosing, or this happens..
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*/
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"Ladybird Starfighter",
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13,
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{ 1e7, -1e7, 1e6, -1e6, -1e6, 1e6 },
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1e7,
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{
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{ vector3f(0, -0.5, 0), vector3f(0, 0, -1) },
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{ vector3f(0, 0, 0), vector3f(0, 0, 1) }
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},
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{ 1, 1, 0 },
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60, 15,
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},
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{
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"Flowerfairy Heavy Trader",
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63,
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{ 1e7, -1e7, 1e6, -1e6, -1e6, 1e6 },
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1e7,
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{
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{ vector3f(0, -0.5, 0), vector3f(0, 0, -1) },
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{ vector3f(0, 0, 0), vector3f(0, 0, 1) }
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},
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{ 1, 2, 0 },
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500, 125,
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}
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};
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const EquipType EquipType::types[] = {
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{
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"None",
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Equip::SLOT_ENGINE,
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0, 0
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},
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{
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"Interplanetary Drive",
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Equip::SLOT_ENGINE,
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1, 0
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},
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{
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"Class 1 Hyperdrive",
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Equip::SLOT_ENGINE,
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4, 1
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},
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{
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"1MW beam laser",
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Equip::SLOT_LASER,
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1, 1
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}
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};
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